Files
REM-Mod/DATA/SOLAR/ASTEROIDS/iw04_paloma_ice_crystal_field.ini
2024-01-08 18:52:28 +01:00

48 lines
1.3 KiB
INI

[Field]
cube_size = 600
fill_dist = 2000
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 30, 50, 80
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Iw04_to_Li02
exclusion = Zone_Iw04_Tradelane_2
exclusion = Zone_Iw04_to_Li02_hole
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
xaxis_rotation = 0, 0, 0, 0
yaxis_rotation = 0, 0, 0, 0
zaxis_rotation = 0, 0, 0, 0
asteroid = ice_crystal_asteroid40, 0.6, 0.2, -0.2, -45, 0, 70
asteroid = ice_crystal_asteroid40, 0.2, 0.8, 0.3, -45, 0, 70
asteroid = ice_crystal_asteroid80, 0.4, -0.7, -0.2, -45, 0, 70
asteroid = ice_crystal_asteroid120, -0.3, -0.3, 0.8, -45, 0, 70
asteroid = ice_crystal_asteroid120, -0.2, -0.1, -0.6, -45, 0, 70
asteroid = ice_crystal_asteroid80, -0.7, 0.4, -0.4, -45, 0, 70
asteroid = ice_crystal_asteroid40, -0.7, 0.4, -0.4, -45, 0, 70
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 20
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 10