Files
REM-Mod/DATA/UNIVERSE/SYSTEMS/Li06/LI06.ini

1701 lines
38 KiB
INI

[SystemInfo]
nickname = li06
space_color = 0, 0, 0
local_faction = li_n_grp
;region - EncounterParameters
[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini
[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini
[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini
[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini
[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini
[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini
[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini
[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini
[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini
[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini
[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini
[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini
[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini
[EncounterParameters]
nickname = tradep_trade_smuggler
filename = missions\encounters\tradep_trade_smuggler.ini
[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini
[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini
[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini
[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini
;endregion
;region - System Config
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\LI06_mojavedustcloud_01.ini
zone = Zone_LI06_mojavedustcloud_01
[Nebula]
file = solar\nebula\li06_nebula.ini
zone = Zone_LI06_dustcloud_storm_01
[Nebula]
file = solar\nebula\li06_nebula.ini
zone = Zone_LI06_dustcloud_storm_02
[Ambient]
color = 50, 50, 50
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li03_stars.cmp
nebulae = solar\starsphere\starsphere_li03.cmp
;endregion
;region - Sun
[LightSource]
nickname = LI06_system_light
pos = 0.000000, 0.000000, 0.000000
color = 255, 225, 120
range = 160000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = LI06_Sun1_death
pos = 1072, 0, 536
shape = SPHERE
size = 5000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0
[Object]
nickname = LI06_Sun1
ids_name = 261010
pos = 1072, 0, 536
ambient_color = 255, 225, 120
archetype = sun_2000
star = med_yellow_sun
atmosphere_range = 6500
burn_color = 255, 225, 120
ids_info = 66162
;endregion
;region - Planet Las Vegas
[Object]
nickname = LI06_planet_1
ids_name = 450010
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 47728, 0, -16603
archetype = planet_desert_800
atmosphere_range = 1500
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
base = LI06_01_Base
reputation = li_lsf_grp
[zone]
nickname = LI06_planet_1_death
pos = 47728, 0, -16603
shape = SPHERE
size = 1200
damage = 5000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_LI06_planet_1_ring
pos = 47728, 0, -16603
rotate = 0, 0, 0
shape = ring
size = 2500, 200, 200
sort = 0.000000
[Object]
nickname = LI06_01_dock_ring
ids_name = 450011
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_01_Base
pos = 46554, -200, -16141
rotate = 0, -90, 0
reputation = li_lsf_grp
difficulty_level = 1
space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body
voice = pilot_f_ill_m02
reputation = li_lsf_grp
[Object]
nickname = LI06_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = LI06_01_Base
base = LI06_01_Base
pos = 46554, 0, -16141
rotate = 0, -90, 0
;endregion
;region - The Ranch
[Object]
nickname = LI06_02
pos = -9120, 0, 22264
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_02_Base
base = LI06_02_Base
reputation = co_os_grp
rotate = 0, 0, 0
archetype = outpost
ids_name = 450040
loadout = trading_outpost_li_01
difficulty_level = 1
space_costume = benchmark_female_head, benchmark_female_body
voice = pilot_c_ill_m02b
;endregion
;region - Asteroid Field
[Zone]
nickname = Zone_LI06_mojavedustcloud_01
ids_name = 450050
pos = 0.000000, 0.000000, 0.000000
shape = SPHERE
size = 100000
property_flags = 64
ids_info = 0
visit = 0
spacedust = attractdust
spacedust_maxparticles = 60
comment = Mojave Dust Cloud
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
damage = 0
interference = 0.000000
;endregion
;region - Nebula
[Zone]
nickname = Zone_LI06_dustcloud_storm_01
pos = -30500, 0, -10500
ids_name = 450051
rotate = 0, -30, 0
shape = ELLIPSOID
size = 34000, 8000, 20000
visit = 32
property_flags = 32772
property_fog_color = 186, 145, 101
spacedust = asteroiddust
spacedust_maxparticles = 225
comment = Dust Storm - Planet Reno
sort = 1
toughness = 4
density = 3
repop_time = 20
max_battle_size = 4
relief_time = 30
pop_type = Background
interference = 0.250000
[Zone]
nickname = Zone_LI06_dustcloud_storm_02
pos = 25500, 0, 30000
ids_name = 450051
rotate = 0, 30, 0
shape = ELLIPSOID
size = 36000, 8000, 18000
visit = 32
property_flags = 32772
property_fog_color = 186, 145, 101
spacedust = asteroiddust
spacedust_maxparticles = 225
comment = Dust Storm - California Jump Gate
sort = 1
toughness = 4
density = 3
repop_time = 20
max_battle_size = 4
relief_time = 30
pop_type = Background
interference = 0.250000
;endregion
;region - Planet Reno
[zone]
nickname = LI06_planet_2_death
pos = -46767, 0, -45697
shape = SPHERE
size = 1600
damage = 10000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = Zone_LI06_planet_2_ring
pos = -46767, 0, -45697
rotate = 0, 0, 0
shape = ring
size = 5000, 200, 200
sort = 0.000000
[Object]
nickname = LI06_planet_2
ids_name = 450020
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = -46767, 0, -45697
archetype = planet_desored_1500
atmosphere_range = 1800
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini
;endregion
;region - tradelanes
;region - The Ranch <-> Planet Las Vegas
[Object]
nickname = LI06_Trade_Lane_Ring_01
reputation = li_lsf_grp
pos = -6986, 0, 20775
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450040
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_02
[Object]
nickname = LI06_Trade_Lane_Ring_02
reputation = li_lsf_grp
pos = -650, 0, 16514
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_01
next_ring = LI06_Trade_Lane_Ring_03
[Object]
nickname = LI06_Trade_Lane_Ring_03
reputation = li_lsf_grp
pos = 5684, 0, 12253
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_02
next_ring = LI06_Trade_Lane_Ring_04
[Object]
nickname = LI06_Trade_Lane_Ring_04
reputation = li_lsf_grp
pos = 12019, 0, 7992
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_03
next_ring = LI06_Trade_Lane_Ring_05
[Object]
nickname = LI06_Trade_Lane_Ring_05
reputation = li_lsf_grp
pos = 18354, 0, 3731
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_04
next_ring = LI06_Trade_Lane_Ring_06
[Object]
nickname = LI06_Trade_Lane_Ring_06
reputation = li_lsf_grp
pos = 24689, 0, -529
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_05
next_ring = LI06_Trade_Lane_Ring_07
[Object]
nickname = LI06_Trade_Lane_Ring_07
reputation = li_lsf_grp
pos = 31024, 0, -4790
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_06
next_ring = LI06_Trade_Lane_Ring_15
[Object]
nickname = LI06_Trade_Lane_Ring_15
reputation = li_lsf_grp
pos = 37359, 0, -9051
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_07
next_ring = LI06_Trade_Lane_Ring_16
[Object]
nickname = LI06_Trade_Lane_Ring_16
reputation = li_lsf_grp
pos = 43695, 0, -13312
rotate = 0, -56, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450010
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_15
;endregion
;region - The Ranch <-> California Jump Gate
[Object]
nickname = LI06_Trade_Lane_Ring_08
reputation = li_lsf_grp
pos = -7348, 0, 24459
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450040
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_09
[Object]
nickname = LI06_Trade_Lane_Ring_09
reputation = li_lsf_grp
pos = -194, 0, 28568
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_08
next_ring = LI06_Trade_Lane_Ring_10
[Object]
nickname = LI06_Trade_Lane_Ring_10
reputation = li_lsf_grp
pos = 6959, 0, 32677
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_09
next_ring = LI06_Trade_Lane_Ring_11
[Object]
nickname = LI06_Trade_Lane_Ring_11
reputation = li_lsf_grp
pos = 14113, 0, 36786
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_10
next_ring = LI06_Trade_Lane_Ring_12
[Object]
nickname = LI06_Trade_Lane_Ring_12
reputation = li_lsf_grp
pos = 21267, 0, 40895
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_11
next_ring = LI06_Trade_Lane_Ring_13
[Object]
nickname = LI06_Trade_Lane_Ring_13
reputation = li_lsf_grp
pos = 28421, 0, 45004
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_12
next_ring = LI06_Trade_Lane_Ring_14
[Object]
nickname = LI06_Trade_Lane_Ring_14
reputation = li_lsf_grp
pos = 35575, 0, 49114
rotate = 0, -119, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 261660
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_13
;endregion
;region - The Ranch <-> Planet Reno
[Object]
nickname = LI06_Trade_Lane_Ring_17
reputation = li_lsf_grp
pos = -10761, 0, 20065
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450040
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_18
[Object]
nickname = LI06_Trade_Lane_Ring_18
reputation = li_lsf_grp
pos = -14492, 0, 13272
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_17
next_ring = LI06_Trade_Lane_Ring_19
[Object]
nickname = LI06_Trade_Lane_Ring_19
reputation = li_lsf_grp
pos = -18223, 0, 6479
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_18
next_ring = LI06_Trade_Lane_Ring_20
[Object]
nickname = LI06_Trade_Lane_Ring_20
reputation = li_lsf_grp
pos = -21954, 0, -314
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_19
next_ring = LI06_Trade_Lane_Ring_21
[Object]
nickname = LI06_Trade_Lane_Ring_21
reputation = li_lsf_grp
pos = -25685, 0, -7107
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_20
next_ring = LI06_Trade_Lane_Ring_22
[Object]
nickname = LI06_Trade_Lane_Ring_22
reputation = li_lsf_grp
pos = -29417, 0, -13900
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_21
next_ring = LI06_Trade_Lane_Ring_23
[Object]
nickname = LI06_Trade_Lane_Ring_23
reputation = li_lsf_grp
pos = -33148, 0, -20693
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_22
next_ring = LI06_Trade_Lane_Ring_24
[Object]
nickname = LI06_Trade_Lane_Ring_24
reputation = li_lsf_grp
pos = -36879, 0, -27486
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_23
next_ring = LI06_Trade_Lane_Ring_25
[Object]
nickname = LI06_Trade_Lane_Ring_25
reputation = li_lsf_grp
pos = -40610, 0, -34279
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_24
next_ring = LI06_Trade_Lane_Ring_26
[Object]
nickname = LI06_Trade_Lane_Ring_26
reputation = li_lsf_grp
pos = -44342, 0, -41072
rotate = 0, 28, 0
archetype = Trade_Lane_Ring
tradelane_space_name = 450020
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_25
;endregion
;endregion
;region - jumpgates
[Object]
nickname = LI06_to_Li02
ids_name = 450002
pos = 37596, 0, 49964
rotate = 0, 38, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_lsf_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Li02, Li02_to_LI06, gate_tunnel_bretonia
;endregion
;region - jumpholes
[Object]
nickname = li06_jumphole_entry
pos = 38242, 0, 50388
archetype = jumphole
ids_name = 260622
ids_info = 466011
goto = li01, li01_li06_jumphole
[Zone]
nickname = zone_li06_jumphole_entry
pos = 38215, 0, 50385
shape = sphere
size = 2000
property_flags = 131072
visit = 128
sort = 99
goto = li01, li01_li06_jumphole
[Object]
nickname = LI06_to_Li01_hole
ids_name = 260622
pos = 48669, 0, 15476
rotate = 0, 140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_LI06_to_Li01_hole
pos = 48670, 0, 15477
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = LI06_to_Iw04_hole
ids_name = 260611
pos = -36850, 0, 4259
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Iw04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_LI06_to_Iw04_hole
pos = -36849, 0, 4260
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[Object]
nickname = LI06_to_LI07_hole
ids_name = 524290
pos = -2656, 0, -27093
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_LI07
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_LI06_to_LI07_hole
pos = -2655, 0, -27092
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
;endregion
;region - zone population
[zone]
nickname = Zone_LI06_to_Li02
pos = 37724, 0, 50092
shape = SPHERE
size = 2500
property_flags = 131072
visit = 128
sort = 0
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = jumpgate
relief_time = 35
population_additive = true
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.060000
faction = li_p_grp, 1
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.150000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.030000
faction = co_os_grp, 1
[Zone]
nickname = Zone_LI06_pop_ambient_01
pos = -9120, 0, 22264
rotate = 0, 0, 0
shape = SPHERE
size = 3342
comment = Ranch Pop + Exclusion
sort = 51
toughness = 4
density = 30
repop_time = 1
max_battle_size = 25
pop_type = li_lsf_grp, base_cluster_law
relief_time = 5
population_additive = true
property_flags = 131072
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.200000
faction = li_p_grp, 1
encounter = area_bh_defend, 1, 0.200000
faction = gd_bh_grp, 1
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1
encounter = area_trade_freighter, 1, 0.200000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.200000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
[Zone]
nickname = Zone_LI06_pop_ambient_02
pos = -46477, 0, -45022
rotate = 0, 0, 0
shape = SPHERE
size = 4802
comment = Reno Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = li_n_grp, single_base_law
relief_time = 35
population_additive = true
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_03
pos = 47407, 0, -15786
rotate = 0, 0, 0
shape = SPHERE
size = 4693
comment = Vegas Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = true
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
;endregion
;region - tradelane population
[Zone]
nickname = Zone_LI06_Tradelane_01
pos = 14113, 0, 36786
rotate = 0, -119, 0
shape = BOX
size = 1598, 1598, 50000
comment = Ranch <-> Cali Jump Gate
lane_id = 1
tradelane_down = 35
sort = 51
toughness = 4
density = 6
repop_time = 5
max_battle_size = 15
population_additive = true
pop_type = major_tradelane
relief_time = 10
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_Tradelane_02
pos = 18354, 0, 3731
rotate = 0, -56, 0
shape = BOX
size = 1598, 1598, 61577
comment = Tradelane Pop
lane_id = 2
tradelane_down = 35
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
population_additive = true
pop_type = major_tradelane
relief_time = 35
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_Tradelane_03
pos = -27551, 0, -10503
rotate = 0, 28, 0
shape = BOX
size = 1598, 1598, 70252
comment = Ranch <-> Reno
lane_id = 3
tradelane_down = 35
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
population_additive = true
pop_type = major_tradelane
relief_time = 35
faction_weight = co_ic_grp, 6
faction_weight = co_ni_grp, 6
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 6
faction_weight = co_me_grp, 6
faction_weight = co_shi_grp, 6
faction_weight = co_ss_grp, 6
faction_weight = gd_z_grp, 6
faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
faction = co_me_grp, 0.150000
encounter = tradelane_trade_freighter, 4, 0.330000
faction = co_ni_grp, 0.100000
faction = co_os_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = gd_z_grp, 0.100000
encounter = tradelane_trade_transport, 4, 0.330000
faction = gd_z_grp, 0.100000
faction = co_vr_grp, 0.100000
faction = co_alg_grp, 0.200000
faction = co_me_grp, 0.200000
faction = co_nws_grp, 0.200000
;endregion
;region - Hoover Station
[Object]
nickname = LI06_03
pos = 41149, 0, 15390
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_03_Base
base = LI06_03_Base
reputation = gd_z_grp
rotate = 0, 0, 0
archetype = space_freeport01
ids_name = 524292
loadout = rm_space_freeport01_li_02
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = pilot_f_ill_m02a
[Zone]
nickname = Zone_LI06_pop_ambient_04
pos = 41169, 0, 15416
rotate = 0, 0, 0
shape = SPHERE
size = 2924
comment = Hoover Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
;endregion
;region - stationary objects
[Object]
nickname = LI06_hazard_buoy_01
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47763, 0, 15543
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_02
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 46807, 0, 15520
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_03
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 45863, 0, 15520
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_04
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44907, 0, 15531
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_05
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 43894, 0, 15531
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_06
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41465, 0, 12608
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_07
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41567, 0, 11611
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_08
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41634, 0, 10615
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_09
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41651, 0, 9618
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_10
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41634, 0, 8588
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_11
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41651, 0, 7642
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_12
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41668, 0, 6849
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_13
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41668, 0, 5970
archetype = hazard_buoy
;endregion
;region - patrols
[Zone]
nickname = Zone_LI06_path_zoners01
pos = 41726, 0, 13815
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 2181
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 1
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners02
pos = 41789, 0, 9309
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 6835
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 2
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners03
pos = 43612, 0, -4061
rotate = -90, -9, 0
shape = CYLINDER
size = 750, 20202
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 3
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners04
pos = 43088, 0, -4060
rotate = 90, 9, 180
shape = CYLINDER
size = 750, 20291
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_02, 1
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners05
pos = 41307, 0, 10357
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 8844
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_02, 2
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_outcasts01
pos = 45203, 0, 15445
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 6843
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = outcasts_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_lanehackers01
pos = 45206, 0, 15330
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 6860
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = lanehackers_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lh_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertyrogues01
pos = 45211, 0, 15645
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 6870
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = libertyrogues_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertyrogues02
pos = 41781, 0, 15620
rotate = 90, -89, 180
shape = CYLINDER
size = 750, 10
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = libertyrogues_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_junkers01
pos = 45211, 0, 15774
rotate = -90, 88, 0
shape = CYLINDER
size = 750, 6851
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = junkers_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.200000
faction = fc_j_grp, 1.000000
[Object]
nickname = LI06_04
pos = 35795, 0, 49912
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_04_Base
base = LI06_04_Base
reputation = li_lsf_grp
rotate = 0, 0, 0
archetype = depot
ids_name = 0
loadout = rm_depot_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
;endregion
;region - wrecks
[Object]
nickname = LI06_suprise_li_fighter_01
pos = 26800, 0, 30752
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_fighter
ids_name = 0
loadout = li_p_li_fighter_loadout01
[Object]
nickname = LI06_suprise_li_freighter_01
pos = 8696, 0, 42330
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_freighter
ids_name = 0
loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_ku_freighter_01
pos = 15474, 0, 22598
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ku_freighter
ids_name = 0
loadout = co_ku_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_fighter4_01
pos = 25609, 0, 20013
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ge_fighter4
ids_name = 0
loadout = gd_z_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_bw_freighter_01
pos = 40502, 0, 26840
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_bw_freighter
ids_name = 0
loadout = gd_z_bw_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_train_01
pos = 21202, 0, 15018
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ge_train
ids_name = 0
loadout = gd_gm_ge_large_train_loadout01
[Object]
nickname = LI06_suprise_pi_freighter_01
pos = 16206, 0, 31174
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_pi_freighter
ids_name = 0
loadout = fc_lr_pi_freighter_loadout03
;endregion