606 lines
10 KiB
INI
606 lines
10 KiB
INI
[SystemInfo]
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name = St04
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space_color = 0, 0, 0
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local_faction = fc_or_grp
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[TexturePanels]
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file = universe\heavens\shapes.ini
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[Music]
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space = music_omicron_space
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danger = music_omicron_danger
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battle = music_omicron_battle
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[EncounterParameters]
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nickname = area_nomads
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filename = missions\encounters\area_nomads.ini
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[EncounterParameters]
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nickname = area_defend
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filename = missions\encounters\area_defend.ini
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[Dust]
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spacedust = Dust
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[Ambient]
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color = 30, 10, 6
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[Background]
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basic_stars = solar\starsphere\starsphere_stars_crow.cmp
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complex_stars = solar\starsphere\starsphere_li02_stars.cmp
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nebulae = solar\starsphere\starsphere_hi02.cmp
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[LightSource]
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nickname = St04_system_light
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pos = 0, 0, 0
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color = 255, 50, 0
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range = 80000
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type = DIRECTIONAL
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atten_curve = DYNAMIC_DIRECTION
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[Object]
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nickname = St04_Sun
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ids_name = 261049
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pos = 0, 0, 0
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ambient_color = 255, 255, 255
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archetype = sun_1000
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star = sm_red_sun
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atmosphere_range = 8000
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ids_info = 66155
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[zone]
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nickname = Zone_St04_Sun_death
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pos = 0, 0, 0
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shape = SPHERE
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size = 7000
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damage = 10000
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sort = 99
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density = 0
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relief_time = 0
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; ### Fields ###
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; [Asteroids]
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; file = solar\asteroids\ST04_mines.ini
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; zone = Zone_ST04_granada_01
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[Asteroids]
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file = solar\asteroids\ST04_sanabria.ini
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zone = Zone_ST04_sanabria_01
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[Asteroids]
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file = solar\asteroids\ST04_wadis.ini
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zone = Zone_ST04_wadis_01
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[Asteroids]
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file = solar\asteroids\ST04_teide.ini
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zone = Zone_ST04_teide_01
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[Nebula]
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file = solar\rings\st04_systemfog.ini
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zone = st04_systemfog
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[zone]
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nickname = st04_systemfog
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pos = 0, 0, 0
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rotate = 0, 0, 0
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shape = SPHERE
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size = 300000
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sort = 0.000000
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; Granada
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; [Zone]
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; nickname = Zone_ST04_granada_01
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; ids_name = 262015
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; pos = 22975, 0, -9845
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; size = 12000, 12000, 12000
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; shape = SPHERE
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; property_flags = 4128
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; visit = 36
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; spacedust = asteroiddust
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; spacedust_maxparticles = 50
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; sort = 20
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; toughness = 6
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; density = 4
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; repop_time = 20
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; max_battle_size = 4
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; pop_type = nonlootable_ast_field
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; relief_time = 35
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[Zone]
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nickname = Zone_ST04_access
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pos = 15715, 0, -15121
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shape = BOX
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size = 2000, 1000, 22000
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property_flags = 131072
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sort = 990
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rotate = 0, 45, 0
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[Zone]
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nickname = Zone_ST04_to_ST03
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pos = 22975, 0, -9845
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shape = ELLIPSOID
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size = 2000, 2000, 2200
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property_flags = 131072
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sort = 5
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toughness = 1
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density = 3
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repop_time = 10
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max_battle_size = 8
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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faction = fc_or_grp, 1.000000
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encounter = area_nomads, 19, 0.200000
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faction = fc_n_grp, 1.000000
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; Wadis
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[Zone]
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nickname = Zone_ST04_wadis_01
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ids_name = 262016
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pos = -13633, 0, -37111
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rotate = 0, 47, 0
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shape = SPHERE
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size = 16773, 7532, 7521
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property_flags = 130
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visit = 36
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spacedust = dust
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spacedust_maxparticles = 50
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sort = 50
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toughness = 6
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density = 4
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repop_time = 20
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max_battle_size = 20
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pop_type = lootable_ast_field
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relief_time = 35
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; Teide
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[Zone]
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nickname = Zone_ST04_teide_01
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ids_name = 262017
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pos = -27518, 0, 9594
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size = 20447, 10357, 10357
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shape = SPHERE
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property_flags = 66
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visit = 36
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spacedust = dust
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spacedust_maxparticles = 50
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sort = 50
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toughness = 6
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density = 4
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repop_time = 20
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max_battle_size = 20
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pop_type = lootable_ast_field
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relief_time = 35
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; Sanabria
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[Zone]
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nickname = Zone_ST04_sanabria_01
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ids_name = 262018
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pos = 9846, 0, -32315
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rotate = 0, 47, 0
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shape = SPHERE
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size = 4773, 4532, 4521
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property_flags = 66
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visit = 36
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spacedust = dust
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spacedust_maxparticles = 50
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sort = 50
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toughness = 6
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density = 4
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repop_time = 20
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max_battle_size = 20
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pop_type = lootable_ast_field
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relief_time = 35
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; Dumiat-Nebel
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[Zone]
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nickname = Zone_ST04_dumiat-nebel_01
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ids_name = 262019
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ids_info = 262020
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pos = -25499, 0, 17420
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size = 8345
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shape = SPHERE
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damage = 675
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sort = 209
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toughness = 6
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density = 4
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spacedust = leeds
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repop_time = 20
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max_battle_size = 4
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relief_time = 35
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property_flags = 32776
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property_fog_color = 102, 102, 255
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; encounter
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[zone]
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nickname = Zone_st04_01_enc
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pos = 2524, 0, -24236
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shape = SPHERE
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size = 8000
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sort = 5
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toughness = 1
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density = 3
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repop_time = 10
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max_battle_size = 8
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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faction = fc_or_grp, 1.000000
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[zone]
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nickname = Zone_st04_02_enc
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pos = -28710, 0, -2100
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shape = SPHERE
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size = 8000
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sort = 5
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toughness = 1
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density = 3
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repop_time = 10
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max_battle_size = 8
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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faction = fc_or_grp, 1.000000
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[zone]
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nickname = Zone_st04_03_enc
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pos = -14300, 0, -39460
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shape = SPHERE
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size = 8000
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sort = 5
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toughness = 1
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density = 3
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repop_time = 10
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max_battle_size = 8
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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faction = fc_or_grp, 1.000000
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; ### Jump Hole/Gate ###
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;Unknown Alpha Jumphole
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[Object]
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nickname = ST04_to_Ew05_hole
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ids_name = 262004
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pos = 22975, 0, -9845
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rotate = 0, 140, 0
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archetype = jumphole_green
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msg_id_prefix = gcs_refer_system_Ew05
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jump_effect = jump_effect_hole
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visit = 0
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goto = Ew05, Ew05_to_St04_hole, gate_tunnel_bretonia
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[zone]
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nickname = Zone_ST04_to_St03_hole
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pos = 57187, 0, 38125
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shape = SPHERE
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size = 1000
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property_flags = 131072
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visit = 128
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sort = 0
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; Unknown Gamma Jump Gate
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[Object]
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nickname = ST04_to_Ew06
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ids_name = 262012
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pos = -32380, 0, -900
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rotate = 0, -37, 0
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Archetype = nomad_gate
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msg_id_prefix = gcs_refer_system_Ew06
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jump_effect = jump_effect_bretonia
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reputation = fc_n_grp
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behavior = NOTHING
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difficulty_level = 1
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loadout = nomad_gate
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pilot = pilot_solar_easiest
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goto = Ew06, Ew06_to_ST04, gate_tunnel_bretonia
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[zone]
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nickname = Zone_ST04_to_St02
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pos = -57500, 0, 17500
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shape = SPHERE
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size = 1000
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property_flags = 131072
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visit = 128
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sort = 0
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; ### Bases ###
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; Cairo
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[Object]
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nickname = ST04_01
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ids_name = 262023
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ids_info = 262024
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spin = 0.000000, 0.000000, 0.000000
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rotate = 0, 0, 0
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pos = 2524, 0, -24236
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archetype = planet_earthgaia_1500
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atmosphere_range = 1600
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burn_color = 255, 222, 160
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base = ST04_01_Base
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reputation = fc_or_grp
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[zone]
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nickname = Zone_ST04_01_Kairo_death
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pos = 2524, 0, -24236
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shape = SPHERE
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size = 1550
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damage = 2000000
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sort = 99.500000
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density = 0
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relief_time = 0
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population_additive = false
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; Cairo Docking Ring
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[Object]
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nickname = ST04_01_dock_ring
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ids_name = 262025
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archetype = dock_ring
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = ST04_01_Base
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pos = 2188, 0, -22659
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rotate = 0, -14, 0
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reputation = fc_or_grp
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difficulty_level = 5
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space_costume = , robot_body_A
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voice = pilot_c_ill_f01a
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[Object]
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nickname = ST04_01_docking_fixture_1
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ids_name = 261166
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pos = 2188, 350, -22659
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rotate = 0, -14, 0
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archetype = docking_fixture
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ids_info = 66489
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reputation = fc_or_grp
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behavior = NOTHING
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dock_with = ST04_01_Base
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base = ST04_01_Base
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; Menes
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[Object]
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nickname = ST04_02
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ids_name = 262026
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ids_info = 262027
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pos = -28710, 0, -2100
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = ST04_02_Base
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base = ST04_02_Base
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reputation = fc_or_grp
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rotate = 0, 0, 0
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archetype = co_base_ice_large02
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loadout = co_base_ice_large02_pi_01
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difficulty_level = 5
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space_costume = , robot_body_A
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voice = pilot_c_ill_m01b
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; Sinai
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[Object]
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nickname = ST04_03
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ids_name = 262028
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ids_info = 262029
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pos = -14300, 0, -39460
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behavior = NOTHING
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pilot = pilot_solar_easy
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dock_with = ST04_03_Base
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base = ST04_03_Base
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reputation = fc_or_grp
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rotate = 0, 0, 0
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archetype = space_factory01
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difficulty_level = 5
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loadout = space_factory01_co_01
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space_costume = , robot_body_A
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voice = pilot_c_ill_m01b
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[Object]
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nickname = ST04_shipyard_1
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ids_name = 0
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pos = -13804,130,-39209
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rotate = 0, 90, 0
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archetype = shipyard
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reputation = fc_or_grp
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ids_info = 0
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parent = ST04_03
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[Object]
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nickname = ST04_shipyard_2
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ids_name = 0
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pos = -13804,-195,-39209
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rotate = 0, 90, 0
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archetype = shipyard
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reputation = fc_or_grp
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ids_info = 0
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parent = ST04_03
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[Object]
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nickname = ST04_shipyard_3
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ids_name = 0
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pos = -13804,130,-39711
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rotate = 0, 90, 0
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archetype = shipyard
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reputation = fc_or_grp
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ids_info = 0
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parent = ST04_03
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[Object]
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nickname = ST04_shipyard_4
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ids_name = 0
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pos = -13804,-195,-39711
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rotate = 0, 90, 0
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archetype = shipyard
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reputation = fc_or_grp
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ids_info = 0
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parent = ST04_03
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[Object]
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nickname = ST04_OS_Osiris_1
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pos = -13804,-180,-39711
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rotate = 0, 90, 0
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archetype = o_osiris
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dock_with = ST04_03_Base
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base = ST04_03_Base
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visit = 128
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parent = ST04_03
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[Object]
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nickname = ST04_OS_Osiris_2
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pos = -13804,150,-39209
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rotate = 0, 90, 0
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archetype = o_osiris
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dock_with = ST04_03_Base
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base = ST04_03_Base
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visit = 128
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parent = ST04_03
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[Zone]
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nickname = ST04_03_ex
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pos = -14300, 0, -39460
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shape = ELLIPSOID
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size = 1000, 1000, 1000
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property_flags = 131072
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sort = 5
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toughness = 1
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density = 3
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repop_time = 10
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max_battle_size = 8
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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faction = fc_or_grp, 1.000000
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; Memphis
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[Object]
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nickname = ST04_05
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ids_name = 262032
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ids_info = 262033
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spin = 0.000000, 0.000000, 0.000000
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rotate = 0, 0, 0
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pos = -25499, 0, 17420
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archetype = planet_moonred_1500
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atmosphere_range = 1650
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burn_color = 255, 222, 160
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[zone]
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nickname = ST04_01_Memphis_death
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pos = -25499, 0, 17420
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shape = SPHERE
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size = 1600
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damage = 2000000
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sort = 99.500000
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density = 0
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relief_time = 0
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population_additive = false
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; Gizeh
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[Object]
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nickname = ST04_06
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ids_name = 262034
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pos = 8250,0,-28250
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behavior = NOTHING
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pilot = pilot_solar_easy
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rotate = 0, 0, 0
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archetype = mplatform
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loadout = mplatform_red_co_01
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difficulty_level = 5
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[Zone]
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nickname = ST04_06_ex
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pos = 8250,0,-28250
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shape = ELLIPSOID
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size = 300, 300, 300
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property_flags = 131072
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sort = 5
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toughness = 1
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density = 3
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repop_time = 10
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max_battle_size = 8
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relief_time = 10
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encounter = area_defend, 19, 0.200000
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faction = fc_or_grp, 1.000000
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; ### Wrack ###
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; RMS Queen Mary
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[Object]
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nickname = ST04_suprise_ge_train_01
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ids_name = 262035
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ids_info = 262036
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pos = -26930, 0, 9300
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visit = 16
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rotate = 90, 90, 60
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archetype = suprise_ge_train
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loadout = ST04_Train
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; New London Eye
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[Object]
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nickname = ST04_suprise_ge_train_02
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ids_name = 262037
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ids_info = 262038
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pos = -26887.3,0,9247.36
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visit = 16
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rotate = 134.843,67.6706,147.451
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archetype = suprise_ge_fighter6
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loadout = ST04_Fighter
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[Asteroids]
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file = solar\asteroids\st04_nomad_field.ini
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zone = Zone_st04_nomad_field
|
|
|
|
[zone]
|
|
nickname = Zone_st04_nomad_field
|
|
ids_name = 262015
|
|
pos = 20500, 0, -5000
|
|
shape = ELLIPSOID
|
|
size = 12000, 8000, 15000
|
|
property_flags = 1024
|
|
visit = 36
|
|
; visit = 32
|
|
density = 10
|
|
sort = 1
|
|
interference = 0.500000
|
|
pop_type = nonlootable_ast_field |