66 lines
1.9 KiB
INI
66 lines
1.9 KiB
INI
[TexturePanels]
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file = solar\asteroids\rock_shapes.ini
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[Field]
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cube_size = 400
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fill_dist = 1500
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diffuse_color = 255, 255, 255
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ambient_color = 30, 30, 30
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ambient_increase = 0, 0, 0
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empty_cube_frequency = 0.400000
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[properties]
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flag = rock_objects
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flag = Object_density_med
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[Exclusion Zones]
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exclusion = ST04_06_ex
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exclude_billboards = 1
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[Cube]
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asteroid = beryl_asteroid10, 0.500000, 0.200000, -0.200000, 35, 10, 20
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asteroid = beryl_asteroid60, 0.200000, 0.800000, 0.300000, 45, 20, 0
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asteroid = beryl_asteroid60, 0.400000, -0.700000, -0.200000, 15, 90, 120
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asteroid = beryl_asteroid30, -0.300000, -0.300000, 0.300000, 85, 0, 185
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asteroid = beryl_asteroid90, -0.200000, -0.100000, -0.600000, 105, 160, 25
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asteroid = beryl_asteroid60, -0.700000, 0.600000, 0.800000, 120, 30, 10
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asteroid = beryl_asteroid10, -0.700000, -0.200000, -0.400000, 60, 20, 70
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asteroid = beryl_asteroid10, 0.300000, 0.400000, -0.600000, 50, 30, 130
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[DynamicAsteroids]
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asteroid = DAsteroid_beryllium
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count = 30
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placement_radius = 120.000000
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placement_offset = 80.000000
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max_velocity = 15.000000
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max_angular_velocity = 3.000000
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color_shift = 1.000000, 1.000000, 1.000000
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[LootableZone]
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asteroid_loot_container = lootcrate_ast_loot_beryl
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asteroid_loot_commodity = commodity_beryllium
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dynamic_loot_container = lootcrate_ast_loot_beryl
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dynamic_loot_commodity = commodity_beryllium
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asteroid_loot_count = 0, 0
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dynamic_loot_count = 1, 1
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asteroid_loot_difficulty = 50
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dynamic_loot_difficulty = 4
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[Band]
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render_parts = 10
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shape = asteroid_belt_04
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height = 5000
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offset_dist = 10000
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fade = 0.800000, 1.000000, 10, 11
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texture_aspect = 0.750000
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color_shift = 0.600000, 0.600000, 0.700000
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vert_increase = 1
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[AsteroidBillboards]
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count = 500
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start_dist = 900
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fade_dist_percent = 0.300000
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shape = asteroid_beryl
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color_shift = 1.000000, 1.000000, 1.000000
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ambient_intensity = 1.000000
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size = 30, 110 |