Files
REM-Mod/DATA/SOLAR/ASTEROIDS/li01_pittsburgh_high_density_debris.ini
2024-01-07 23:21:45 +01:00

45 lines
1.1 KiB
INI

[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 130, 130, 110
ambient_color = 255, 255, 255
ambient_increase = 50, 50, 60
empty_cube_frequency = 0.2
[properties]
flag = object_density_medium
flag = debris_objects
[Exclusion Zones]
[Cube]
asteroid = debris_small1, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, -0.7, 0.8, -0.3, 0, 70, 70
asteroid = debris_large2, 0.4, -0.8, -0.2, 15, 90, 120
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_large3, 0, -0.7, -0.7, 35, 110, 60
[AsteroidBillboards]
count = 600
start_dist = 1800
fade_dist_percent = 0.5
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 80, 170
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 10
dynamic_loot_difficulty = 3