Files
REM-Mod/DATA/SOLAR/ASTEROIDS/li02_tahoe_ice_crystal_field.ini
2024-04-27 00:06:13 +02:00

67 lines
2.0 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 1920
tint_field = 255, 255, 255
empty_cube_frequency = 0.5
[properties]
flag = object_density_low
flag = crystal_objects
[Exclusion Zones]
exclusion = Zone_Li02_to_Iw04_hole
exclusion = Zone_Li02_exclusion_001
exclusion = Zone_Li02_exclusion_002
exclusion = Zone_Li02_exclusion_003
exclusion = Zone_Li02_exclusion_004
exclusion = Zone_Li02_exclusion_005
exclusion = Zone_Li02_exclusion_006
exclusion = Zone_Li02_exclusion_007
exclusion = Zone_Li02_exclusion_008
exclusion = Zone_Li02_exclusion_009
exclusion = Zone_Li02_exclusion_010
exclusion = Zone_Li02_exclusion_011
exclusion = Zone_Li02_exclusion_012
exclusion = Zone_Li02_exclusion_013
exclusion = Zone_Li02_Station_Li02_04
exclusion = Zone_Li02_Tradelane_4
exclusion = Zone_Li02_Tradelane_6
exclusion = ZONE_li02_tahoe_asteroid_exclusion_1
exclusion = ZONE_li02_tahoe_asteroid_exclusion_2
exclusion = ZONE_li02_tahoe_asteroid_exclusion_3
exclusion = ZONE_Li02_Tahoe_asteroid_exclusion_4
exclusion = ZONE_Li02_Tahoe_asteroid_exclusion_5
exclusion = ZONE_Li02_vignette33_exclusion
exclusion = ZONE_Li02_vignette34_exclusion
[Cube]
asteroid = ice_crystal_asteroid40, 0.7, 0.7, -0.2, 90, 10, 20
asteroid = ice_crystal_asteroid40, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_crystal_asteroid80, 0.4, -0.7, -0.2, 90, 90, 12
asteroid = ice_crystal_asteroid40, -0.3, -0.3, 0.1, 85, 0, 15
asteroid = ice_crystal_asteroid120, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_crystal_asteroid80, 0, 0.5, -0.4, 75, 30, 70
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 0.7, 0.7, 0.7
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 50
dynamic_loot_difficulty = 8