Files
REM-Mod/DATA/SOLAR/NEBULA/li02_tahoe_ice_crystal_cloud.ini
2024-01-07 23:21:45 +01:00

94 lines
2.0 KiB
INI

[TexturePanels]
file = solar\nebula\generic_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 1750
color = 50, 70, 100
[properties]
flag = nebula
[Exclusion Zones]
exclusion = Zone_Li02_Station_Li02_04
fog_far = 5000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1.1
max_alpha = 0.7
exclusion_tint = 150, 150, 255
exclusion = Zone_Li02_exclusion_001
fog_far = 5000
exclusion = Zone_li02_tahoe_exclusion_1
fog_far = 5000
max_alpha = 0.3
zone_shell = solar\nebula\generic_exclusion.3db
exclusion = Zone_li02_tahoe_exclusion_2
fog_far = 5000
max_alpha = 0.3
zone_shell = solar\nebula\generic_exclusion.3db
exclusion = Zone_li02_tahoe_exclusion_3
fog_far = 5000
max_alpha = 0.3
zone_shell = solar\nebula\crow_exclusion.3db
exclusion_tint = 25, 25, 200
exclusion = Zone_li02_tahoe_exclusion_4
fog_far = 5000
max_alpha = 0.3
zone_shell = solar\nebula\generic_exclusion.3db
exclusion = Zone_li02_tahoe_exclusion_5
fog_far = 5000
max_alpha = 0.3
zone_shell = solar\nebula\crow_exclusion.3db
exclusion_tint = 25, 25, 200
exclusion = Zone_li02_tahoe_exclusion_6
fog_far = 9000
max_alpha = 0.3
zone_shell = solar\nebula\generic_exclusion.3db
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 2
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 11
max_bits = 11
move_bit_percent = 0.75
equator_bias = 0.5
color = 90, 105, 200
[NebulaLight]
ambient = 30, 60, 80
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 10
puff_radius = 100
puff_colora = 100, 105, 190
puff_colorb = 200, 200, 255
puff_max_alpha = 0.5
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 10, 10, 10
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.5
gap = 10
color = 20, 20, 20