Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br03_keswick_ice_asteroid_field.ini
2024-01-08 18:52:28 +01:00

52 lines
1.5 KiB
INI

[Field]
cube_size = 600
fill_dist = 2000
diffuse_color = 150, 200, 255
ambient_color = 120, 140, 160
ambient_increase = 20, 30, 40
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Br03_to_Bw01
exclusion = Zone_Br03_Tradelane_3
exclusion = zone_Br03_large_icecrystal_1
exclusion = zone_Br03_large_icecrystal_2
exclusion = zone_Br03_large_icecrystal_3
exclusion = Zone_Br03_to_Bw01_hole_exclusion
exclusion = ZONE_Br03_vignette15_exclusion
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
xaxis_rotation = 0, 0, 180, 180
yaxis_rotation = 0, 0, 20, 24
zaxis_rotation = 0, 0, 22, 17
asteroid = ice_crystal_asteroid40, 0.6, -0.2, -0.2, 80, 9, 18
asteroid = ice_crystal_asteroid40, 0.4, -0.7, 0.7, 93, 15, 11
asteroid = ice_crystal_asteroid80, -0.3, -0.3, 0.2, 98, 16, 12
asteroid = ice_crystal_asteroid120, -0.1, 0.4, 0.6, 87, 12, 6
asteroid = ice_crystal_asteroid40, -0.8, 0.9, -0.4, 90, 10, 0
asteroid = ice_crystal_asteroid120, 0.1, 0, -0.5, 87, 11, 6
asteroid = ice_crystal_asteroid40, 0.8, -0.9, 0.4, 90, 10, 0
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 15
placement_radius = 100
placement_offset = 70
max_velocity = 10
max_angular_velocity = 2
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 50
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 10