100 lines
6.7 KiB
INI
100 lines
6.7 KiB
INI
; REM-Client: comfort, display and diagnostic options. Also in the game: Options -> REM.
|
|
; Environment variable REM_<key> overrides a value (testing). Details: docs/rem/essentials.md
|
|
;
|
|
; Bug fixes and everything that changes gameplay are FIXED in the code and cannot be switched
|
|
; here (a client switch would allow cheating in multiplayer). For the record, always on:
|
|
; quit/exit hangs, alchemy/save/server-filter/missing-DLL/dealer crashes, server filter speed,
|
|
; dealer double click, jump/waypoint fixes and names, multi-barrel sound and ammo, weapon
|
|
; animations, muzzle flash on all barrels, trade lane lights, rotation lock / auto level,
|
|
; menu slide animation, blank faction, base info spacing, long pilot names, group members not
|
|
; hostile, smoother multiplayer updates, ship re-buy kick, fresh Restart.fl, graphics base fixes
|
|
; (texture cap, no low-machine dialog, no Vibrocentric), REM fonts, cursor hidden outside the
|
|
; window, no start-location / Wine MP3 / online-play notices, no clipped text; content.dll:
|
|
; player toughness up to 100,
|
|
; random mission NPCs use every weapon against fighters.
|
|
; Always off: formation with hostile group members. Detail distances fixed at 1.0.
|
|
[REM]
|
|
|
|
; ---- Display ----
|
|
better_resolutions = true ; default mode = main monitor size
|
|
png_screenshots = false ; screenshots as PNG (WIC) instead of BMP
|
|
run_in_background = true ; keep running and drawing without focus (Alt+Tab)
|
|
alt_enter_toggle = true ; Alt+Enter: borderless fullscreen <-> window filling the desktop
|
|
dpi_aware = true ; per monitor DPI aware: Windows display scaling (125 %) does not shrink the modes
|
|
|
|
; ---- Physics ----
|
|
draw_time_extrapolation = true ; multiplayer: moving objects drawn as of the frame's time (false: as of the last physics step, retail)
|
|
|
|
; ---- Cursor and mouse ----
|
|
cursor_color = 0 ; cursor colour: 0 game default, 1 red, 2 green, 3 blue, 4 yellow, 5 pink
|
|
cursor_color_custom = false ; older switch (no preset chosen): every cursor in the colour below
|
|
cursor_color_r = 255
|
|
cursor_color_g = 255
|
|
cursor_color_b = 255
|
|
more_cursor_colors = false ; target cursor in group / trade-request colour
|
|
lead_marker_color = 0 ; crosshair (lead cross) colour: 0 game default, 1 red, 2 green, 3 blue, 4 yellow, 5 pink
|
|
lead_marker_color_custom = false ; the lead cross (aim point) in the colour below (ClientHook "crosshair colour")
|
|
lead_marker_color_r = 191
|
|
lead_marker_color_g = 29
|
|
lead_marker_color_b = 29
|
|
confine_cursor = false ; keep the cursor inside the window
|
|
mouse_warp_fix = false ; no jump to the window centre on acquire (window)
|
|
cursor_border_flicker_fix = false ; take the real cursor at the window edge (borderless window)
|
|
touchpad_support = false ; touchpad wheel as relative (may disturb a normal wheel)
|
|
wheel_scroll = true ; the mouse wheel scrolls the list / text under the cursor (adoxa Wheel Scroll)
|
|
|
|
; ---- Effects ----
|
|
particle_linger_seconds = 20 ; particles of a stopped emitter fade over this time (retail 1)
|
|
|
|
; ---- Interface ----
|
|
hide_npc_players = false ; leave the server's player bots ("[NPC] " names) out of the player lists (chat window, chat target)
|
|
numeric_damage = true ; target hull (with armour) and shield as numbers beside the bars (adoxa Numeric Damage)
|
|
delay_display = true ; refire time left beside the ammo count of slow launchers, "20--1.5" (M0tah DelayDisplay)
|
|
zone_messages = true ; "Entered <zone>." / "Left <zone>." in the arrival text, coloured for dangerous zones (adoxa Zone)
|
|
join_server_button = true ; JOIN SERVER in the main menu: straight to the first rem_servers entry
|
|
chat_widescreen_shift = true ; the chat window at the left screen edge on wide screens (adoxa HudShift, chat groups)
|
|
rem_bar = true ; REM bar top left (NeuroNet bar twin with the REM windows) *
|
|
modern_ui = true ; the modern windows (new design, docs/rem/ui-modern.md) where there are some; off: all classic
|
|
modern_ui_scale = 1.0 ; size of the modern windows (1 = 1 dp per pixel at 1080 lines)
|
|
hud_scale = 1.0 ; size of the modern flight HUD (the parts keep their own size from the HUD editor)
|
|
hud_opacity = 1.0 ; opacity of the modern flight HUD
|
|
ui_theme = 0 ; colours of the modern windows: 0 REM, 1 neon blue, 2 red, 3 green, 4 purple, 5 high contrast
|
|
colorblind_mode = 0 ; friend / foe colours: 0 FL red / green, 1 orange / blue (red-green), 2 red / cyan (blue-yellow)
|
|
; chat colours per channel (the chat settings, gear in the chat line): rrggbb, empty = FL's own
|
|
chat_color_universe =
|
|
chat_color_system =
|
|
chat_color_local =
|
|
chat_color_group =
|
|
chat_color_private =
|
|
chat_color_server =
|
|
chat_color_console =
|
|
chat_timestamps = true ; times in the modern chat history
|
|
chat_ignore = ; ignored players (the chat menu on a name), names joined by |
|
|
modern_ui_debugger = false ; F8 shows the RmlUi debugger over the modern windows *
|
|
rem_protocol_log = true ; every REM server message in LOGS\rem_protocol.log *
|
|
rem_servers = srv.rem-freelancer.moe:2302 ; servers always in the multiplayer list (host:port, comma separated) *
|
|
copy_paste_feature = false ; Ctrl+C / Ctrl+V in text boxes
|
|
print_rep_requirements = false ; exact reputation requirement at dealers (needs %d in the text)
|
|
dynamic_solar_infocards = false ; infocards of mission-created objects
|
|
more_test_sounds = true ; better audio test sounds in the options
|
|
group_member_attitude = true ; info window shows GROUP MEMBER
|
|
ship_preview_scroll = false ; (deferred, not built yet) mouse-wheel zoom in the ship dealer preview
|
|
|
|
; ---- Fonts ----
|
|
font_file_loading = false ; private fonts from DATA/FONTS/fonts.ini [FontFiles] path = ...
|
|
font_substitute_scale = 0.67 ; a missing narrow face (below) gets fixed_height x this
|
|
font_substitute_faces = Agency FB ; comma list of narrow faces the scale applies to
|
|
|
|
; ---- Logs, saves, screenshots ----
|
|
logs_next_to_game = true ; FLSpew.txt, remgfx.log and crash reports in LOGS next to EXE
|
|
timestamped_logs = true ; FLSpew.txt lines with [date time]
|
|
log_to_console = false ; echo the log into a console window
|
|
save_path_feature = true ; save folder below:
|
|
save_in_directory = true ; true: <exe>\..\SAVE (REM layout), false: My Games\<save_folder_name>
|
|
save_folder_name = Freelancer
|
|
failed_save_dir_ids_override = true
|
|
failed_to_init_saves_dir_ids = 1849
|
|
screenshot_path_feature = true
|
|
screenshots_folder_name = FreelancerShots
|
|
screenshots_in_directory = false ; true: <exe>\..\<screenshots_folder_name>
|