23 lines
637 B
GLSL
23 lines
637 B
GLSL
//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen
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//If you use the supplied shader files you may not modify them unless you state in them what you changed
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//and also mention the source or who the author is.
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//No material shader for FLAR by Schmackbolzen
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#version 330
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uniform mat4 modelViewMat;
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uniform mat4 projectionMat;
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uniform bool isInstanced;
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layout (location = 0) in vec4 inPosition;
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layout (location = 6) in mat4 inModelViewMatInstanced;
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void main()
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{
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mat4 mv;
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if(!isInstanced)
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mv=modelViewMat;
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else
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mv=inModelViewMatInstanced;
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gl_Position = projectionMat * mv * inPosition;
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} |