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REM-Mod/FLARDATA/Shader/histogramBin.fp
2024-10-18 22:02:26 +02:00

25 lines
777 B
GLSL

//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen
//If you use the supplied shader files you may not modify them unless you state in them what you changed
//and also mention the source or who the author is.
//
//Simple histogram shader for FLAR by Schmackbolzen
#version 330
#include "ColorConversion.inc"
#define NUM_LIMITS $NUM_LIMITS
in vec2 TexCoords;
uniform sampler2D scene;
uniform vec2 limits[NUM_LIMITS];
uniform int index;
void main()
{
float luma = clamp(ToLuma(texture2D(scene, TexCoords).rgb),limits[0].x,limits[NUM_LIMITS-1].x);
vec2 currentLimits=limits[index];
bool withinLimits;
withinLimits = (luma >= currentLimits.x) && (luma < currentLimits.y);
if (!withinLimits)
discard;
gl_FragDepth= 0;
}