Files
REM-Mod/DATA/UNIVERSE/SYSTEMS/BW10/BASES/ROOMS/bw10_01_planetscape.ini
2024-01-07 23:36:00 +01:00

176 lines
3.1 KiB
INI

[Room_Info]
set_script = Scripts\Bases\Pl_08_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_08_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_08_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_harris, oneshot
ambient = ambience_planetscape_rocky
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_08_pad_land_01.thn
launching_script = scripts\bases\Pl_08_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer
[FlashlightSet]
icolor = 55, 55, 150
scale = 1.5
blink = 1.25
endpause = 1
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
[FlashlightSet]
icolor = 255, 255, 150
scale = 2.5
blink = 2
endpause = 0.5
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
[FlashlightSet]
icolor = 255, 55, 55
scale = 2
blink = 0.2
endpause = 0.5
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
hardpoint = HpLightC05
[FlashlightSet]
icolor = 55, 255, 55
scale = 1
gap = 0
blink = 0.6
endpause = 2.5
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
hardpoint = HpLightD05
hardpoint = HpLightD06
hardpoint = HpLightD07
hardpoint = HpLightD08
hardpoint = HpLightD09
hardpoint = HpLightD10
[FlashlightSet]
icolor = 255, 155, 55
scale = 1
gap = 0
blink = 0.6
endpause = 1.5
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
hardpoint = HpLightE05
hardpoint = HpLightE06
hardpoint = HpLightE07
hardpoint = HpLightE08
hardpoint = HpLightE09
hardpoint = HpLightE10