Files
REM-Mod/DATA/UNIVERSE/SYSTEMS/ST04/st04.ini
2024-04-06 08:38:46 +02:00

606 lines
10 KiB
INI

[SystemInfo]
name = St04
space_color = 0, 0, 0
local_faction = fc_order_grp
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[Dust]
spacedust = Dust
[Ambient]
color = 30, 10, 6
[Background]
basic_stars = solar\starsphere\starsphere_stars_crow.cmp
complex_stars = solar\starsphere\starsphere_li02_stars.cmp
nebulae = solar\starsphere\starsphere_hi02.cmp
[LightSource]
nickname = St04_system_light
pos = 0, 0, 0
color = 255, 50, 0
range = 80000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = St04_Sun
ids_name = 261049
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_red_sun
atmosphere_range = 8000
ids_info = 66155
[zone]
nickname = Zone_St04_Sun_death
pos = 0, 0, 0
shape = SPHERE
size = 7000
damage = 10000
sort = 99
density = 0
relief_time = 0
; ### Fields ###
; [Asteroids]
; file = solar\asteroids\ST04_mines.ini
; zone = Zone_ST04_granada_01
[Asteroids]
file = solar\asteroids\ST04_sanabria.ini
zone = Zone_ST04_sanabria_01
[Asteroids]
file = solar\asteroids\ST04_wadis.ini
zone = Zone_ST04_wadis_01
[Asteroids]
file = solar\asteroids\ST04_teide.ini
zone = Zone_ST04_teide_01
[Nebula]
file = solar\rings\st04_systemfog.ini
zone = st04_systemfog
[zone]
nickname = st04_systemfog
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 300000
sort = 0.000000
; Granada
; [Zone]
; nickname = Zone_ST04_granada_01
; ids_name = 262015
; pos = 22975, 0, -9845
; size = 12000, 12000, 12000
; shape = SPHERE
; property_flags = 4128
; visit = 36
; spacedust = asteroiddust
; spacedust_maxparticles = 50
; sort = 20
; toughness = 6
; density = 4
; repop_time = 20
; max_battle_size = 4
; pop_type = nonlootable_ast_field
; relief_time = 35
[Zone]
nickname = Zone_ST04_access
pos = 15715, 0, -15121
shape = BOX
size = 2000, 1000, 22000
property_flags = 131072
sort = 990
rotate = 0, 45, 0
[Zone]
nickname = Zone_ST04_to_ST03
pos = 22975, 0, -9845
shape = ELLIPSOID
size = 2000, 2000, 2200
property_flags = 131072
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
encounter = area_nomads, 19, 0.200000
faction = fc_n_grp, 1.000000
; Wadis
[Zone]
nickname = Zone_ST04_wadis_01
ids_name = 262016
pos = -13633, 0, -37111
rotate = 0, 47, 0
shape = SPHERE
size = 16773, 7532, 7521
property_flags = 130
visit = 36
spacedust = dust
spacedust_maxparticles = 50
sort = 50
toughness = 6
density = 4
repop_time = 20
max_battle_size = 20
pop_type = lootable_ast_field
relief_time = 35
; Teide
[Zone]
nickname = Zone_ST04_teide_01
ids_name = 262017
pos = -27518, 0, 9594
size = 20447, 10357, 10357
shape = SPHERE
property_flags = 66
visit = 36
spacedust = dust
spacedust_maxparticles = 50
sort = 50
toughness = 6
density = 4
repop_time = 20
max_battle_size = 20
pop_type = lootable_ast_field
relief_time = 35
; Sanabria
[Zone]
nickname = Zone_ST04_sanabria_01
ids_name = 262018
pos = 9846, 0, -32315
rotate = 0, 47, 0
shape = SPHERE
size = 4773, 4532, 4521
property_flags = 66
visit = 36
spacedust = dust
spacedust_maxparticles = 50
sort = 50
toughness = 6
density = 4
repop_time = 20
max_battle_size = 20
pop_type = lootable_ast_field
relief_time = 35
; Dumiat-Nebel
[Zone]
nickname = Zone_ST04_dumiat-nebel_01
ids_name = 262019
ids_info = 262020
pos = -25499, 0, 17420
size = 8345
shape = SPHERE
damage = 675
sort = 209
toughness = 6
density = 4
spacedust = leeds
repop_time = 20
max_battle_size = 4
relief_time = 35
property_flags = 32776
property_fog_color = 102, 102, 255
; encounter
[zone]
nickname = Zone_st04_01_enc
pos = 2524, 0, -24236
shape = SPHERE
size = 8000
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
[zone]
nickname = Zone_st04_02_enc
pos = -28710, 0, -2100
shape = SPHERE
size = 8000
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
[zone]
nickname = Zone_st04_03_enc
pos = -14300, 0, -39460
shape = SPHERE
size = 8000
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
; ### Jump Hole/Gate ###
;Unknown Alpha Jumphole
[Object]
nickname = ST04_to_Ew05_hole
ids_name = 262004
pos = 22975, 0, -9845
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Ew05
jump_effect = jump_effect_hole
visit = 0
goto = Ew05, Ew05_to_St04_hole, gate_tunnel_bretonia
[zone]
nickname = Zone_ST04_to_St03_hole
pos = 57187, 0, 38125
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
; Unknown Gamma Jump Gate
[Object]
nickname = ST04_to_Ew06
ids_name = 262012
pos = -32380, 0, -900
rotate = 0, -37, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Ew06
jump_effect = jump_effect_bretonia
reputation = fc_order_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Ew06, Ew06_to_ST04, gate_tunnel_bretonia
[zone]
nickname = Zone_ST04_to_St02
pos = -57500, 0, 17500
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
; ### Bases ###
; Cairo
[Object]
nickname = ST04_01
ids_name = 262023
ids_info = 262024
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 2524, 0, -24236
archetype = planet_earthgaia_1500
atmosphere_range = 1600
burn_color = 255, 222, 160
base = ST04_01_Base
reputation = fc_order_grp
[zone]
nickname = Zone_ST04_01_Kairo_death
pos = 2524, 0, -24236
shape = SPHERE
size = 1550
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
; Cairo Docking Ring
[Object]
nickname = ST04_01_dock_ring
ids_name = 262025
archetype = dock_ring
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_01_Base
pos = 2188, 0, -22659
rotate = 0, -14, 0
reputation = fc_order_grp
difficulty_level = 5
space_costume = , robot_body_A
voice = pilot_c_ill_f01a
[Object]
nickname = ST04_01_docking_fixture_1
ids_name = 261166
pos = 2188, 350, -22659
rotate = 0, -14, 0
archetype = docking_fixture
ids_info = 66489
reputation = fc_order_grp
behavior = NOTHING
dock_with = ST04_01_Base
base = ST04_01_Base
; Menes
[Object]
nickname = ST04_02
ids_name = 262026
ids_info = 262027
pos = -28710, 0, -2100
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_02_Base
base = ST04_02_Base
reputation = fc_order_grp
rotate = 0, 0, 0
archetype = co_base_ice_large02
loadout = co_base_ice_large02_pi_01
difficulty_level = 5
space_costume = , robot_body_A
voice = pilot_c_ill_m01b
; Sinai
[Object]
nickname = ST04_03
ids_name = 262028
ids_info = 262029
pos = -14300, 0, -39460
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ST04_03_Base
base = ST04_03_Base
reputation = fc_order_grp
rotate = 0, 0, 0
archetype = space_factory01
difficulty_level = 5
loadout = space_factory01_co_01
space_costume = , robot_body_A
voice = pilot_c_ill_m01b
[Object]
nickname = ST04_shipyard_1
ids_name = 0
pos = -13804,130,-39209
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_order_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_shipyard_2
ids_name = 0
pos = -13804,-195,-39209
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_order_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_shipyard_3
ids_name = 0
pos = -13804,130,-39711
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_order_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_shipyard_4
ids_name = 0
pos = -13804,-195,-39711
rotate = 0, 90, 0
archetype = shipyard
reputation = fc_order_grp
ids_info = 0
parent = ST04_03
[Object]
nickname = ST04_OS_Osiris_1
pos = -13804,-180,-39711
rotate = 0, 90, 0
archetype = o_osiris
dock_with = ST04_03_Base
base = ST04_03_Base
visit = 128
parent = ST04_03
[Object]
nickname = ST04_OS_Osiris_2
pos = -13804,150,-39209
rotate = 0, 90, 0
archetype = o_osiris
dock_with = ST04_03_Base
base = ST04_03_Base
visit = 128
parent = ST04_03
[Zone]
nickname = ST04_03_ex
pos = -14300, 0, -39460
shape = ELLIPSOID
size = 1000, 1000, 1000
property_flags = 131072
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
; Memphis
[Object]
nickname = ST04_05
ids_name = 262032
ids_info = 262033
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = -25499, 0, 17420
archetype = planet_moonred_1500
atmosphere_range = 1650
burn_color = 255, 222, 160
[zone]
nickname = ST04_01_Memphis_death
pos = -25499, 0, 17420
shape = SPHERE
size = 1600
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
; Gizeh
[Object]
nickname = ST04_06
ids_name = 262034
pos = 8250,0,-28250
behavior = NOTHING
pilot = pilot_solar_easy
rotate = 0, 0, 0
archetype = mplatform
loadout = mplatform_red_co_01
difficulty_level = 5
[Zone]
nickname = ST04_06_ex
pos = 8250,0,-28250
shape = ELLIPSOID
size = 300, 300, 300
property_flags = 131072
sort = 5
toughness = 1
density = 3
repop_time = 10
max_battle_size = 8
relief_time = 10
encounter = area_defend, 19, 0.200000
faction = fc_order_grp, 1.000000
; ### Wrack ###
; RMS Queen Mary
[Object]
nickname = ST04_suprise_ge_train_01
ids_name = 262035
ids_info = 262036
pos = -26930, 0, 9300
visit = 16
rotate = 90, 90, 60
archetype = suprise_ge_train
loadout = ST04_Train
; New London Eye
[Object]
nickname = ST04_suprise_ge_train_02
ids_name = 262037
ids_info = 262038
pos = -26887.3,0,9247.36
visit = 16
rotate = 134.843,67.6706,147.451
archetype = suprise_ge_fighter6
loadout = ST04_Fighter
[Asteroids]
file = solar\asteroids\st04_nomad_field.ini
zone = Zone_st04_nomad_field
[zone]
nickname = Zone_st04_nomad_field
ids_name = 262015
pos = 20500, 0, -5000
shape = ELLIPSOID
size = 12000, 8000, 15000
property_flags = 1024
visit = 36
; visit = 32
density = 10
sort = 1
interference = 0.500000
pop_type = nonlootable_ast_field