Files
REM-Mod/DATA/UNIVERSE/SYSTEMS/LI01_MAINE/Li01_Maine.ini
2026-01-08 20:28:36 +01:00

296 lines
6.2 KiB
INI

[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Ambient]
color = 30, 50, 80
[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp
[LightSource]
nickname = System_LIGHT
pos = 642, 2000, 198
color = 255, 255, 255
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = System_LIGHT01
pos = -2476, -561, -3554
color = 255, 255, 255
range = 1000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Li01_Maine_comm_relay_sm
ids_name = 300004
ids_info = 300005
pos = -1400, -485, -1700
Archetype = comm_relay_sm
loadout = comm_relay_sm_load
reputation = li_p_grp
behavior = NOTHING
; Section Left Lower Corner
[Object]
nickname = Li01_maine_base_terrain_btm_lt
pos = -3208, -500, -2769
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_btm_lt01
pos = -2477, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm_rt
pos = -1628.1, -500, -2769
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_btm_rt01
pos = -2477, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top_lt
pos = -3208, -500, -4408.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_top_lt01
pos = -3200, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top_rt
pos = -1628.1, -500, -4408.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_top_rt01
pos = -3200, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform01
ids_name = 261164
pos = -2835, -312, -3262
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
; Section Right Lower Corner
[Object]
nickname = Li01_maine_base_terrain_btm02_lt
pos = -48.1, -500, -2769
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_btm02_lt01
pos = -40, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm02_rt
pos = 1531.8, -500, -2769
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_btm02_rt01
pos = 683, -500, -2985
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top02_lt
pos = -48.1, -500, -4408.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_top02_lt01
pos = -40, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top02_rt
pos = 1531.8, -500, -4408.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_top02_rt01
pos = 683, -500, -3545
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform02
ids_name = 261164
pos = -2835, -312, 21
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
; Section Left Upper Corner
[Object]
nickname = Li01_maine_base_terrain_top03_lt
pos = -3208, -500, -1129.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_btm03_lt01
pos = -3200, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top03_rt
pos = -1628.1, -500, -1129.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_btm03_rt01
pos = -2477, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm03_lt
pos = -3208, -500, 510
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_top03_lt01
pos = -3200, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm03_rt
pos = -1628.1, -500, 510
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_top03_rt01
pos = -2477, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform03
ids_name = 261164
pos = 339, -312, 21
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
; Section Right Upper Corner
[Object]
nickname = Li01_maine_base_terrain_top04_lt
pos = -48.1, -500, -1129.5
Archetype = maine_base_terrain_top_lt
[Object]
nickname = Li01_maine_maine_base_top04_lt01
pos = -40, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm04_lt
pos = -48.1, -500, 510
Archetype = maine_base_terrain_btn_lt
[Object]
nickname = Li01_maine_maine_base_btm04_lt01
pos = -40, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_top04_rt
pos = 1531.8, -500, -1129.5
Archetype = maine_base_terrain_top_rt
[Object]
nickname = Li01_maine_maine_base_top04_rt01
pos = 683, -500, -265.5
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_base_terrain_btm04_rt
pos = 1531.8, -500, 510
Archetype = maine_base_terrain_btn_rt
[Object]
nickname = Li01_maine_maine_base_btm04_rt01
pos = 683, -500, 293
Archetype = maine_base_btn_lt
[Object]
nickname = Li01_maine_turret_platform04
ids_name = 261164
pos = 339, -312,-3262
ids_info = 66171
reputation = li_p_grp
behavior = NOTHING
visit = 0
difficulty_level = 17
archetype = endgame_turret_platform
loadout = endgame_turret_platform_load
pilot = pilot_solar_hard
;[Object]
;nickname = Li01_Maine_to_Li01_hole
;ids_name = 261169
;pos = 50655, 0, -76595
;rotate = 0, -70, 0
;Archetype = dock_ring
;ids_info = 66141
;voice = atc_leg_f01a
;space_costume = , robot_body_A
;reputation = co_me_grp
;behavior = NOTHING
;difficulty_level = 3
;loadout = docking_ring_co_01
;pilot = pilot_solar_easy
;jump_effect = jump_effect_hole
;goto = Li01, Li01_Maine_dock_ring, gate_tunnel_bretonia
[Object]
nickname = Li01_Maine_to_Li01_hole
ids_name = 196609
pos = -4756, 500, -3325
rotate = 0, 270, -25
archetype = jumphole_green
visit = 0
ids_info = 66146
jump_effect = jump_effect_hole
goto = Li01, Li01_to_Li01_Maine_hole, gate_tunnel_bretonia