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REM-Mod/FLARDATA/Shader/postProcess.vs
2024-10-18 22:02:26 +02:00

16 lines
493 B
GLSL

//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen
//If you use the supplied shader files you may not modify them unless you state in them what you changed
//and also mention the source or who the author is.
//Post processing shader for FLAR by Schmackbolzen
#version 330
layout (location = 0) in vec4 vertex;
out vec2 TexCoords;
void main()
{
gl_Position = vec4(vertex.xy, 1.0f, 1.0f);
vec2 texture = vertex.zw;
TexCoords = texture;
}