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REM-Mod/EXE/reshade-shaders/Shaders/include/lumenite_Compute.fxh
T
2026-09-02 22:07:05 +02:00

55 lines
1.8 KiB
HLSL

/*
========================================================================
Copyright (c) Afzaal. All rights reserved.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
========================================================================
GitHub : https://github.com/umar-afzaal/LumeniteFX
Discord : https://discord.gg/deXJrW2dx6
Filename : lumenite_Compute.fxh
Version : 2026.05.09
Author : Afzaal (Kaidō)
Description: Header file for supporting compute enabled platforms.
License : AGNYA License (https://github.com/nvb-uy/AGNYA-License)
========================================================================
*/
#pragma once
#include "ReShade.fxh"
/*------------------.
| :: DEFINITIONS :: |
'------------------*/
#define D3D9 0x9000
#define D3D10 0xa000
#define D3D11 0xb000
#define D3D12 0xc000
#define OPENGL 0x10000
#define VULKAN 0x20000
#if __RENDERER__ >= D3D11
#define _COMPUTE_ENABLED_ 1
#else
#define _COMPUTE_ENABLED_ 0
#endif
struct CSInput
{
uint3 dispatchID : SV_DispatchThreadID; //global pixel coord (x, y, 0)
uint3 groupID : SV_GroupID; //which tile/group in grid
uint3 localID : SV_GroupThreadID; //thread inside group [0..CS_W-1]
uint flatIndex : SV_GroupIndex; //localID flattened: y*CS_W + x
};