Files
REM-Mod/DATA/SOLAR/ASTEROIDS/bw02_ice_asteroid_field.ini
2024-01-08 18:52:28 +01:00

79 lines
1.9 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 600
fill_dist = 4000
tint_field = 255, 255, 255
empty_cube_frequency = 0.2
[properties]
flag = ice_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_Bw02_to_Bw01_hole
exclude_billboards = 1
exclusion = Zone_Bw02_to_Bw03_hole
exclude_billboards = 1
exclusion = Zone_Bw02_to_Br03_hole
exclude_billboards = 1
exclusion = Zone_Bw02_to_Bw04_hole
exclude_billboards = 1
exclusion = Zone_Bw02_to_Ew03_hole
exclude_billboards = 1
exclusion = Zone_Bw02_minefield
exclusion = Zone_Bw02_02_exclusion
exclude_billboards = 1
exclusion = Zone_Bw02_01_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw02_vignette1_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw02_vignette2_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw02_vignette3_exclusion
exclude_billboards = 1
exclusion = ZONE_Bw02_vignette5_exclusion
exclude_billboards = 1
exclusion = Zone_Bw02_Hammen_hole
exclude_billboards = 1
[ExclusionBand]
zone = Zone_Bw02_Hammen_hole
render_parts = 12
shape = asteroid_icebelt_04
height = 5000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
cull_mode = 2
vert_increase = 2
[Cube]
asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[AsteroidBillboards]
count = 1000
start_dist = 2200
fade_dist_percent = 0.5
shape = asteroid_ice_4
color_shift = 1, 1, 1
ambient_intensity = 1
size = 150, 200
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1