Files
REM-Mod/DATA/SOLAR/ASTEROIDS/rh02_north_rock_asteroid_field.ini
2024-01-08 18:52:28 +01:00

65 lines
1.4 KiB
INI

[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 600
fill_dist = 4000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.6
[properties]
flag = rock_objects
flag = object_density_med
[Exclusion Zones]
exclusion = Zone_Rh02_to_Iw01_hole
exclude_billboards = 1
exclusion = ZONE_Rh02_vignette7_exclusion
exclude_billboards = 1
[Cube]
asteroid = uranium_asteroid30, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = uranium_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = uranium_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = uranium_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = uranium_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 8
shape = asteroid_belt_04
height = 7500
offset_dist = 750
fade = 0.63, 0.9, 15, 17
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 4
[AsteroidBillboards]
count = 500
start_dist = 2200
fade_dist_percent = 0.5
shape = uranium_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 2
size = 40, 150
[DynamicAsteroids]
asteroid = dasteroid_uranium
count = 10
placement_radius = 150
placement_offset = 75
max_velocity = 10
max_angular_velocity = 3
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1