Files
REM-Mod/DATA/SOLAR/ASTEROIDS/start_bellingshausen_asteroids.ini
2024-01-08 18:52:28 +01:00

42 lines
1.1 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 600
fill_dist = 1800
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 30, 50, 80
empty_cube_frequency = 0.4
[Exclusion Zones]
exclusion = Zone_start_esperanzo_exclusion
exclusion = Zone_start_to_Rh01_hole_exclusion
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_block_asteroid15, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = ice_block_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_block_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_block_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = ice_block_asteroid60, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = ice_block_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 15
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
dynamic_loot_count = 1, 10
dynamic_loot_difficulty = 1