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REM-Mod/FLARDATA/Shader/noMaterial.fp
2024-10-18 22:02:26 +02:00

13 lines
376 B
GLSL

//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen
//If you use the supplied shader files you may not modify them unless you state in them what you changed
//and also mention the source or who the author is.
//No material shader for FLAR by Schmackbolzen
#version 330
uniform vec3 color;
void main()
{
gl_FragColor = vec4(color,1);
}