Files
REM-Mod/DATA/SOLAR/ASTEROIDS/br06_skye_ice_asteroid_field.ini
2024-04-27 00:06:13 +02:00

63 lines
1.4 KiB
INI

[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
tint_field = 255, 255, 255
empty_cube_frequency = 0.5
[Exclusion Zones]
exclusion = Zone_Br06_path_planetform2_1
[properties]
flag = ice_objects
flag = Object_density_med
[Cube]
asteroid = ice_asteroid10, 0.6, 0.5, -0.4, 35, 10, 20
asteroid = ice_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = ice_asteroid30, -0.6, -0.3, -0.9, 85, 0, 185
asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25
[AsteroidBillboards]
count = 700
start_dist = 2000
fade_dist_percent = 0.35
shape = asteroid_ice_4
color_shift = 0.5, 0.5, 0.5
ambient_intensity = 1.5
size = 60, 90
[DynamicAsteroids]
asteroid = DAsteroid_ice_small1
count = 15
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[Band]
render_parts = 8
shape = asteroid_icebelt_04
height = 2500
offset_dist = 1500
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.4, 0.4, 0.3
ambient_intensity = 1
vert_increase = 2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 3