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REM-Mod/FLARDATA/Shader/noMaterial.vs
2024-10-18 22:02:26 +02:00

23 lines
637 B
GLSL

//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen
//If you use the supplied shader files you may not modify them unless you state in them what you changed
//and also mention the source or who the author is.
//No material shader for FLAR by Schmackbolzen
#version 330
uniform mat4 modelViewMat;
uniform mat4 projectionMat;
uniform bool isInstanced;
layout (location = 0) in vec4 inPosition;
layout (location = 6) in mat4 inModelViewMatInstanced;
void main()
{
mat4 mv;
if(!isInstanced)
mv=modelViewMat;
else
mv=inModelViewMatInstanced;
gl_Position = projectionMat * mv * inPosition;
}