Files
REM-Mod/DATA/SOLAR/NEBULA/li01_badlands_nebula.ini
T

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INI

[TexturePanels]
file = solar\nebula\generic_shapes.ini
[properties]
flag = nebula
[Fog]
fog_enabled = 1
near = 0
distance = 2500
color = 8, 3, 12
[Exclusion Zones]
exclusion = Zone_Li01_013_Station_Li01_05
fog_far = 2000
zone_shell = solar\nebula\plain_inner_sphere.3db
shell_scalar = 1
max_alpha = 0.5
exclusion_tint = 180, 105, 255
exclusion = Zone_Li01_012_Station_Li01_04
fog_far = 5000
zone_shell = solar\nebula\exclu_generic_sphere.3db
shell_scalar = 1.1
max_alpha = 1
exclusion_tint = 125, 70, 250
exclusion = zone_Li01_Jumpgate_to_Iw03
fog_far = 1500
[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.2
min_bits = 3
max_bits = 8
move_bit_percent = 0.5
equator_bias = 0.5
color = 9, 3, 13
[NebulaLight]
ambient = 12, 5, 17
sun_burnthrough_intensity = 0.5
sun_burnthrough_scaler = 1.75
[Clouds]
max_distance = 500
puff_count = 30
puff_radius = 150
puff_colora = 36, 12, 50
puff_colorb = 18, 5, 22
puff_max_alpha = 0.7
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 5
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.75
gap = 3
color = 35, 15, 65
[DynamicLightning]
gap = 1
duration = 0.4
color = 180, 200, 220
ambient_intensity = 1
intensity_increase = 1