Initial public release of rem-essentials

This commit is contained in:
2026-08-11 16:48:50 +02:00
commit d611924a5e
161 changed files with 9792 additions and 0 deletions
+72
View File
@@ -0,0 +1,72 @@
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#ifdef USE_ST6
#include "st6.h"
#else
#include <list>
namespace st6 = std;
#endif
#define FASTCALL __fastcall
struct PlayerData
{
BYTE x00[0x264];
UINT currentShipId; // 0x264
BYTE x268[0xBC];
UINT shipIdOnLand; // 0x324
};
struct BaseGood
{
BYTE x00[0x8];
UINT goodId; // 0x8
float price; // 0xC
int minQuantity; // 0x10
int maxQuantity; // 0x14
DWORD unk_x18; // 0x18
inline bool IsShipCandidate() const
{
return unk_x18 == 0 || unk_x18 == 2;
}
};
struct BaseGoodIt
{
BaseGood* good; // 0x0
void Advance();
};
struct BaseGoodCollection
{
UINT baseName; // 0x0
UINT launchpadName; // 0x4
DWORD unk_x08; // 0x8
float unk_x0C; // 0xC
st6::list<BaseGood> goods; // 0x10
bool HasShipPackageWithGood(UINT goodId);
};
struct MarketGood
{
BYTE x00[0x10];
DWORD type; // 0x10
};
struct BaseMarket
{
UINT baseName; // 0x0
BaseGoodCollection* baseGoods; // 0x4
const MarketGood* GetSoldGood(UINT goodId) const;
};
const MarketGood* FASTCALL GetGoodSoldByBaseOrPartOfShip(const BaseMarket &baseMarket, const PlayerData &playerData, UINT goodId);
void InitShipBuyKickFix();