Files
rem-essentials-pub/third_party/flsharp/include/weapon_anim.h
T

40 lines
878 B
C

#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "Common.h"
#include "vftable.h"
enum EngModelType : DWORD
{
Object = 0,
Virtual = 2,
};
struct EngModel
{
EngModelType type; // 0x00
BYTE x04[0xC];
EngModel* parent; // 0x10
};
struct EngAnimation
{
// The first parameter seems to be a pointer to a stack-struct with the first three DWORDS set to 0 and then a ModelBinary*.
bool SetModel_Hook(PDWORD unk, const EngModel* model);
bool SetModel(PDWORD unk, const EngModel* model);
};
struct IAnimation2
{
FILL_VFTABLE(0);
FILL_VFTABLE(1);
virtual void Vftable_x20();
virtual int __stdcall Open(int scriptIndex, long engineInstance, LPCSTR animationScript, int unk1 = 0, int unk2 = 0);
int Open_Hook(LPCSTR animationScript, int scriptIndex, const CAttachedEquip& equip);
};
void InitWeaponAnimFix();