NekuraMew
  • Joined on 2024-12-06
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-28 21:44:21 +00:00
5787a22e68 New REM client: REM-Client 8db8f8c, 64-bit (modern REM UI for all windows, switchable with modern_ui: main menu, options, dealers, nav map, inventory, chat with history and settings, PM windows, notifications, flight HUD in FL's shape with HUD editor, colour themes; NeuroNet icons fly to the screen's middle; cursor / crosshair colour presets; dealers open at bases with real dealer rooms; text fields take typed keys)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-27 09:59:36 +00:00
345d326d24 New REM client: REM-Client f1f20ba, 64-bit (moors for player ships; autoconnect -I/-L/-A/-N and JOIN SERVER in the main menu; zone messages; refire delay beside the ammo; HUDless key; chat at the screen edge on wide screens; numeric damage white on one line)
a1aeb4a0a7 Add HUDless key (USER_REM_HUDLESS)
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NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-26 21:16:31 +00:00
686e9d306a New REM client: REM-Client d9a38c2, 64-bit (no shaking of planet atmospheres and nebulae under TAA / FSR / DLSS: both cast their rays with the scene's jitter now; full screen takes the monitor's size, no black bars for a smaller mode on an ultrawide - FullscreenNative in remgfx.ini)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-26 20:10:42 +00:00
57bc9ef5bc New REM client: REM-Client 3a33d11, 64-bit (no crash when the server sends a missile whose munition this client lacks or has as something else - left out and logged; error logs name the nickname behind an archetype id, unknown ids are asked of the server; rem_data.log names ships and missiles this client lacks)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-26 18:32:15 +00:00
2c837d7f1b New REM client: REM-Client c558474, 64-bit (dynamic systems: built objects show hull and shield in the target display and on the nav map in the owner's colour; base manager SYSTEM tab: target / waypoint to an object, progress bar, turning model with infocard, planned construction site with distance and turn, loadout editor for built objects, even layout; bigger base manager window, gold row selection)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-26 15:36:54 +00:00
25ee5b05cf New REM client: REM-Client 4c15faa, 64-bit (dynamic systems: uncharted systems behind unstable jump holes load and show, navmap Uncharted Systems; base manager SYSTEM tab: claim, build catalog with 3D preview, objects table, deliver with a quantity slider, rules; bigger base manager window, amber active tabs, gold row selection)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-25 21:08:50 +00:00
63fed71876 New REM client: REM-Client 840ceee, 64-bit (full screen resolution can be changed again - 32-bit modes no longer hidden on cards with 4 GB and more; fresh installs start at the monitor size)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-25 20:37:46 +00:00
7de719fcaa New REM client: REM-Client d86b7eb, 64-bit (no crash entering space with ships whose target wireframe uses more vertices than its header says, e.g. Darki's ge_fighter6_blue in Galileo)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-25 19:10:34 +00:00
1af806aae8 New REM client: REM-Client 0877edf, 64-bit (full screen modes above 1024x768 with Windows display scaling: DPI aware; no crashes at character switch / exit; Pittsburgh texture no longer swims with DLSS)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-25 15:24:20 +00:00
0f3c9c4f19 New REM client: REM-Client 17f1311, 64-bit (asteroid fields: longer fade in and reach on the REM page; game fog on objects kept with the nebula volume; RT shadows from objects out of view; TAA without jitter wobble)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-25 14:40:26 +00:00
656df75632 New REM client: REM materials (MATERIALS: normal / roughness / metal / height maps, environment cube); 32-bit leftovers removed (callsign.dll, content - server.dll)
e94ee1d451 New REM client: REM-Client 6573004, 64-bit (RemGfx with TAA / FSR 3.1 / DLSS, ray tracing, volumetric nebulae; x64 runtime, FSR and DLSS libraries)
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NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-22 23:14:09 +00:00
6e0b143d89 New REM client: REM-Client 37b48a8 (new samples as of their arrival - no jerk ahead at updates; missing collision group no crash)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-22 22:40:24 +00:00
fb776d781b New REM client: REM-Client f1d56c2 (moving objects drawn as of each frame - no fine stutter at high fps)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-22 20:44:13 +00:00
c24eb04df1 New REM client: REM-Client 8bf9f62 (remote ships take each sample at its own time - no more stutter)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-22 18:57:37 +00:00
3932c3b05a New REM client: REM-Client b3bdd1a (contact list: players and bots within 10 km)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-22 18:14:52 +00:00
84cc5c3f12 New REM client: REM-Client 275afe9 (no box around billboards in front of planets)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-22 16:35:29 +00:00
564f4af321 New REM client: REM-Client 31b1318 (two-sided billboards draw their back faces)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-22 15:25:20 +00:00
04f1c5cd7e New REM client: REM-Client 7a719ee (planets keep their spin)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-21 21:18:48 +00:00
9dfb753eaf New REM client: REM-Client e3a57e5 (REM text fields give the keyboard back - input block after the depot window)
NekuraMew pushed to new-rem-client at REM-Freelancer/REM-Mod 2026-10-21 20:09:16 +00:00
17ec5db55e New REM client: REM-Client 82094cb (collision shapes with shared ownership - physics crash fix)