Seperate arc_sounds from story_sounds
This commit is contained in:
470
DATA/AUDIO/arc_sounds.ini
Normal file
470
DATA/AUDIO/arc_sounds.ini
Normal file
@@ -0,0 +1,470 @@
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; REM Story Arc Audio Entries
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[Sound]
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nickname = dx_REM_0101_Trent
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_trent01.wav
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[Sound]
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nickname = dx_REM_0102_Trent
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav
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[Sound]
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nickname = dx_REM_0201_Trent
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_trent0201.wav
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; Alright. So what's the Plan?
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[Sound]
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nickname = dx_REM_0101_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison01.wav
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[Sound]
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nickname = dx_REM_0102_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison02.wav
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[Sound]
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nickname = dx_REM_0103_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav
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[Sound]
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nickname = dx_REM_0201_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav
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; Don't worry, Trent. Just let me handle all the conversation
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[Sound]
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nickname = dx_REM_0201_Junker
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_Junker0201.wav
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; Don't move! State your business.
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[Sound]
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nickname = dx_REM_0202_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0202.wav
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; My name is Harrison. I am one of Liberty's newest diplomats. My task is to define the conditions for the new tax agreement
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[Sound]
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nickname = dx_REM_0202_Junker
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_Junker0202.wav
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; Welcome to Rochester
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[Sound]
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nickname = dx_REM_0203_Junker
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_Junker0203.wav
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; Thanks for your combat assistance, but the Junkers don't not accept any regulations
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[Sound]
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nickname = dx_REM_0204_Junker
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_Junker0204.wav
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; We like to get along with everybody around here, as an independent faction of scrap collectors.
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[Sound]
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nickname = dx_REM_0203_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0203.wav
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; I completely understand your concerns about these new regulations.
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[Sound]
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nickname = dx_REM_0204_Harrison
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_harrison0204.wav
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; But the situation is complicated. The Xenos are becoming stronger, and without any assistance, the Junkers could be at risk.
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[Sound]
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nickname = dx_sm13_0004_li_news
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\dx_sm13_0004_li_news.wav
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[Sound]
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nickname = dx_REM_0101_Sinclair
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_sinclair01.wav
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[Sound]
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nickname = dx_REM_0101_King
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
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; Tutorial
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[Sound]
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nickname = dx_REM_0101_Tutorial_King01
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\tutorials\king_tutorial1.wav
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[Sound]
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nickname = dx_REM_0101_Tutorial_King02
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\tutorials\king_tutorial2.wav
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[Sound]
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nickname = dx_REM_0101_Tutorial_King03
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\tutorials\king_tutorial3.wav
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[Sound]
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nickname = dx_REM_0101_Tutorial_King04
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\tutorials\king_tutorial4.wav
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[Sound]
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nickname = dx_REM_0101_Tutorial_King05
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\tutorials\king_tutorial5.wav
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; The Rebus
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[Sound]
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nickname = dx_REM_0101_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\The_Rebus.wav
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[Sound]
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nickname = dx_REM_0103_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
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[Sound]
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nickname = dx_REM_0104_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_greetings.wav
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[Sound]
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nickname = dx_REM_0105_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav
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[Sound]
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nickname = dx_REM_0201_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_topic.wav
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[Sound]
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nickname = dx_REM_0202_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
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[Sound]
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nickname = dx_REM_0203_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_difficult.wav
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[Sound]
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nickname = dx_REM_0204_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_efforts.wav
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[Sound]
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nickname = dx_REM_0205_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_offers.wav
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[Sound]
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nickname = dx_REM_0206_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_imagine.wav
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[Sound]
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nickname = dx_REM_0207_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_welcomesyou.wav
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[Sound]
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nickname = dx_REM_0208_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_informations.wav
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[Sound]
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nickname = dx_REM_0209_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_contact.wav
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[Sound]
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nickname = dx_REM_0210_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_nexttime.wav
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[Sound]
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nickname = dx_REM_0301_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
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[Sound]
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nickname = dx_REM_0302_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_ready.wav
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[Sound]
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nickname = dx_REM_0303_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
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[Sound]
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nickname = dx_REM_0304_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_voices.wav
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[Sound]
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nickname = dx_REM_0305_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_correct.wav
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[Sound]
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nickname = dx_REM_0401_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_introduce.wav
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[Sound]
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nickname = dx_REM_0402_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav
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[Sound]
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nickname = dx_REM_0501_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
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[Sound]
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nickname = dx_REM_0502_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
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[Sound]
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nickname = dx_REM_0601_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\Rebus_aachenfeld.wav
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[Sound]
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nickname = dx_REM_0701_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\Rebus_espionage.wav
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[Sound]
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nickname = dx_REM_0702_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\Rebus_evidence.wav
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[Sound]
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nickname = dx_REM_0703_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_source.wav
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[Sound]
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nickname = dx_REM_0704_Rebus
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Rebus\TheRebus_attention.wav
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; Trent Kusari
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[Sound]
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nickname = dx_s080x_0101_trent
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Trent\Trent_Kusari.wav
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; Priest Kusari
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[Sound]
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nickname = dx_s080x_0101_priest
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Priest\dx_s080x_0101_priest_explain.wav
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[Sound]
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nickname = dx_s080x_0102_priest2
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Priest\dx_s080x_0102_priest_sakura.wav
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[Sound]
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nickname = dx_s080x_0103_priest3
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Priest\dx_s080x_0103_priest_emperor.wav
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[Sound]
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nickname = dx_s080x_0104_priest4
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Priest\dx_s080x_0104_priest_girl.wav
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; Jonner & Blix
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[Sound]
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nickname = dx_s081x_0000_jonner
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Jonner\dx_s081x_0000_jonner_sir.wav
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[Sound]
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nickname = dx_s081x_0101_jonner
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type = voice
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is_2d = true
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attenuation = 0
|
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file = Audio\Rem_Audio\Jonner\dx_s081x_0101_jonner_journey.wav
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[Sound]
|
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nickname = dx_s081x_0102_jonner
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Jonner\dx_s081x_0102_jonner_coordinates.wav
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[Sound]
|
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nickname = dx_s081x_0103_jonner
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type = voice
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is_2d = true
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||||
attenuation = 0
|
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file = Audio\Rem_Audio\Jonner\dx_s081x_0103_jonner_information.wav
|
||||
|
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[Sound]
|
||||
nickname = dx_s081x_0104_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0104_jonner_friend.wav
|
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|
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[Sound]
|
||||
nickname = dx_s081x_0105_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav
|
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|
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[Sound]
|
||||
nickname = dx_s081x_0105_jonner_dummy
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
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file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav
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|
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; Trent
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nickname = dx_REM_s062x_0201_trent
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type = voice
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is_2d = true
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attenuation = 0
|
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file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav
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@@ -7081,581 +7081,4 @@ nickname = dx_Rem_0xB9C36A42_fem
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type = voice
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is_2d = true
|
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attenuation = 0
|
||||
file = Audio\Rem_Audio\Juni\0xB9C36A42_fem.wav
|
||||
|
||||
|
||||
|
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|
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|
||||
|
||||
|
||||
|
||||
|
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|
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|
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; REM Story Arc Audio Entries
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_trent01.wav
|
||||
|
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[Sound]
|
||||
nickname = dx_REM_0102_Trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_trent02.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_trent0201.wav
|
||||
|
||||
; Alright. So what's the Plan?
|
||||
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison01.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0102_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison02.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0103_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison03.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0201.wav
|
||||
|
||||
; Don't worry, Trent. Just let me handle all the conversation
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0201.wav
|
||||
|
||||
; Don't move! State your business.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0202_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0202.wav
|
||||
|
||||
; My name is Harrison. I am one of Liberty's newest diplomats. My task is to define the conditions for the new tax agreement
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0202_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0202.wav
|
||||
|
||||
; Welcome to Rochester
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0203_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0203.wav
|
||||
|
||||
; Thanks for your combat assistance, but the Junkers don't not accept any regulations
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0204_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0204.wav
|
||||
|
||||
; We like to get along with everybody around here, as an independent faction of scrap collectors.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0203_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0203.wav
|
||||
|
||||
; I completely understand your concerns about these new regulations.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0204_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0204.wav
|
||||
|
||||
; But the situation is complicated. The Xenos are becoming stronger, and without any assistance, the Junkers could be at risk.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0205_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0205.wav
|
||||
|
||||
; The taxation is meant to protect you and streamline operations.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0206_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0206.wav
|
||||
|
||||
; Think of it as a way to formalize your status. If we can establish a reasonable tax structure, we can guarantee your safety from the Xenos and provide you access to resources that minght be otherwise cut off.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0205_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0205.wav
|
||||
|
||||
; Resources? You mean the ones we lose access to because you take half our income in taxes?
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0207_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0207.wav
|
||||
|
||||
; What if we structured it differently? A tiered tax plan based on your scrapping profits.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0208_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0208.wav
|
||||
|
||||
; How about starting with 2% ?
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0209_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0209.wav
|
||||
|
||||
; We can work together to create a tax system that doesn't weaken your operations.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0210_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0210.wav
|
||||
|
||||
; And in exchange for your cooperation, we will collaborate on tech-sharing, providing you with upgraded defenses against any criminal threat.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0211_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0211.wav
|
||||
|
||||
; The Junkers would pay a modest tax that would steadily increase based on gross income, while Liberty promised development grants to improve salvage operations."
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0206_Junker
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_Junker0206.wav
|
||||
|
||||
; Alright, Harrison. You've got your deal. But remember, if Liberty thinks about overstepping its boundaries, you'll find us hard to deal with.
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0212_Harrison
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_harrison0212.wav
|
||||
|
||||
; Agreed. This partnership will put us both in a stronger position.
|
||||
|
||||
|
||||
[Sound]
|
||||
nickname = dx_sm13_0004_li_news
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\dx_sm13_0004_li_news.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Sinclair
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_sinclair01.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_King
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
|
||||
|
||||
|
||||
; The Rebus
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\The_Rebus.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0103_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0104_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_greetings.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0105_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_appreicate.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0201_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_topic.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0202_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0203_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_difficult.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0204_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_efforts.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0205_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_offers.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0206_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_imagine.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0207_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_welcomesyou.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0208_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_informations.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0209_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_contact.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0210_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_nexttime.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0301_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0302_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_ready.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0303_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0304_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_voices.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0305_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_correct.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0401_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_introduce.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0402_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0501_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_senses.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0502_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0601_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\Rebus_aachenfeld.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0701_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\Rebus_espionage.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0702_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\Rebus_evidence.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0703_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_source.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0704_Rebus
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Rebus\TheRebus_attention.wav
|
||||
|
||||
|
||||
; Trent Kusari
|
||||
[Sound]
|
||||
nickname = dx_s080x_0101_trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Trent\Trent_Kusari.wav
|
||||
|
||||
; Priest Kusari
|
||||
[Sound]
|
||||
nickname = dx_s080x_0101_priest
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0101_priest_explain.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s080x_0102_priest2
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0102_priest_sakura.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s080x_0103_priest3
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0103_priest_emperor.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s080x_0104_priest4
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Priest\dx_s080x_0104_priest_girl.wav
|
||||
|
||||
|
||||
; Jonner & Blix
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0000_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0000_jonner_sir.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0101_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0101_jonner_journey.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0102_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0102_jonner_coordinates.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0103_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0103_jonner_information.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0104_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0104_jonner_friend.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_s081x_0105_jonner
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\Jonner\dx_s081x_0105_jonner_answers.wav
|
||||
|
||||
|
||||
; Tutorial
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King01
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial1.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King02
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial2.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King03
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial3.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King04
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial4.wav
|
||||
|
||||
[Sound]
|
||||
nickname = dx_REM_0101_Tutorial_King05
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = Audio\Rem_Audio\tutorials\king_tutorial5.wav
|
||||
|
||||
|
||||
; Trent
|
||||
|
||||
nickname = dx_REM_gcs_f06ap013_trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = AUDIO\DIALOGUE\TRENT\dx_gcs_f06ap013_trent.wav
|
||||
|
||||
|
||||
nickname = dx_REM_s062x_0201_trent
|
||||
type = voice
|
||||
is_2d = true
|
||||
attenuation = 0
|
||||
file = AUDIO\DIALOGUE\TRENT\dx_s062x_0201_trent.wav
|
||||
file = Audio\Rem_Audio\Juni\0xB9C36A42_fem.wav
|
||||
Reference in New Issue
Block a user