Buff Codename Weapons
This commit is contained in:
@@ -20149,7 +20149,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 1075.8
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energy_damage = 0
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energy_damage = 750
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_annihilator_01_impact
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const_effect = sp_annihilator_01_proj
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@@ -20197,7 +20197,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 880.2
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energy_damage = 0
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energy_damage = 452
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_annihilator_02_impact
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const_effect = sp_annihilator_02_proj
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@@ -20223,7 +20223,7 @@ mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 220.05
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refire_delay = 0.5
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refire_delay = 0.33
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muzzle_velocity = 600.3
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use_animation = Sc_fire
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toughness = 17.6
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@@ -20245,7 +20245,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 652
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energy_damage = 0
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energy_damage = 720
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_annihilator_03_impact
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const_effect = sp_annihilator_03_proj
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@@ -20272,7 +20272,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 163
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refire_delay = 0.33
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muzzle_velocity = 600.3
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muzzle_velocity = 700
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use_animation = Sc_fire
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toughness = 19.6
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flash_particle_name = sp_annihilator_03_flash
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@@ -20293,7 +20293,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 1173.6
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energy_damage = 0
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energy_damage = 783
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_bloodhound_01_impact
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const_effect = sp_bloodhound_01_proj
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@@ -20341,7 +20341,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 880.2
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energy_damage = 0
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energy_damage = 1420
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_bloodhound_02_impact
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const_effect = sp_bloodhound_02_proj
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@@ -20366,7 +20366,7 @@ volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 220.05
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power_usage = 282.05
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refire_delay = 0.5
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muzzle_velocity = 600.3
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use_animation = Sc_fire
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@@ -20389,7 +20389,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 717.2
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energy_damage = 0
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energy_damage = 454
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_bloodhound_03_impact
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const_effect = sp_bloodhound_03_proj
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@@ -20416,7 +20416,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 179.3
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refire_delay = 0.33
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muzzle_velocity = 600.3
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 21.5
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flash_particle_name = sp_bloodhound_03_flash
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@@ -20437,7 +20437,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 782.4
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energy_damage = 0
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energy_damage = 405
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_destabilizer_01_impact
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const_effect = sp_destabilizer_01_proj
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@@ -20463,8 +20463,8 @@ mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 195.6
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refire_delay = 0.5
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muzzle_velocity = 600.3
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refire_delay = 0.33
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 15.6
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flash_particle_name = sp_destabilizer_01_flash
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@@ -20485,7 +20485,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 1075.8
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energy_damage = 0
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energy_damage = 531.4
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_destabilizer_02_impact
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const_effect = sp_destabilizer_02_proj
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@@ -20512,7 +20512,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 244.5
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refire_delay = 0.5
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muzzle_velocity = 600.3
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muzzle_velocity = 700
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use_animation = Sc_fire
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toughness = 21.5
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flash_particle_name = sp_destabilizer_02_flash
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@@ -20533,7 +20533,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 978
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energy_damage = 0
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energy_damage = 800
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_destabilizer_03_impact
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const_effect = sp_destabilizer_03_proj
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@@ -20581,7 +20581,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 1075.8
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energy_damage = 0
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energy_damage = 520
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_distortion_01_impact
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const_effect = sp_distortion_01_proj
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@@ -20608,7 +20608,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 220.05
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refire_delay = 0.5
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muzzle_velocity = 600.3
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 21.5
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flash_particle_name = sp_distortion_01_flash
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@@ -20628,8 +20628,8 @@ nickname = special_gun11_ammo
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hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 880.2
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energy_damage = 0
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hull_damage = 1280.2
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energy_damage = 220
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_distortion_02_impact
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const_effect = sp_distortion_02_proj
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@@ -20656,7 +20656,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 244.5
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refire_delay = 0.5
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muzzle_velocity = 600.3
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muzzle_velocity = 700
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use_animation = Sc_fire
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toughness = 17.6
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flash_particle_name = sp_distortion_02_flash
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@@ -20677,7 +20677,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 586.8
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energy_damage = 0
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energy_damage = 302
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_distortion_03_impact
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const_effect = sp_distortion_03_proj
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@@ -20703,8 +20703,8 @@ mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 146.7
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refire_delay = 0.33
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muzzle_velocity = 600.3
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refire_delay = 0.25
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 17.6
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flash_particle_name = sp_distortion_03_flash
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@@ -20725,7 +20725,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 1075.8
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energy_damage = 0
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energy_damage = 638
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_doomsday_01_impact
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const_effect = sp_doomsday_01_proj
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@@ -20750,9 +20750,9 @@ volume = 0
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mass = 10
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hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 268.95
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power_usage = 258.95
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refire_delay = 0.5
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muzzle_velocity = 600.3
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muzzle_velocity = 700
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use_animation = Sc_fire
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toughness = 21.5
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flash_particle_name = sp_doomsday_01_flash
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@@ -20773,7 +20773,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 1173.6
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energy_damage = 0
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energy_damage = 742
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_doomsday_02_impact
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const_effect = sp_doomsday_02_proj
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@@ -20800,7 +20800,7 @@ hp_gun_type = hp_gun_special_10
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damage_per_fire = 0
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power_usage = 293.4
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refire_delay = 0.5
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muzzle_velocity = 600.3
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muzzle_velocity = 750
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use_animation = Sc_fire
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toughness = 23.5
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flash_particle_name = sp_doomsday_02_flash
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@@ -20821,7 +20821,7 @@ hp_type = hp_gun
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requires_ammo = false
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hit_pts = 2
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hull_damage = 978
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energy_damage = 0
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energy_damage = 601
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one_shot_sound = fire_tachyon5
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munition_hit_effect = sp_doomsday_03_impact
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const_effect = sp_doomsday_03_proj
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