Buff Codename Weapons

This commit is contained in:
D4rkl1ght3r
2025-12-17 20:13:33 +01:00
parent 738fa89ee2
commit 101f755adb

View File

@@ -20149,7 +20149,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1075.8
energy_damage = 0
energy_damage = 750
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
@@ -20197,7 +20197,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.2
energy_damage = 0
energy_damage = 452
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_02_impact
const_effect = sp_annihilator_02_proj
@@ -20223,7 +20223,7 @@ mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 220.05
refire_delay = 0.5
refire_delay = 0.33
muzzle_velocity = 600.3
use_animation = Sc_fire
toughness = 17.6
@@ -20245,7 +20245,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 652
energy_damage = 0
energy_damage = 720
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_03_impact
const_effect = sp_annihilator_03_proj
@@ -20272,7 +20272,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 163
refire_delay = 0.33
muzzle_velocity = 600.3
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 19.6
flash_particle_name = sp_annihilator_03_flash
@@ -20293,7 +20293,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1173.6
energy_damage = 0
energy_damage = 783
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_01_impact
const_effect = sp_bloodhound_01_proj
@@ -20341,7 +20341,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.2
energy_damage = 0
energy_damage = 1420
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_02_impact
const_effect = sp_bloodhound_02_proj
@@ -20366,7 +20366,7 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 220.05
power_usage = 282.05
refire_delay = 0.5
muzzle_velocity = 600.3
use_animation = Sc_fire
@@ -20389,7 +20389,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 717.2
energy_damage = 0
energy_damage = 454
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_03_impact
const_effect = sp_bloodhound_03_proj
@@ -20416,7 +20416,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 179.3
refire_delay = 0.33
muzzle_velocity = 600.3
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 21.5
flash_particle_name = sp_bloodhound_03_flash
@@ -20437,7 +20437,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 782.4
energy_damage = 0
energy_damage = 405
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
@@ -20463,8 +20463,8 @@ mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 195.6
refire_delay = 0.5
muzzle_velocity = 600.3
refire_delay = 0.33
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 15.6
flash_particle_name = sp_destabilizer_01_flash
@@ -20485,7 +20485,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1075.8
energy_damage = 0
energy_damage = 531.4
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_02_impact
const_effect = sp_destabilizer_02_proj
@@ -20512,7 +20512,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 244.5
refire_delay = 0.5
muzzle_velocity = 600.3
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 21.5
flash_particle_name = sp_destabilizer_02_flash
@@ -20533,7 +20533,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 978
energy_damage = 0
energy_damage = 800
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_03_impact
const_effect = sp_destabilizer_03_proj
@@ -20581,7 +20581,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1075.8
energy_damage = 0
energy_damage = 520
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
@@ -20608,7 +20608,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 220.05
refire_delay = 0.5
muzzle_velocity = 600.3
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 21.5
flash_particle_name = sp_distortion_01_flash
@@ -20628,8 +20628,8 @@ nickname = special_gun11_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.2
energy_damage = 0
hull_damage = 1280.2
energy_damage = 220
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_02_impact
const_effect = sp_distortion_02_proj
@@ -20656,7 +20656,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 244.5
refire_delay = 0.5
muzzle_velocity = 600.3
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 17.6
flash_particle_name = sp_distortion_02_flash
@@ -20677,7 +20677,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 586.8
energy_damage = 0
energy_damage = 302
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_03_impact
const_effect = sp_distortion_03_proj
@@ -20703,8 +20703,8 @@ mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 146.7
refire_delay = 0.33
muzzle_velocity = 600.3
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 17.6
flash_particle_name = sp_distortion_03_flash
@@ -20725,7 +20725,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1075.8
energy_damage = 0
energy_damage = 638
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_01_impact
const_effect = sp_doomsday_01_proj
@@ -20750,9 +20750,9 @@ volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 268.95
power_usage = 258.95
refire_delay = 0.5
muzzle_velocity = 600.3
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 21.5
flash_particle_name = sp_doomsday_01_flash
@@ -20773,7 +20773,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1173.6
energy_damage = 0
energy_damage = 742
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_02_impact
const_effect = sp_doomsday_02_proj
@@ -20800,7 +20800,7 @@ hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 293.4
refire_delay = 0.5
muzzle_velocity = 600.3
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 23.5
flash_particle_name = sp_doomsday_02_flash
@@ -20821,7 +20821,7 @@ hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 978
energy_damage = 0
energy_damage = 601
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj