story_arc2_m01: ActTrig, ActSetVibe, Position

This commit is contained in:
D4rkl1ght3r
2026-11-15 00:46:37 +01:00
parent 1a7681cc0b
commit 12c9109097
@@ -30,7 +30,7 @@ npc_ship = MSN14_Navy_Elite
faction = fc_n_grp
string_id = 47001
system = Li01
position = 56740, 0, -63120 ; Set Position near Maine
position = 56740, 0, -65120 ; Set Position near Maine
pilot_job = assault_job
label = navy_reinforcements
@@ -40,7 +40,7 @@ npc_ship = MSN14_Navy_Elite
faction = fc_n_grp
string_id = 47001
system = Li01
position = 56760, 0, -63140 ; Set Position near Maine
position = 56760, 0, -65140 ; Set Position near Maine
pilot_job = assault_job
label = navy_reinforcements
@@ -50,7 +50,7 @@ npc_ship = MSN14_Navy_Elite
faction = fc_n_grp
string_id = 47001
system = Li01
position = 56780, 0, -63130 ; Set Position near Maine
position = 56780, 0, -65130 ; Set Position near Maine
pilot_job = assault_job
label = navy_reinforcements
@@ -74,8 +74,9 @@ nickname = emergency_action_documents
;string_id = 290000
archetype = escape_lifeboat
string_id = 216206
rel_pos_obj = navy_satellite
rel_pos_offset = 50, 0, 0
;rel_pos_obj = navy_satellite
;rel_pos_offset = 50, 0, 0
position = 56763, 50, -69135
velocity = 0, 0, 0
equip_amount = 1
health = 1
@@ -147,6 +148,15 @@ Act_SpawnShip = MSN14_Navy_Pilot01, no_ol
Act_SpawnShip = MSN14_Navy_Pilot02, no_ol
Act_SpawnShip = MSN14_Navy_Pilot03, no_ol
Act_ActTrig = t_navy_destination_end
nickname = t_navy_ship_hostile
[Trigger]
nickname = t_navy_ship_hostile
Cnd_Timer = 1
Act_SetVibe = Ashcroft_Escort_1, players, REP_HOSTILE_MAX
Act_SetVibe = Ashcroft_Escort_2, players, REP_HOSTILE_MAX
Act_SetVibe = Ashcroft_Escort_3, players, REP_HOSTILE_MAX
Act_SetVibe = Ashcroft_Escort_4, players, REP_HOSTILE_MAX
[Trigger]
nickname = t_navy_destination_end