story_arc2_m01: ActTrig, ActSetVibe, Position
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@@ -30,7 +30,7 @@ npc_ship = MSN14_Navy_Elite
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faction = fc_n_grp
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faction = fc_n_grp
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string_id = 47001
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string_id = 47001
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system = Li01
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system = Li01
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position = 56740, 0, -63120 ; Set Position near Maine
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position = 56740, 0, -65120 ; Set Position near Maine
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pilot_job = assault_job
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pilot_job = assault_job
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label = navy_reinforcements
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label = navy_reinforcements
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@@ -40,7 +40,7 @@ npc_ship = MSN14_Navy_Elite
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faction = fc_n_grp
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faction = fc_n_grp
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string_id = 47001
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string_id = 47001
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system = Li01
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system = Li01
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position = 56760, 0, -63140 ; Set Position near Maine
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position = 56760, 0, -65140 ; Set Position near Maine
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pilot_job = assault_job
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pilot_job = assault_job
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label = navy_reinforcements
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label = navy_reinforcements
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@@ -50,7 +50,7 @@ npc_ship = MSN14_Navy_Elite
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faction = fc_n_grp
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faction = fc_n_grp
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string_id = 47001
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string_id = 47001
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system = Li01
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system = Li01
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position = 56780, 0, -63130 ; Set Position near Maine
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position = 56780, 0, -65130 ; Set Position near Maine
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pilot_job = assault_job
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pilot_job = assault_job
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label = navy_reinforcements
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label = navy_reinforcements
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@@ -74,8 +74,9 @@ nickname = emergency_action_documents
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;string_id = 290000
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;string_id = 290000
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archetype = escape_lifeboat
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archetype = escape_lifeboat
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string_id = 216206
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string_id = 216206
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rel_pos_obj = navy_satellite
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;rel_pos_obj = navy_satellite
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rel_pos_offset = 50, 0, 0
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;rel_pos_offset = 50, 0, 0
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position = 56763, 50, -69135
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velocity = 0, 0, 0
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velocity = 0, 0, 0
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equip_amount = 1
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equip_amount = 1
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health = 1
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health = 1
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@@ -147,6 +148,15 @@ Act_SpawnShip = MSN14_Navy_Pilot01, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot02, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot02, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot03, no_ol
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Act_SpawnShip = MSN14_Navy_Pilot03, no_ol
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Act_ActTrig = t_navy_destination_end
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Act_ActTrig = t_navy_destination_end
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nickname = t_navy_ship_hostile
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[Trigger]
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nickname = t_navy_ship_hostile
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Cnd_Timer = 1
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Act_SetVibe = Ashcroft_Escort_1, players, REP_HOSTILE_MAX
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Act_SetVibe = Ashcroft_Escort_2, players, REP_HOSTILE_MAX
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Act_SetVibe = Ashcroft_Escort_3, players, REP_HOSTILE_MAX
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Act_SetVibe = Ashcroft_Escort_4, players, REP_HOSTILE_MAX
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[Trigger]
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[Trigger]
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nickname = t_navy_destination_end
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nickname = t_navy_destination_end
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