Add cv02_heavy_fighter shieldbubble + icon
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DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/cv_heavy_fighter.3db
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DATA/EQUIPMENT/MODELS/COMMODITIES/NN_ICONS/cv_heavy_fighter.3db
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@@ -3204,7 +3204,7 @@ category = shiphull
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ship = cv02_heavy_fighter
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ship = cv02_heavy_fighter
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price = 505000
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price = 505000
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ids_name = 12029
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ids_name = 12029
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item_icon = Equipment\models\commodities\nn_icons\cv_heavy.3db
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item_icon = Equipment\models\commodities\nn_icons\cv_heavy_fighter.3db
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[Good]
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[Good]
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nickname = cv02_heavy_fighter_package
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nickname = cv02_heavy_fighter_package
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@@ -52,6 +52,7 @@ marketgood = pe_package, 13, -1, 1, 1, 0, 1, 1
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[BaseGood]
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[BaseGood]
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base = Bw01_02_base
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base = Bw01_02_base
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marketgood = rema_package, 1, -1, 1, 1, 0, 1, 1
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marketgood = rema_package, 1, -1, 1, 1, 0, 1, 1
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marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1
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[BaseGood]
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[BaseGood]
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base = Bw02_01_base
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base = Bw02_01_base
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@@ -4108,6 +4108,14 @@ nickname = bh_elite3_shield01
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DA_archetype = Ships\BOUNTY_HUNTER\BH_VHEAVY_FIGHTER2\bh_vheavy_fighter2_shield.3db
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DA_archetype = Ships\BOUNTY_HUNTER\BH_VHEAVY_FIGHTER2\bh_vheavy_fighter2_shield.3db
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HP_child = SpConnect
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HP_child = SpConnect
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;; cv02_heavy_fighter shield bubble
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[Shield]
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nickname = cv02_elite_shield01
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DA_archetype = Ships\CIVILIAN\CV02_ELITE\cv02_heavy_fighter_shield.3db
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HP_child = SpConnect
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[Commodity]
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[Commodity]
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nickname = commodity_slaves
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nickname = commodity_slaves
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ids_name = 221766
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ids_name = 221766
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DATA/SHIPS/CIVILIAN/CV02_ELITE/cv02_heavy_fighter.sur
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DATA/SHIPS/CIVILIAN/CV02_ELITE/cv02_heavy_fighter.sur
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DATA/SHIPS/CIVILIAN/CV02_ELITE/cv02_heavy_fighter_shield.3db
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DATA/SHIPS/CIVILIAN/CV02_ELITE/cv02_heavy_fighter_shield.3db
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DATA/SHIPS/CIVILIAN/CV02_ELITE/cv02_heavy_fighter_shield.sur
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DATA/SHIPS/CIVILIAN/CV02_ELITE/cv02_heavy_fighter_shield.sur
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@@ -9669,7 +9669,7 @@ HP_tractor_source = HpMount
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num_exhaust_nozzles = 1
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num_exhaust_nozzles = 1
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hit_pts = 4000
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hit_pts = 4000
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; CV02 Elite
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[Ship]
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[Ship]
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ids_name = 237077
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ids_name = 237077
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@@ -9721,8 +9721,8 @@ bay_doors_close_snd = cargo_doors_close
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HP_bay_surface = HpBayDoor01
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HP_bay_surface = HpBayDoor01
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HP_bay_external = HpBayDoor02
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HP_bay_external = HpBayDoor02
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HP_tractor_source = HpTractor_Source
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HP_tractor_source = HpTractor_Source
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num_exhaust_nozzles = 2
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num_exhaust_nozzles = 3
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shield_link = cv_fighter6_shield01, HpMount, HpShield01
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shield_link = cv02_elite_shield01, HpMount, HpShield01
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hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
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