Fix nebula lighting and distant flicker
Update the renderer from REM-Client b0d47563bfbc08a36e1e74c7a876a0d02270fea9. Filter the 3D noise volume and puff details to reduce distant aliasing. Adapt temporal accumulation to per-pixel parallax, constrain self-shadowing to the nebula hull and exclusion zones, respect PlanetShadows, and remove the abrupt six-to-three shadow-probe switch. Performance changes follow separately. Keep the existing new-rem-client runtime, ART assets and missions. Update only the renderer and its build information. RP8.dll SHA-256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51.
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REM renderer update (64-bit)
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mod base: 5d3466fe459790c2824ce7a51eebe3646b621bfb
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renderer source: b0d47563bfbc08a36e1e74c7a876a0d02270fea9
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renderer build: OK - MSVC Release|x64
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renderer sha256: 614b64e7b507c255ba23d03e0c594a8db360148ce43d9d618b377dc4176b1f51
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scope: renderer only; existing new-rem-client runtime and missions retained
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