Update x64 client and renderer with jump gate lens rework
Freelancer.exe and rp8.dll built from REM-Client 22b8c64: jump gates hold the jump hole's gravitational lens inside their ring, timed by the gate's own jump effect so the portal stays open until the ship is in the tunnel. The other client modules are unchanged from the acb59c85 build.
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@@ -1,6 +1,11 @@
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REM-Client test build (64-bit)
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date: 2026-11-08 22:41
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commit: 5088e9b5 (main)
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subject: Chat: an ignored player's lines in the universe / system / local / group chat are left out too
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date: 2026-11-08 22:48
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commit: 22b8c64 (main)
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subject: Rework jump gate apertures as contained jump-hole lenses
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tree: clean
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build: OK
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build: OK (Release|x64; NVIDIA/Intel portal and tunnel checks)
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updated: Freelancer.exe, rp8.dll (built from 22b8c64)
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other modules: unchanged from the acb59c85 build (no source changes since)
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Freelancer.exe sha256: 078d4251cf7529f11c936420c78a506d2e7fcc7369857c9c0963c05307b5d242
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rp8.dll sha256: ea64c525f1978ab56c166a916ca9cd5803dd12c49a40d0f2e2231f9fa23af8d5
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