Update x64 client and renderer with jump gate lens rework

Freelancer.exe and rp8.dll built from REM-Client 22b8c64: jump gates hold
the jump hole's gravitational lens inside their ring, timed by the gate's
own jump effect so the portal stays open until the ship is in the tunnel.
The other client modules are unchanged from the acb59c85 build.
This commit is contained in:
2026-11-08 22:52:51 +01:00
parent a3c20cfe17
commit 16ec79235c
3 changed files with 9 additions and 4 deletions
+9 -4
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@@ -1,6 +1,11 @@
REM-Client test build (64-bit) REM-Client test build (64-bit)
date: 2026-11-08 22:41 date: 2026-11-08 22:48
commit: 5088e9b5 (main) commit: 22b8c64 (main)
subject: Chat: an ignored player's lines in the universe / system / local / group chat are left out too subject: Rework jump gate apertures as contained jump-hole lenses
tree: clean tree: clean
build: OK build: OK (Release|x64; NVIDIA/Intel portal and tunnel checks)
updated: Freelancer.exe, rp8.dll (built from 22b8c64)
other modules: unchanged from the acb59c85 build (no source changes since)
Freelancer.exe sha256: 078d4251cf7529f11c936420c78a506d2e7fcc7369857c9c0963c05307b5d242
rp8.dll sha256: ea64c525f1978ab56c166a916ca9cd5803dd12c49a40d0f2e2231f9fa23af8d5
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