Change Missile Balancing

This commit is contained in:
D4rkl1ght3r
2025-06-17 19:42:38 +02:00
parent 1b36f802b9
commit 1cebf94e95
2 changed files with 56 additions and 12 deletions

View File

@@ -456,6 +456,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Lancer Missile
[Motor]
nickname = missile01_mark04_motor
lifetime = 2.75
@@ -528,6 +530,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Cannonball Missile
[Motor]
nickname = missile01_mark05_motor
lifetime = 2.75
@@ -541,7 +545,7 @@ lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 4890
hull_damage = 2690
energy_damage = 0
impulse = 0
@@ -600,6 +604,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Stalker Missile
[Motor]
nickname = missile02_mark01_motor
lifetime = 2.5
@@ -613,7 +619,7 @@ lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 244.5
hull_damage = 444.5
energy_damage = 0
impulse = 0
@@ -672,6 +678,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Windstalker Missile
[Motor]
nickname = missile02_mark02_motor
lifetime = 2.5
@@ -685,7 +693,7 @@ lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 373.5
hull_damage = 673.5
energy_damage = 0
impulse = 0
@@ -744,6 +752,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Moonstalker Missile
[Motor]
nickname = missile02_mark03_motor
lifetime = 2.5
@@ -757,7 +767,7 @@ lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 606
hull_damage = 1002
energy_damage = 0
impulse = 0
@@ -816,6 +826,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Sunstalker Missile
[Motor]
nickname = missile02_mark04_motor
lifetime = 2.5
@@ -829,7 +841,7 @@ lifetime = 0, 0
process = disappear
strength = 100
radius = 16
hull_damage = 1045.5
hull_damage = 1900.5
energy_damage = 0
impulse = 0
@@ -888,6 +900,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Firestalker Missile
[Motor]
nickname = missile02_mark05_motor
lifetime = 2.5
@@ -1104,6 +1118,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Neutralizer Missile
[Motor]
nickname = missile03_mark03_motor
lifetime = 2.75
@@ -1176,6 +1192,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Paralyzer Missile
[Motor]
nickname = missile03_mark04_motor
lifetime = 2.75
@@ -1190,7 +1208,7 @@ process = disappear
strength = 100
radius = 16
hull_damage = 195.6
energy_damage = 7824
energy_damage = 3824
impulse = 0
[Munition]