Change Missile Balancing

This commit is contained in:
D4rkl1ght3r
2025-06-17 19:42:38 +02:00
parent 1b36f802b9
commit 1cebf94e95
2 changed files with 56 additions and 12 deletions

View File

@@ -456,6 +456,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Lancer Missile
[Motor] [Motor]
nickname = missile01_mark04_motor nickname = missile01_mark04_motor
lifetime = 2.75 lifetime = 2.75
@@ -528,6 +530,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Cannonball Missile
[Motor] [Motor]
nickname = missile01_mark05_motor nickname = missile01_mark05_motor
lifetime = 2.75 lifetime = 2.75
@@ -541,7 +545,7 @@ lifetime = 0, 0
process = disappear process = disappear
strength = 100 strength = 100
radius = 16 radius = 16
hull_damage = 4890 hull_damage = 2690
energy_damage = 0 energy_damage = 0
impulse = 0 impulse = 0
@@ -600,6 +604,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Stalker Missile
[Motor] [Motor]
nickname = missile02_mark01_motor nickname = missile02_mark01_motor
lifetime = 2.5 lifetime = 2.5
@@ -613,7 +619,7 @@ lifetime = 0, 0
process = disappear process = disappear
strength = 100 strength = 100
radius = 16 radius = 16
hull_damage = 244.5 hull_damage = 444.5
energy_damage = 0 energy_damage = 0
impulse = 0 impulse = 0
@@ -672,6 +678,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Windstalker Missile
[Motor] [Motor]
nickname = missile02_mark02_motor nickname = missile02_mark02_motor
lifetime = 2.5 lifetime = 2.5
@@ -685,7 +693,7 @@ lifetime = 0, 0
process = disappear process = disappear
strength = 100 strength = 100
radius = 16 radius = 16
hull_damage = 373.5 hull_damage = 673.5
energy_damage = 0 energy_damage = 0
impulse = 0 impulse = 0
@@ -744,6 +752,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Moonstalker Missile
[Motor] [Motor]
nickname = missile02_mark03_motor nickname = missile02_mark03_motor
lifetime = 2.5 lifetime = 2.5
@@ -757,7 +767,7 @@ lifetime = 0, 0
process = disappear process = disappear
strength = 100 strength = 100
radius = 16 radius = 16
hull_damage = 606 hull_damage = 1002
energy_damage = 0 energy_damage = 0
impulse = 0 impulse = 0
@@ -816,6 +826,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Sunstalker Missile
[Motor] [Motor]
nickname = missile02_mark04_motor nickname = missile02_mark04_motor
lifetime = 2.5 lifetime = 2.5
@@ -829,7 +841,7 @@ lifetime = 0, 0
process = disappear process = disappear
strength = 100 strength = 100
radius = 16 radius = 16
hull_damage = 1045.5 hull_damage = 1900.5
energy_damage = 0 energy_damage = 0
impulse = 0 impulse = 0
@@ -888,6 +900,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Firestalker Missile
[Motor] [Motor]
nickname = missile02_mark05_motor nickname = missile02_mark05_motor
lifetime = 2.5 lifetime = 2.5
@@ -1104,6 +1118,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Neutralizer Missile
[Motor] [Motor]
nickname = missile03_mark03_motor nickname = missile03_mark03_motor
lifetime = 2.75 lifetime = 2.75
@@ -1176,6 +1192,8 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Paralyzer Missile
[Motor] [Motor]
nickname = missile03_mark04_motor nickname = missile03_mark04_motor
lifetime = 2.75 lifetime = 2.75
@@ -1190,7 +1208,7 @@ process = disappear
strength = 100 strength = 100
radius = 16 radius = 16
hull_damage = 195.6 hull_damage = 195.6
energy_damage = 7824 energy_damage = 3824
impulse = 0 impulse = 0
[Munition] [Munition]

View File

@@ -90,6 +90,8 @@ price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Lancer Missile
[Good] [Good]
nickname = missile01_mark04 nickname = missile01_mark04
equipment = missile01_mark04 equipment = missile01_mark04
@@ -109,10 +111,12 @@ equipment = missile01_mark04_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
category = equipment category = equipment
price = 1239.5 price = 620.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Cannonball Missile
[Good] [Good]
nickname = missile01_mark05 nickname = missile01_mark05
equipment = missile01_mark05 equipment = missile01_mark05
@@ -132,10 +136,12 @@ equipment = missile01_mark05_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
category = equipment category = equipment
price = 6024 price = 1024
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Stalker Missile
[Good] [Good]
nickname = missile02_mark01 nickname = missile02_mark01
equipment = missile02_mark01 equipment = missile02_mark01
@@ -159,6 +165,8 @@ price = 32.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Windstalker Missile
[Good] [Good]
nickname = missile02_mark02 nickname = missile02_mark02
equipment = missile02_mark02 equipment = missile02_mark02
@@ -205,6 +213,8 @@ price = 485
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Sunstalker Missile
[Good] [Good]
nickname = missile02_mark04 nickname = missile02_mark04
equipment = missile02_mark04 equipment = missile02_mark04
@@ -224,10 +234,12 @@ equipment = missile02_mark04_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
category = equipment category = equipment
price = 1611.5 price = 811.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Firestalker Missile
[Good] [Good]
nickname = missile02_mark05 nickname = missile02_mark05
equipment = missile02_mark05 equipment = missile02_mark05
@@ -247,7 +259,7 @@ equipment = missile02_mark05_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
category = equipment category = equipment
price = 7831 price = 1831
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
@@ -297,6 +309,8 @@ price = 185.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Neutralizer Missile
[Good] [Good]
nickname = missile03_mark03 nickname = missile03_mark03
equipment = missile03_mark03 equipment = missile03_mark03
@@ -316,10 +330,12 @@ equipment = missile03_mark03_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
category = equipment category = equipment
price = 1239.5 price = 620.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Paralyzer Missile
[Good] [Good]
nickname = missile03_mark04 nickname = missile03_mark04
equipment = missile03_mark04 equipment = missile03_mark04
@@ -339,10 +355,12 @@ equipment = missile03_mark04_ammo
shop_archetype = equipment\models\weapons\li_rad_missile.3db shop_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
category = equipment category = equipment
price = 7229 price = 1229
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Wasp Cruise Disruptor
[Good] [Good]
nickname = cruise_disruptor01_mark01 nickname = cruise_disruptor01_mark01
equipment = cruise_disruptor01_mark01 equipment = cruise_disruptor01_mark01
@@ -366,6 +384,8 @@ price = 91.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Hornet Cruise Disruptor
[Good] [Good]
nickname = cruise_disruptor01_mark02 nickname = cruise_disruptor01_mark02
equipment = cruise_disruptor01_mark02 equipment = cruise_disruptor01_mark02
@@ -389,6 +409,8 @@ price = 2740.5
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missiles.3db
combinable = true combinable = true
; Starkiller Torpedo Launcher
[Good] [Good]
nickname = torpedo01_mark01 nickname = torpedo01_mark01
equipment = torpedo01_mark01 equipment = torpedo01_mark01
@@ -412,6 +434,8 @@ price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true combinable = true
; Sunslayer Torpedo Launcher
[Good] [Good]
nickname = torpedo01_mark02 nickname = torpedo01_mark02
equipment = torpedo01_mark02 equipment = torpedo01_mark02
@@ -435,6 +459,8 @@ price = 7229
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true combinable = true
; Drone Mine
[Good] [Good]
nickname = mine01_mark01 nickname = mine01_mark01
equipment = mine01_mark01 equipment = mine01_mark01