Add Harrison Comm Voice Template
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@@ -0,0 +1,9 @@
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[Voice]
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nickname = harrison_voice_m14
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;extend = harrison
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script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
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script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
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[Sound]
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msg = DX_M14_0000_HARRISON
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attenuation = -6
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@@ -2565,7 +2565,7 @@ Act_ActTrig = rem_deck
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[Trigger]
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nickname = rem_deck
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Cnd_RTCDone = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
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Act_Popupdialog = 458800, 458801, CLOSE
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Act_Popupdialog = 600020, 600021, CLOSE
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Act_ActTrig = spawn1
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[Trigger]
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@@ -2593,7 +2593,7 @@ Act_ActTrig = rem_deck2
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[Trigger]
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nickname = rem_deck2
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Cnd_RTCDone = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
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Act_Popupdialog = 21892, 21930, CLOSE
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Act_Popupdialog = 600020, 600027, CLOSE
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Act_ActTrig = rem_space_harrison01
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[Trigger]
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@@ -2603,9 +2603,25 @@ Cnd_PopUpDialog = CLOSE
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Act_AdjAcct = 2000000
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Cnd_SpaceEnter = Li01
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;Act_SendComm = king, Player, DX_M13_0840_KING
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Cnd_Timer = 5
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Cnd_Timer = 15
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;Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1580_juni, -1, pl_female4_head, li_hatcher_body
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Act_EtherComm = juni, 216200, Player, dx_m02_0000_Juni, -1, pl_female4_head, li_hatcher_body
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;Act_EtherComm = juni, 216200, Player, dx_m02_0000_Juni, -1, pl_female4_head, li_hatcher_body
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;Act_EtherComm = juni, 216200, Player, dx_m04_0000_JUNI, -1, pl_female4_head, li_hatcher_body
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Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0000_HARRISON, -1, rh_captain_head, li_rockford_body
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;0xA95BC1C9 There you are let's go
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;0xAA0DDB49 These are strange times
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;0xAA49AB42 Here comes the hard part.
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; 0xAA52DB43 Perfect. It is good to be flying with you Walker
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;0xAA536B4F What is that?
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;0xAB73DC82 Take the Tradelane
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;0xAD070583 Everybody stay alert
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;0xAD07D9C1 The Nomad ship is taking....
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; 0xAD2BDA8C Engage
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; 0xAD47DA86 Attack
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; 0xAE22D708 I am uploading the coordinates to...
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; 0xAE27070E radars clear
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; 0xAF27DF0C Trent. This is Juni. Something is going. I need your help. Meet me on Manhattan
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; 0xAFF20F83 Join my formation and let's keep going
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Act_ActTrig = rem_manhattan_harrison01
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[Trigger]
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@@ -2617,7 +2633,7 @@ Act_ActTrig = rem_cityscape01
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nickname = rem_cityscape01
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;Cnd_RTCDone = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
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Act_Popupdialog = 21892, 21930, CLOSE
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Act_Popupdialog = 600030, 600031, CLOSE
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Act_ActTrig = rem_space_harrison02
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[Trigger]
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@@ -2638,7 +2654,7 @@ Act_ActTrig = rem_deck03
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[Trigger]
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nickname = rem_deck03
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Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
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Act_Popupdialog = 21892, 21930, CLOSE
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Act_Popupdialog = 600030, 600036, CLOSE
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Act_ActTrig = rem_space_harrison03
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[Trigger]
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@@ -110,6 +110,7 @@ DLL = remres.dll ; Dynamic Infocards
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voices = audio\voices_mission11.ini ;dialogue specific to mission 11 (story & special supporting characters only - no reusable dialogue)
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voices = audio\voices_mission12.ini ;dialogue specific to mission 12 (story & special supporting characters only - no reusable dialogue)
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voices = audio\voices_mission13.ini ;dialogue specific to mission 13 (story & special supporting characters only - no reusable dialogue)
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voices = audio\voices_mission14.ini ;dialogue specific to mission 14 (story & special supporting characters only - no reusable dialogue)
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; voices = audio\voices_tutorial.ini ;dialogue specific to tutorial CUT on 20021211 MG
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explosions = fx\explosions.ini
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