story_arc0_m01: EtherComm, SpawnLoot, ActPlayThn
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@@ -7,8 +7,8 @@ offer_type = Assassinate
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offer_reward = 500000
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offer_target_system = Li01
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offer_faction = li_n_grp
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offer_title_id = 475001
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offer_description_id = 475002
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offer_title_id = 458650
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offer_description_id = 458675
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offer_bases = Li01_01_Base
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; reoffer defaults to OnFail for story missions
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@@ -50,6 +50,15 @@ label = m_king
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; >>> LOOT SECTION <<<
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[MsnLoot]
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nickname = lootcrate_red1
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archetype = lootcrate_red
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string_id = 266756
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position = -33567, 0, -28510
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velocity = 0, 0, 0
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equip_amount = 1
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health = 1
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Can_Jettison = false
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; >>> FORMATION SECTION <<<
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@@ -64,7 +73,7 @@ follow = players, 0, 0, -150, 300
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nickname = arc00_m01_c01_scene
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InitState = Active
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Act_SetTHNConfig = players, manhattan_gen, li_arc00_m01_c01
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Act_PlayTHN = players, 30, 475001, 475002
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Act_PlayTHN = players, 31, 475001, 475002
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[Trigger]
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nickname = arc01_m01_scene
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@@ -82,13 +91,14 @@ nickname = t_manhattan_king_spawnflags
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InitState = Active
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Cnd_LaunchComplete = players, Li01_01_Base
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Act_SpawnShip = MSN15_King_Patrol, no_ol
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Act_SetVibe = MSN15_King_Patrol, players, REP_FRIEND_THRESHOLD
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Act_DisplayMsg = players, 475004
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Act_ActTrig = t_king_ethercomm1
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Act_ActTrig = t_king_dies
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[Trigger]
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nickname = t_king_ethercomm1
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Cnd_Timer = 2
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Cnd_Timer = 4
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Act_Mark = players, m_king, true
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Act_EtherComm = king_tutorial1, players, king_voice_tut, DX_T1_0000_KING, 0.5, false, 216000, li_scrote_head, li_scrote_body
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Act_GiveObjList = MSN15_King_Patrol, ol_escort_player
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@@ -96,9 +106,17 @@ Act_ActTrig = t_king_ethercomm2
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[Trigger]
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nickname = t_king_ethercomm2
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Cnd_Timer = 13
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Cnd_Timer = 10
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Act_Mark = players, m_king, true
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Act_EtherComm = king_tutorial2, players, king_voice_tut, DX_T1_0110_KING, DX_T1_0120_KING, DX_T1_0130_KING, DX_T1_0140_KING, DX_T1_0150_KING, DX_T1_0160_KING, DX_T1_0170_KING, DX_T1_0180_KING, DX_T1_0190_KING, DX_T1_0200_KING, DX_T1_0210_KING, DX_T1_0220_KING, DX_T1_0230_KING, DX_T1_0240_KING, DX_T1_0250_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
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Act_EtherComm = king_tutorial2, players, king_voice_tut, DX_T1_0110_KING, DX_T1_0120_KING, DX_T1_0130_KING, DX_T1_0140_KING, DX_T1_0150_KING, DX_T1_0160_KING, DX_T1_0170_KING, DX_T1_0180_KING, DX_T1_0190_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
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Act_ActTrig = t_king_waypoint
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[Trigger]
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nickname = t_king_ethercomm3
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Cnd_CommComplete = king_tutorial2
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Act_Mark = players, m_king, true
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Act_SpawnLoot = ashcroft_pod
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Act_EtherComm = king_tutorial3, players, king_voice_tut, DX_T1_0200_KING, DX_T1_0210_KING, DX_T1_0220_KING, DX_T1_0230_KING, DX_T1_0240_KING, DX_T1_0250_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
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Act_ActTrig = t_king_waypoint
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[Trigger]
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@@ -109,12 +127,11 @@ Act_ChangeState = FAIL, 21602
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[Trigger]
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nickname = t_king_waypoint
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Cnd_CommComplete = king_tutorial2
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Cnd_CommComplete = king_tutorial3
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Act_NNPath = players, 475004, Li01, -85265, 0, -28995, true
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Act_EtherComm = king_tutorial3, players, king_voice_tut, DX_T1_0260_KING, DX_T1_0260_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
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Act_EtherComm = king_tutorial4, players, king_voice_tut, DX_T1_0260_KING, DX_T1_0260_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
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Act_ActTrig = t_drone_ship_spawn
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[Trigger]
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nickname = t_drone_ship_spawn
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Cnd_DistVec = Player, -85265, 0, -28995, 15000, Li01, inside
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@@ -125,14 +142,14 @@ Act_ActTrig = t_drone_mission_destroyed
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[Trigger]
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nickname = t_king_selection
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Cnd_DistVec = Player, -85265, 0, -28995, 12000, Li01, inside
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Act_EtherComm = king_tutorial4, players, king_voice_tut, DX_T1_0300_KING, DX_T1_0260_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
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Act_EtherComm = king_tutorial5, players, king_voice_tut, DX_T1_0300_KING, DX_T1_0260_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
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Act_SetVibe = MSN14_Drone, players, REP_HOSTILE_MAX
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Act_Mark = players, lr_drone, true
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[Trigger]
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nickname = t_drone_mission_destroyed
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Cnd_Destroyed = lr_drone, 1, EXPLODE ; explicit count = wait for ALL
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Act_EtherComm = king_tutorial3, players, king_voice_tut, DX_T1_0350_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
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Act_EtherComm = king_tutorial6, players, king_voice_tut, DX_T1_0350_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
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Act_ActTrig = t_king_mission_completed
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[Trigger]
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