story_arc0_m01: EtherComm, SpawnLoot, ActPlayThn

This commit is contained in:
D4rkl1ght3r
2026-11-11 19:09:56 +01:00
parent acc912e502
commit 2084331b42
2 changed files with 30 additions and 11 deletions
+2
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@@ -135,6 +135,7 @@ rem.AddInfoCard(458605, "Story Arc II - Liberty | Silent Deception")
rem.AddInfoCard(458606, "Story Arc II - Liberty | Data Fragment") rem.AddInfoCard(458606, "Story Arc II - Liberty | Data Fragment")
rem.AddInfoCard(458607, "Story Arc III - Liberty | The Reunion") rem.AddInfoCard(458607, "Story Arc III - Liberty | The Reunion")
rem.AddInfoCard(458608, "Story Arc III - Liberty | Walker's Remembrence") rem.AddInfoCard(458608, "Story Arc III - Liberty | Walker's Remembrence")
rem.AddInfoCard(458625, Tutorial Arc - Manhattan")
-- Mission Text Introducing Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base) -- Mission Text Introducing Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
rem.AddInfoCard(458650, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Tormeted by unsettling visions and daily unconsciousness another journey starting to find ancient artifacts to reveal the truth about an impending threat.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>While the Nomads disappeared with the Hypergate their impact and influence is still recognizable. By following the traces they left behind, the path toward uncovering the answers slowly begins to reveal itself.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Sean Ashcroft have been seen near the Pittsburgh Debris Field. As a key figure in Sirius' smuggling ring and a Liberty Rogues operative, he may be the best lead. Starting the next mission on the job-board will lead to the meeting on the Manhattan Landing Pads.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(458650, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Tormeted by unsettling visions and daily unconsciousness another journey starting to find ancient artifacts to reveal the truth about an impending threat.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>While the Nomads disappeared with the Hypergate their impact and influence is still recognizable. By following the traces they left behind, the path toward uncovering the answers slowly begins to reveal itself.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Sean Ashcroft have been seen near the Pittsburgh Debris Field. As a key figure in Sirius' smuggling ring and a Liberty Rogues operative, he may be the best lead. Starting the next mission on the job-board will lead to the meeting on the Manhattan Landing Pads.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
@@ -150,6 +151,7 @@ rem.AddInfoCard(458654, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
rem.AddInfoCard(458655, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Meet the Liberty Rogues courier on Alcatraz Base to get information about their next coup about an high-tech item.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Your task is to locate the courier, establish contact, and gather intelligence about the target, the planned heist, and the faction’s intentions.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This mission will change the balance of powers against Liberty once and for all. Starting the next mission on the job-board will lead to the meeting on the Mactan Base Deck.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(458655, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Meet the Liberty Rogues courier on Alcatraz Base to get information about their next coup about an high-tech item.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Your task is to locate the courier, establish contact, and gather intelligence about the target, the planned heist, and the faction’s intentions.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This mission will change the balance of powers against Liberty once and for all. Starting the next mission on the job-board will lead to the meeting on the Mactan Base Deck.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Mission Text Introducing Story Arc II - Liberty | Data Fragment (Buffalo Base - Li12_01_Base) -- Mission Text Introducing Story Arc II - Liberty | Data Fragment (Buffalo Base - Li12_01_Base)
rem.AddInfoCard(458656, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Rebus presents its passport in this precarious situation, offering a reflection on its purpose, identity, and significance within an uncertain environment.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through a network of connections established by pirate transmitters, it communicates its intentions and explores the possibilities of alternative forms of communication, exchange, and belonging.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This is our final stand against Liberty. Failure is not an option, pilot. Starting the next mission on the job-board will lead to the meeting on the Buffalo Base Deck.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]]) rem.AddInfoCard(458656, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Rebus presents its passport in this precarious situation, offering a reflection on its purpose, identity, and significance within an uncertain environment.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through a network of connections established by pirate transmitters, it communicates its intentions and explores the possibilities of alternative forms of communication, exchange, and belonging.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This is our final stand against Liberty. Failure is not an option, pilot. Starting the next mission on the job-board will lead to the meeting on the Buffalo Base Deck.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(458675, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>This training module introduces how control your space craft for your further way in Sirius. Your flight instructor King will guide you to the necessary additonal menus and will explain how to control your ship unless you are a complete newcomer.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(458700, "Launch your Ship") rem.AddInfoCard(458700, "Launch your Ship")
@@ -7,8 +7,8 @@ offer_type = Assassinate
offer_reward = 500000 offer_reward = 500000
offer_target_system = Li01 offer_target_system = Li01
offer_faction = li_n_grp offer_faction = li_n_grp
offer_title_id = 475001 offer_title_id = 458650
offer_description_id = 475002 offer_description_id = 458675
offer_bases = Li01_01_Base offer_bases = Li01_01_Base
; reoffer defaults to OnFail for story missions ; reoffer defaults to OnFail for story missions
@@ -50,6 +50,15 @@ label = m_king
; >>> LOOT SECTION <<< ; >>> LOOT SECTION <<<
[MsnLoot]
nickname = lootcrate_red1
archetype = lootcrate_red
string_id = 266756
position = -33567, 0, -28510
velocity = 0, 0, 0
equip_amount = 1
health = 1
Can_Jettison = false
; >>> FORMATION SECTION <<< ; >>> FORMATION SECTION <<<
@@ -64,7 +73,7 @@ follow = players, 0, 0, -150, 300
nickname = arc00_m01_c01_scene nickname = arc00_m01_c01_scene
InitState = Active InitState = Active
Act_SetTHNConfig = players, manhattan_gen, li_arc00_m01_c01 Act_SetTHNConfig = players, manhattan_gen, li_arc00_m01_c01
Act_PlayTHN = players, 30, 475001, 475002 Act_PlayTHN = players, 31, 475001, 475002
[Trigger] [Trigger]
nickname = arc01_m01_scene nickname = arc01_m01_scene
@@ -82,13 +91,14 @@ nickname = t_manhattan_king_spawnflags
InitState = Active InitState = Active
Cnd_LaunchComplete = players, Li01_01_Base Cnd_LaunchComplete = players, Li01_01_Base
Act_SpawnShip = MSN15_King_Patrol, no_ol Act_SpawnShip = MSN15_King_Patrol, no_ol
Act_SetVibe = MSN15_King_Patrol, players, REP_FRIEND_THRESHOLD
Act_DisplayMsg = players, 475004 Act_DisplayMsg = players, 475004
Act_ActTrig = t_king_ethercomm1 Act_ActTrig = t_king_ethercomm1
Act_ActTrig = t_king_dies Act_ActTrig = t_king_dies
[Trigger] [Trigger]
nickname = t_king_ethercomm1 nickname = t_king_ethercomm1
Cnd_Timer = 2 Cnd_Timer = 4
Act_Mark = players, m_king, true Act_Mark = players, m_king, true
Act_EtherComm = king_tutorial1, players, king_voice_tut, DX_T1_0000_KING, 0.5, false, 216000, li_scrote_head, li_scrote_body Act_EtherComm = king_tutorial1, players, king_voice_tut, DX_T1_0000_KING, 0.5, false, 216000, li_scrote_head, li_scrote_body
Act_GiveObjList = MSN15_King_Patrol, ol_escort_player Act_GiveObjList = MSN15_King_Patrol, ol_escort_player
@@ -96,9 +106,17 @@ Act_ActTrig = t_king_ethercomm2
[Trigger] [Trigger]
nickname = t_king_ethercomm2 nickname = t_king_ethercomm2
Cnd_Timer = 13 Cnd_Timer = 10
Act_Mark = players, m_king, true Act_Mark = players, m_king, true
Act_EtherComm = king_tutorial2, players, king_voice_tut, DX_T1_0110_KING, DX_T1_0120_KING, DX_T1_0130_KING, DX_T1_0140_KING, DX_T1_0150_KING, DX_T1_0160_KING, DX_T1_0170_KING, DX_T1_0180_KING, DX_T1_0190_KING, DX_T1_0200_KING, DX_T1_0210_KING, DX_T1_0220_KING, DX_T1_0230_KING, DX_T1_0240_KING, DX_T1_0250_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body Act_EtherComm = king_tutorial2, players, king_voice_tut, DX_T1_0110_KING, DX_T1_0120_KING, DX_T1_0130_KING, DX_T1_0140_KING, DX_T1_0150_KING, DX_T1_0160_KING, DX_T1_0170_KING, DX_T1_0180_KING, DX_T1_0190_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
Act_ActTrig = t_king_waypoint
[Trigger]
nickname = t_king_ethercomm3
Cnd_CommComplete = king_tutorial2
Act_Mark = players, m_king, true
Act_SpawnLoot = ashcroft_pod
Act_EtherComm = king_tutorial3, players, king_voice_tut, DX_T1_0200_KING, DX_T1_0210_KING, DX_T1_0220_KING, DX_T1_0230_KING, DX_T1_0240_KING, DX_T1_0250_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
Act_ActTrig = t_king_waypoint Act_ActTrig = t_king_waypoint
[Trigger] [Trigger]
@@ -109,12 +127,11 @@ Act_ChangeState = FAIL, 21602
[Trigger] [Trigger]
nickname = t_king_waypoint nickname = t_king_waypoint
Cnd_CommComplete = king_tutorial2 Cnd_CommComplete = king_tutorial3
Act_NNPath = players, 475004, Li01, -85265, 0, -28995, true Act_NNPath = players, 475004, Li01, -85265, 0, -28995, true
Act_EtherComm = king_tutorial3, players, king_voice_tut, DX_T1_0260_KING, DX_T1_0260_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body Act_EtherComm = king_tutorial4, players, king_voice_tut, DX_T1_0260_KING, DX_T1_0260_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
Act_ActTrig = t_drone_ship_spawn Act_ActTrig = t_drone_ship_spawn
[Trigger] [Trigger]
nickname = t_drone_ship_spawn nickname = t_drone_ship_spawn
Cnd_DistVec = Player, -85265, 0, -28995, 15000, Li01, inside Cnd_DistVec = Player, -85265, 0, -28995, 15000, Li01, inside
@@ -125,14 +142,14 @@ Act_ActTrig = t_drone_mission_destroyed
[Trigger] [Trigger]
nickname = t_king_selection nickname = t_king_selection
Cnd_DistVec = Player, -85265, 0, -28995, 12000, Li01, inside Cnd_DistVec = Player, -85265, 0, -28995, 12000, Li01, inside
Act_EtherComm = king_tutorial4, players, king_voice_tut, DX_T1_0300_KING, DX_T1_0260_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body Act_EtherComm = king_tutorial5, players, king_voice_tut, DX_T1_0300_KING, DX_T1_0260_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
Act_SetVibe = MSN14_Drone, players, REP_HOSTILE_MAX Act_SetVibe = MSN14_Drone, players, REP_HOSTILE_MAX
Act_Mark = players, lr_drone, true Act_Mark = players, lr_drone, true
[Trigger] [Trigger]
nickname = t_drone_mission_destroyed nickname = t_drone_mission_destroyed
Cnd_Destroyed = lr_drone, 1, EXPLODE ; explicit count = wait for ALL Cnd_Destroyed = lr_drone, 1, EXPLODE ; explicit count = wait for ALL
Act_EtherComm = king_tutorial3, players, king_voice_tut, DX_T1_0350_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body Act_EtherComm = king_tutorial6, players, king_voice_tut, DX_T1_0350_KING, 4.0, false, 216000, li_scrote_head, li_scrote_body
Act_ActTrig = t_king_mission_completed Act_ActTrig = t_king_mission_completed
[Trigger] [Trigger]