story_arc1_m02: Interlude Section
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@@ -33,7 +33,7 @@ level = 5
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[MsnNpc]
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nickname = MSN15_Harrison_Patrol
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npc_ship = MSN15_Harrison_Patrol
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string_id = 196880
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string_id = 227159
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faction = li_lsf_grp
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system = Li01
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position = -33567, 0, -28510
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@@ -86,7 +86,7 @@ label = x_pirates
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nickname = arc01_m02_c01_scene
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InitState = Active
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Act_SetTHNConfig = players, manhattan_gen, li_arc01_m02_c01
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Act_PlayTHN = players, 65, 458760, 458761
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Act_PlayTHN = players, 50, 458760, 458761
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[Trigger]
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nickname = arc01_m02_scene
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@@ -168,17 +168,17 @@ Act_ActTrig = t_rochester_base_comm3
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nickname = t_rochester_base_comm3
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Cnd_Timer = 6
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Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0003_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
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Act_SetTHNConfig = players, rochester_gen, li_arc01_m02_c02
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Act_ActTrig = t_rochester_base_land
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[Trigger]
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nickname = t_rochester_base_land
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Cnd_BaseEnter = players, Li01_13_Base
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Act_SetTHNConfig = players, rochester_gen, li_arc01_m02_c02
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Act_ActTrig = t_mission_ending
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[Trigger]
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nickname = t_mission_ending
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Cnd_THNComplete = players
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Cnd_Timer = 42
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Act_PopUpDialog = players, 458760, 458769
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Act_ActTrig = t_harrison_mission_completed
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@@ -189,5 +189,43 @@ Act_SetMsnResult = Success ; won - the mission goes on (interlude)
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Act_AdjAcct = players, 250000 ; the actual payout
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Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
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Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission)
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Act_ActTrig = t_harrison_pittsburgh_launched
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Act_ActTrig = t_harrison_rochester_success
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; >>> INTERLUDE SECTION <<<
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[Trigger]
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nickname = t_harrison_rochester_success
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Cnd_Timer = 2
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Act_DisplayMsg = players, 458700
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[Trigger]
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nickname = t_harrison_rochester_launched
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Cnd_LaunchComplete = players, Li01_13_Base
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Act_ActTrig = t_harrison_mission_outro
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[Trigger]
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nickname = t_harrison_mission_outro
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Cnd_Timer = 1
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Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0000_Rebus, dx_m14_0001_Rebus 1.0, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
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Act_NNPath = players, 458767, Li01, 25390, 0, 74163, true, Li01_12_Base
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Act_ActTrig = t_harrison_mission_outro2
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[Trigger]
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nickname = t_harrison_mission_outro2
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Cnd_Timer = 12
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Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
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Act_ActTrig = t_harrison_mission_completed
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[Trigger]
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nickname = t_harrison_mission_completed
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Cnd_DistVec = Player, 25390, 0, 74163, 3500, Li01, inside
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Act_DisplayMsg = players, 458768
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Act_ActTrig = t_harrison_mission_completed2
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[Trigger]
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nickname = t_harrison_mission_completed2
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Cnd_BaseEnter = players, Li01_12_Base
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Act_PopUpDialog = players, 458760, 458769
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Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
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Act_TerminateMsn
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