story_arc1_m02: Interlude Section

This commit is contained in:
D4rkl1ght3r
2026-11-07 23:37:05 +01:00
parent e5d86826de
commit 20f0912ebe
@@ -33,7 +33,7 @@ level = 5
[MsnNpc] [MsnNpc]
nickname = MSN15_Harrison_Patrol nickname = MSN15_Harrison_Patrol
npc_ship = MSN15_Harrison_Patrol npc_ship = MSN15_Harrison_Patrol
string_id = 196880 string_id = 227159
faction = li_lsf_grp faction = li_lsf_grp
system = Li01 system = Li01
position = -33567, 0, -28510 position = -33567, 0, -28510
@@ -86,7 +86,7 @@ label = x_pirates
nickname = arc01_m02_c01_scene nickname = arc01_m02_c01_scene
InitState = Active InitState = Active
Act_SetTHNConfig = players, manhattan_gen, li_arc01_m02_c01 Act_SetTHNConfig = players, manhattan_gen, li_arc01_m02_c01
Act_PlayTHN = players, 65, 458760, 458761 Act_PlayTHN = players, 50, 458760, 458761
[Trigger] [Trigger]
nickname = arc01_m02_scene nickname = arc01_m02_scene
@@ -168,17 +168,17 @@ Act_ActTrig = t_rochester_base_comm3
nickname = t_rochester_base_comm3 nickname = t_rochester_base_comm3
Cnd_Timer = 6 Cnd_Timer = 6
Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0003_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0003_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
Act_SetTHNConfig = players, rochester_gen, li_arc01_m02_c02
Act_ActTrig = t_rochester_base_land Act_ActTrig = t_rochester_base_land
[Trigger] [Trigger]
nickname = t_rochester_base_land nickname = t_rochester_base_land
Cnd_BaseEnter = players, Li01_13_Base Cnd_BaseEnter = players, Li01_13_Base
Act_SetTHNConfig = players, rochester_gen, li_arc01_m02_c02
Act_ActTrig = t_mission_ending Act_ActTrig = t_mission_ending
[Trigger] [Trigger]
nickname = t_mission_ending nickname = t_mission_ending
Cnd_THNComplete = players Cnd_Timer = 42
Act_PopUpDialog = players, 458760, 458769 Act_PopUpDialog = players, 458760, 458769
Act_ActTrig = t_harrison_mission_completed Act_ActTrig = t_harrison_mission_completed
@@ -189,5 +189,43 @@ Act_SetMsnResult = Success ; won - the mission goes on (interlude)
Act_AdjAcct = players, 250000 ; the actual payout Act_AdjAcct = players, 250000 ; the actual payout
Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission) Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission)
Act_ActTrig = t_harrison_pittsburgh_launched
Act_ActTrig = t_harrison_rochester_success
; >>> INTERLUDE SECTION <<< ; >>> INTERLUDE SECTION <<<
[Trigger]
nickname = t_harrison_rochester_success
Cnd_Timer = 2
Act_DisplayMsg = players, 458700
[Trigger]
nickname = t_harrison_rochester_launched
Cnd_LaunchComplete = players, Li01_13_Base
Act_ActTrig = t_harrison_mission_outro
[Trigger]
nickname = t_harrison_mission_outro
Cnd_Timer = 1
Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0000_Rebus, dx_m14_0001_Rebus 1.0, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_NNPath = players, 458767, Li01, 25390, 0, 74163, true, Li01_12_Base
Act_ActTrig = t_harrison_mission_outro2
[Trigger]
nickname = t_harrison_mission_outro2
Cnd_Timer = 12
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
Act_ActTrig = t_harrison_mission_completed
[Trigger]
nickname = t_harrison_mission_completed
Cnd_DistVec = Player, 25390, 0, 74163, 3500, Li01, inside
Act_DisplayMsg = players, 458768
Act_ActTrig = t_harrison_mission_completed2
[Trigger]
nickname = t_harrison_mission_completed2
Cnd_BaseEnter = players, Li01_12_Base
Act_PopUpDialog = players, 458760, 458769
Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
Act_TerminateMsn