Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

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[Room_Info]
set_script = Scripts\Bases\Br_01_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_01_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_br01
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Br_01_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\Br_01_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\Br_01_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Br_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_newlondon, oneshot
ambient = ambience_cityscape_heavy
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Br_01_cityscape_land_01.thn
launching_script = Scripts\Bases\Br_01_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 204, 235, 231
scale = 2.5
blink = 0.6
endpause = 2.5
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
[FlashlightSet]
icolor = 202, 200, 99
scale = 2.5
blink = 2
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
hardpoint = HpLightC05
hardpoint = HpLightC06
hardpoint = HpLightC07
hardpoint = HpLightC08
hardpoint = HpLightC09
[FlashlightSet]
icolor = 104, 174, 103
scale = 2
blink = 5
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
hardpoint = HpLightD05
hardpoint = HpLightD06
hardpoint = HpLightD07
hardpoint = HpLightD08
hardpoint = HpLightD09
hardpoint = HpLightD10
[FlashlightSet]
icolor = 167, 165, 202
scale = 5
blink = 0.2
endpause = 1
hardpoint = HpLightE01
[FlashlightSet]
icolor = 167, 165, 202
scale = 5
blink = 0.35
endpause = 2
hardpoint = HpLightF01
[FlashlightSet]
icolor = 167, 165, 202
scale = 10
blink = 0.75
endpause = 3
hardpoint = HpLightG01
[FlashlightSet]
icolor = 53, 203, 115
scale = 10
blink = 0.3
endpause = 1.5
hardpoint = HpLightH01
[FlashlightSet]
icolor = 167, 165, 202
scale = 10
blink = 1
hardpoint = HpLightI
[FlashlightSet]
icolor = 227, 218, 203
scale = 3
blink = 1
endpause = 2
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
hardpoint = HpLightJ08
hardpoint = HpLightJ09
hardpoint = HpLightJ10
hardpoint = HpLightJ11
hardpoint = HpLightJ12
hardpoint = HpLightJ13
hardpoint = HpLightJ14
hardpoint = HpLightJ15
hardpoint = HpLightJ16
hardpoint = HpLightJ17
hardpoint = HpLightJ18
hardpoint = HpLightJ19
[FlashlightSet]
icolor = 171, 228, 136
scale = 3
blink = 0.6
endpause = 1.5
hardpoint = HpLightK01
hardpoint = HpLightK02
hardpoint = HpLightK03
hardpoint = HpLightK04
[FlashlightSet]
icolor = 125, 126, 180
scale = 10
blink = 1
hardpoint = HpLightL
[FlashlightSet]
icolor = 53, 203, 115
scale = 10
blink = 0.5
endpause = 2.5
hardpoint = HpLightM
[FlashlightSet]
icolor = 53, 203, 115
scale = 10
blink = 0.1
endpause = 1.5
hardpoint = HpLightN
[FlashlightSet]
icolor = 154, 164, 129
scale = 2.5
blink = 0.6
hardpoint = HpLightO01
hardpoint = HpLightO02
[FlashlightSet]
icolor = 127, 120, 94
scale = 3
blink = 0.6
endpause = 1.75
hardpoint = HpLightP01
hardpoint = HpLightP02
[FlashlightSet]
icolor = 90, 92, 146
scale = 3.5
blink = 1
endpause = 3.5
hardpoint = HpLightQ01
hardpoint = HpLightQ02
hardpoint = HpLightQ03
hardpoint = HpLightQ04
hardpoint = HpLightQ05
hardpoint = HpLightQ06
hardpoint = HpLightQ07
hardpoint = HpLightQ08
hardpoint = HpLightQ09
hardpoint = HpLightQ10
hardpoint = HpLightQ11
hardpoint = HpLightQ12
hardpoint = HpLightQ13
hardpoint = HpLightQ14
hardpoint = HpLightQ15
hardpoint = HpLightQ16
hardpoint = HpLightQ17
hardpoint = HpLightQ18
hardpoint = HpLightQ19
hardpoint = HpLightQ18
hardpoint = HpLightQ17
hardpoint = HpLightQ16
hardpoint = HpLightQ15
hardpoint = HpLightQ14
hardpoint = HpLightQ13
hardpoint = HpLightQ12
hardpoint = HpLightQ11
hardpoint = HpLightQ10
hardpoint = HpLightQ09
hardpoint = HpLightQ08
hardpoint = HpLightQ07
hardpoint = HpLightQ06
hardpoint = HpLightQ05
hardpoint = HpLightQ04
hardpoint = HpLightQ03
hardpoint = HpLightQ02
hardpoint = HpLightQ01
[FlashlightSet]
icolor = 90, 215, 145
scale = 3.5
blink = 1
endpause = 3.5
hardpoint = HpLightQ19
hardpoint = HpLightQ18
hardpoint = HpLightQ17
hardpoint = HpLightQ16
hardpoint = HpLightQ15
hardpoint = HpLightQ14
hardpoint = HpLightQ13
hardpoint = HpLightQ12
hardpoint = HpLightQ11
hardpoint = HpLightQ10
hardpoint = HpLightQ09
hardpoint = HpLightQ08
hardpoint = HpLightQ07
hardpoint = HpLightQ06
hardpoint = HpLightQ05
hardpoint = HpLightQ04
hardpoint = HpLightQ03
hardpoint = HpLightQ02
hardpoint = HpLightQ01
hardpoint = HpLightQ02
hardpoint = HpLightQ03
hardpoint = HpLightQ04
hardpoint = HpLightQ05
hardpoint = HpLightQ06
hardpoint = HpLightQ07
hardpoint = HpLightQ08
hardpoint = HpLightQ09
hardpoint = HpLightQ10
hardpoint = HpLightQ11
hardpoint = HpLightQ12
hardpoint = HpLightQ13
hardpoint = HpLightQ14
hardpoint = HpLightQ15
hardpoint = HpLightQ16
hardpoint = HpLightQ17
hardpoint = HpLightQ18
hardpoint = HpLightQ19
[FlashlightSet]
icolor = 130, 106, 109
scale = 2.5
blink = 1
endpause = 2.5
hardpoint = HpLightR01
hardpoint = HpLightR02
hardpoint = HpLightR03
hardpoint = HpLightR04
hardpoint = HpLightR05
hardpoint = HpLightR06
hardpoint = HpLightR07
hardpoint = HpLightR08
hardpoint = HpLightR09
hardpoint = HpLightR10
[FlashlightSet]
icolor = 90, 92, 146
scale = 2.5
blink = 1
endpause = 2.5
hardpoint = HpLightR10
hardpoint = HpLightR09
hardpoint = HpLightR08
hardpoint = HpLightR07
hardpoint = HpLightR06
hardpoint = HpLightR05
hardpoint = HpLightR04
hardpoint = HpLightR03
hardpoint = HpLightR02
hardpoint = HpLightR01
[FlashlightSet]
icolor = 151, 134, 179
scale = 4.5
blink = 2
hardpoint = HpLightS
[FlashlightSet]
icolor = 151, 134, 179
scale = 4.5
blink = 0.25
hardpoint = HpLightT
[FlashlightSet]
icolor = 202, 200, 99
scale = 2.5
blink = 2
hardpoint = HpLightU01
hardpoint = HpLightU02
hardpoint = HpLightU03
hardpoint = HpLightU04
hardpoint = HpLightU05
hardpoint = HpLightU06
hardpoint = HpLightU07
hardpoint = HpLightU08
hardpoint = HpLightU09
[FlashlightSet]
icolor = 250, 240, 200
scale = 1.5
blink = 1
endpause = 3.5
hardpoint = HpLightV01
hardpoint = HpLightV02
hardpoint = HpLightV03
hardpoint = HpLightV04
hardpoint = HpLightV05
hardpoint = HpLightV06
hardpoint = HpLightV07
hardpoint = HpLightV08
hardpoint = HpLightV09
hardpoint = HpLightV10
hardpoint = HpLightV11
hardpoint = HpLightV12
hardpoint = HpLightV13
hardpoint = HpLightV14
hardpoint = HpLightV15
[FlashlightSet]
icolor = 250, 240, 200
scale = 1.5
blink = 1
endpause = 3.5
hardpoint = HpLightW01
hardpoint = HpLightW02
hardpoint = HpLightW03
hardpoint = HpLightW04
hardpoint = HpLightW05
hardpoint = HpLightW06
hardpoint = HpLightW07
hardpoint = HpLightW08
hardpoint = HpLightW09
hardpoint = HpLightW10
hardpoint = HpLightW11
hardpoint = HpLightW12
hardpoint = HpLightW13
hardpoint = HpLightW14
hardpoint = HpLightW15
[FlashlightSet]
icolor = 250, 240, 200
scale = 1
blink = 2
hardpoint = HpLightX01
hardpoint = HpLightX02
hardpoint = HpLightX03
hardpoint = HpLightX04
hardpoint = HpLightX05
hardpoint = HpLightX06
hardpoint = HpLightX07
hardpoint = HpLightX08
hardpoint = HpLightX09
hardpoint = HpLightX10
hardpoint = HpLightX11
hardpoint = HpLightX12
hardpoint = HpLightX13
hardpoint = HpLightX14
[FlashlightSet]
icolor = 140, 70, 120
scale = 1.5
gap = 0
blink = 5
hardpoint = HpLightX01
hardpoint = HpLightX03
hardpoint = HpLightX05
hardpoint = HpLightX07
hardpoint = HpLightX09
hardpoint = HpLightX11
hardpoint = HpLightX13
[FlashlightSet]
icolor = 250, 240, 200
scale = 1
blink = 2
hardpoint = HpLightY01
hardpoint = HpLightY02
hardpoint = HpLightY03
hardpoint = HpLightY04
hardpoint = HpLightY05
hardpoint = HpLightY06
hardpoint = HpLightY07
hardpoint = HpLightY08
hardpoint = HpLightY09
hardpoint = HpLightY10
hardpoint = HpLightY11
hardpoint = HpLightY12
hardpoint = HpLightY13
hardpoint = HpLightY14
[FlashlightSet]
icolor = 140, 70, 120
scale = 1.5
gap = 0
blink = 5
hardpoint = HpLightY01
hardpoint = HpLightY03
hardpoint = HpLightY05
hardpoint = HpLightY07
hardpoint = HpLightY09
hardpoint = HpLightY11
hardpoint = HpLightY13

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[Room_Info]
set_script = scripts\bases\Br_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Br_01_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Br_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = test_ship_dealer
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Br_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Br_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_01_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Br_01_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = scripts\bases\br_05_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\br_05_bar_ambi_Br01_02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_br02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_05_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = Scripts\Bases\br_04_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_04_Bar_ambi_int_01.thn
[Room_Sound]
ambient = ambience_bar_space
music = music_bar_br03
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\br_04_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\br_04_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\br_04_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

View File

@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Br01_04.thn
[Room_Sound]
music = music_bar_br04
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,167 @@
[Room_Info]
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14

View File

@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\br_05_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\br_05_bar_ambi_Br01_05.thn
[Room_Sound]
music = music_bar_br05
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_05_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,167 @@
[Room_Info]
set_script = Scripts\Bases\br_05_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_05_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[FlashlightSet]
icolor = 255, 200, 100
scale = 0.5
gap = 0
blink = 0.05
endpause = 0
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightA29
hardpoint = HpLightA30
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 200, 255, 50
scale = 0.5
gap = 0
blink = 0
endpause = 0
hardpoint = HpLightA31
hardpoint = HpLightA32
hardpoint = HpLightA33
hardpoint = HpLightA34
hardpoint = HpLightA35
hardpoint = HpLightA36
hardpoint = HpLightA37
hardpoint = HpLightA38
hardpoint = HpLightA39
hardpoint = HpLightA40
[FlashlightSet]
icolor = 100, 200, 200
scale = 0.5
gap = 0
blink = 0
endpause = 0
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14

View File

@@ -0,0 +1,46 @@
[Room_Info]
set_script = scripts\bases\br_08_Bar_hardpoint_L5.thn
scene = ambient, scripts\bases\br_08_bar_ambi_Br01_06.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic01
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Br01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,53 @@
[Room_Info]
set_script = scripts\bases\br_08_Bar_hardpoint_R5.thn
scene = ambient, scripts\bases\br_08_bar_ambi_Br01_08.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,84 @@
[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,62 @@
[Room_Info]
set_script = Scripts\Bases\Br_07_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
[Spiels]
ShipDealer = manhattan_ship_spiel
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[ForSaleShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,24 @@
[BaseInfo]
nickname = Br01_01_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\Br01\Bases\Rooms\Br01_01_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\Br01\Bases\Rooms\Br01_01_cityscape.ini
[Room]
nickname = Equipment
file = Universe\Systems\Br01\Bases\Rooms\Br01_01_equipment.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Br01\Bases\Rooms\Br01_01_shipdealer.ini
[Room]
nickname = Trader
file = Universe\Systems\Br01\Bases\Rooms\Br01_01_trader.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br01_02_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br01\Bases\Rooms\Br01_02_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br01\Bases\Rooms\Br01_02_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br01_03_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br01\Bases\Rooms\Br01_03_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br01\Bases\Rooms\Br01_03_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br01_04_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br01\Bases\Rooms\Br01_04_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br01\Bases\Rooms\Br01_04_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br01_05_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br01\Bases\Rooms\Br01_05_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br01\Bases\Rooms\Br01_05_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br01_06_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br01\Bases\Rooms\Br01_06_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br01\Bases\Rooms\Br01_06_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br01_07_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br01\Bases\Rooms\Br01_07_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br01\Bases\Rooms\Br01_07_Deck.ini

View File

@@ -0,0 +1,16 @@
[BaseInfo]
nickname = Br01_08_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br01\Bases\Rooms\Br01_08_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br01\Bases\Rooms\Br01_08_Deck.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Br01\Bases\Rooms\Br01_08_ShipDealer.ini

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