Init 0.1 - DATA
This commit is contained in:
48
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_01_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_01_bar.ini
Normal file
@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = Scripts\Bases\Br_02_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Br_02_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic09
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Br_02_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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406
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_01_cityscape.ini
Normal file
406
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_01_cityscape.ini
Normal file
@@ -0,0 +1,406 @@
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[Room_Info]
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set_script = Scripts\Bases\Br_02_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\Bases\Br_02_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Br_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_cambridge, oneshot
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ambient = ambience_cityscape_medium
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\Bases\Br_02_cityscape_land_01.thn
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launching_script = Scripts\Bases\Br_02_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightSet]
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icolor = 110, 130, 175
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scale = 1
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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[FlashlightSet]
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icolor = 110, 130, 175
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scale = 1
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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[FlashlightSet]
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icolor = 110, 130, 175
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scale = 1
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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hardpoint = HpLightC03
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hardpoint = HpLightC04
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[FlashlightSet]
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icolor = 110, 130, 175
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scale = 1
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightD01
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hardpoint = HpLightD02
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hardpoint = HpLightD03
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hardpoint = HpLightD04
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[FlashlightSet]
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icolor = 110, 130, 175
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scale = 1
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightE01
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hardpoint = HpLightE02
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hardpoint = HpLightE03
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hardpoint = HpLightE04
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[FlashlightSet]
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icolor = 110, 130, 175
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scale = 1
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightF01
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hardpoint = HpLightF02
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hardpoint = HpLightF03
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hardpoint = HpLightF04
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[FlashlightSet]
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icolor = 110, 130, 175
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scale = 1
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightG01
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hardpoint = HpLightG02
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hardpoint = HpLightG03
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hardpoint = HpLightG04
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[FlashlightSet]
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icolor = 110, 130, 175
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scale = 1
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightH01
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hardpoint = HpLightH02
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hardpoint = HpLightH03
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hardpoint = HpLightH04
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[FlashlightSet]
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icolor = 171, 228, 136
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scale = 1.5
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blink = 2
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hardpoint = HpLightI01
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hardpoint = HpLightI02
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hardpoint = HpLightI03
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hardpoint = HpLightI04
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hardpoint = HpLightI05
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hardpoint = HpLightI06
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hardpoint = HpLightI07
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hardpoint = HpLightI08
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[FlashlightSet]
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icolor = 165, 160, 200
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scale = 2.5
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightJ
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[FlashlightSet]
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icolor = 165, 160, 200
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scale = 3
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blink = 0.5
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endpause = 1.5
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hardpoint = HpLightK
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[FlashlightSet]
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icolor = 165, 160, 200
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scale = 2.25
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blink = 0.8
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endpause = 1.5
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hardpoint = HpLightL
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[FlashlightSet]
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icolor = 165, 160, 200
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scale = 1.85
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blink = 0.4
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endpause = 1.5
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hardpoint = HpLightM
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[FlashlightSet]
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icolor = 215, 160, 70
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scale = 5.5
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blink = 6
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endpause = 1.5
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hardpoint = HpLightN
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[FlashlightSet]
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icolor = 120, 200, 160
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scale = 2
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blink = 5
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endpause = 3
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hardpoint = HpLightO
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[FlashlightSet]
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icolor = 110, 190, 150
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scale = 2
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blink = 5
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endpause = 3
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hardpoint = HpLightP
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[FlashlightSet]
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icolor = 100, 180, 140
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scale = 2
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blink = 5
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endpause = 3
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hardpoint = HpLightQ
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[FlashlightSet]
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icolor = 90, 170, 130
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scale = 2
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blink = 5
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endpause = 3
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hardpoint = HpLightR
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[FlashlightSet]
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icolor = 80, 160, 120
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scale = 2
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blink = 5
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endpause = 3
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hardpoint = HpLightS
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[FlashlightSet]
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icolor = 70, 150, 110
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scale = 2
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blink = 5
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endpause = 3
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hardpoint = HpLightT
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[FlashlightSet]
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icolor = 60, 140, 100
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scale = 2
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blink = 5
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endpause = 3
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hardpoint = HpLightU
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[FlashlightSet]
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icolor = 50, 130, 90
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scale = 2
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blink = 5
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endpause = 3
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hardpoint = HpLightV
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[FlashlightSet]
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icolor = 175, 135, 195
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scale = 3
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightW01
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hardpoint = HpLightW02
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hardpoint = HpLightW03
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hardpoint = HpLightW04
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hardpoint = HpLightW05
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hardpoint = HpLightW06
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hardpoint = HpLightW07
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[FlashlightSet]
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icolor = 70, 155, 105
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scale = 3
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blink = 0.6
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||||
endpause = 1.5
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hardpoint = HpLightW05
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hardpoint = HpLightW03
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hardpoint = HpLightW07
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hardpoint = HpLightW02
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hardpoint = HpLightW01
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hardpoint = HpLightW06
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||||
hardpoint = HpLightW04
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||||
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[FlashlightSet]
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icolor = 255, 255, 185
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||||
scale = 0.5
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||||
blink = 0.6
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||||
endpause = 3.5
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hardpoint = HpLightX01
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hardpoint = HpLightX02
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hardpoint = HpLightX03
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hardpoint = HpLightX04
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hardpoint = HpLightX05
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||||
hardpoint = HpLightX06
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||||
hardpoint = HpLightX07
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||||
hardpoint = HpLightX08
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hardpoint = HpLightX09
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||||
hardpoint = HpLightX10
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||||
hardpoint = HpLightX11
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hardpoint = HpLightX12
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hardpoint = HpLightX13
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hardpoint = HpLightX12
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hardpoint = HpLightX11
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hardpoint = HpLightX10
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hardpoint = HpLightX09
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||||
hardpoint = HpLightX08
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hardpoint = HpLightX07
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hardpoint = HpLightX06
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hardpoint = HpLightX05
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hardpoint = HpLightX04
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hardpoint = HpLightX03
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hardpoint = HpLightX02
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||||
hardpoint = HpLightX01
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||||
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[FlashlightSet]
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icolor = 110, 130, 175
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scale = 2
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blink = 2
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||||
hardpoint = HpLightX02
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hardpoint = HpLightX04
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hardpoint = HpLightX06
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||||
hardpoint = HpLightX08
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hardpoint = HpLightX10
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hardpoint = HpLightX12
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||||
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||||
[FlashlightSet]
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||||
icolor = 170, 215, 170
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scale = 1.85
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blink = 0.6
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||||
endpause = 1.5
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hardpoint = HpLightY01
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||||
hardpoint = HpLightY02
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||||
hardpoint = HpLightY03
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||||
hardpoint = HpLightY04
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||||
hardpoint = HpLightY05
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||||
hardpoint = HpLightY06
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||||
hardpoint = HpLightY07
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||||
hardpoint = HpLightY08
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||||
hardpoint = HpLightY09
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||||
hardpoint = HpLightY10
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||||
hardpoint = HpLightY11
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||||
hardpoint = HpLightY12
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||||
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[FlashlightSet]
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icolor = 125, 85, 150
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||||
scale = 3
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blink = 3
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||||
endpause = 2.75
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||||
hardpoint = HpLightZ
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||||
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[FlashlightSet]
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icolor = 70, 155, 105
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||||
scale = 1.5
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||||
blink = 1
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||||
endpause = 2.5
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||||
hardpoint = HpLightAA01
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||||
hardpoint = HpLightAA02
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||||
hardpoint = HpLightAA03
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||||
hardpoint = HpLightAA04
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||||
hardpoint = HpLightAA05
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||||
hardpoint = HpLightAA06
|
||||
hardpoint = HpLightAA07
|
||||
hardpoint = HpLightAA08
|
||||
hardpoint = HpLightAA07
|
||||
hardpoint = HpLightAA06
|
||||
hardpoint = HpLightAA05
|
||||
hardpoint = HpLightAA04
|
||||
hardpoint = HpLightAA03
|
||||
hardpoint = HpLightAA02
|
||||
hardpoint = HpLightAA01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 175, 55, 40
|
||||
scale = 1.5
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||||
blink = 1
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightAA08
|
||||
hardpoint = HpLightAA07
|
||||
hardpoint = HpLightAA06
|
||||
hardpoint = HpLightAA05
|
||||
hardpoint = HpLightAA04
|
||||
hardpoint = HpLightAA03
|
||||
hardpoint = HpLightAA02
|
||||
hardpoint = HpLightAA01
|
||||
hardpoint = HpLightAA02
|
||||
hardpoint = HpLightAA03
|
||||
hardpoint = HpLightAA04
|
||||
hardpoint = HpLightAA05
|
||||
hardpoint = HpLightAA06
|
||||
hardpoint = HpLightAA07
|
||||
hardpoint = HpLightAA08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 175, 55, 40
|
||||
scale = 2
|
||||
blink = 0.85
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightBB01
|
||||
hardpoint = HpLightBB02
|
||||
hardpoint = HpLightBB03
|
||||
hardpoint = HpLightBB04
|
||||
hardpoint = HpLightBB05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 175, 55, 40
|
||||
scale = 2
|
||||
blink = 0.85
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightCC01
|
||||
hardpoint = HpLightCC02
|
||||
hardpoint = HpLightCC03
|
||||
hardpoint = HpLightCC04
|
||||
hardpoint = HpLightCC05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 175, 55, 40
|
||||
scale = 2
|
||||
blink = 0.85
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightDD01
|
||||
hardpoint = HpLightDD02
|
||||
hardpoint = HpLightDD03
|
||||
hardpoint = HpLightDD04
|
||||
hardpoint = HpLightDD05
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 215, 160, 70
|
||||
scale = 35
|
||||
blink = 7
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightEE
|
||||
|
||||
64
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_01_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_01_equipment.ini
Normal file
@@ -0,0 +1,64 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\Br_02_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Br_02_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\Br_02_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Br_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Br_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = test_ship_dealer
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Br_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/03
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_01_trader.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_01_trader.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Br_02_Trader_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Br_02_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\Br_02_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
46
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_02_bar.ini
Normal file
46
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_02_bar.ini
Normal file
@@ -0,0 +1,46 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Br03_02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic10
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_02_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_02_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_03_bar.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_03_bar.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_04_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_04_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_br01
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\br_04_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
105
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_03_deck.ini
Normal file
105
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_03_deck.ini
Normal file
@@ -0,0 +1,105 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_04_Deck_HardPoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_04_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
46
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_04_bar.ini
Normal file
46
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_04_bar.ini
Normal file
@@ -0,0 +1,46 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Br03_04.thn
|
||||
scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_br02
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_04_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/BR03/BASES/ROOMS/br03_04_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/BR03/BASES/br03_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/BR03/BASES/br03_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Br03_01_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_01_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_01_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_01_trader.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_01_shipdealer.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/BR03/BASES/br03_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BR03/BASES/br03_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Br03_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_02_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/BR03/BASES/br03_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BR03/BASES/br03_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Br03_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_03_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/BR03/BASES/br03_04_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BR03/BASES/br03_04_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Br03_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Br03\Bases\Rooms\Br03_04_Deck.ini
|
||||
|
||||
4116
DATA/UNIVERSE/SYSTEMS/BR03/br03.ini
Normal file
4116
DATA/UNIVERSE/SYSTEMS/BR03/br03.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user