Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

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[Room_Info]
set_script = Scripts\Bases\Br_02_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_02_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic09
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Br_02_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\Br_02_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\Br_02_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Br_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_cambridge, oneshot
ambient = ambience_cityscape_medium
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Br_02_cityscape_land_01.thn
launching_script = Scripts\Bases\Br_02_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 110, 130, 175
scale = 1
blink = 0.6
endpause = 1.5
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
[FlashlightSet]
icolor = 110, 130, 175
scale = 1
blink = 0.6
endpause = 1.5
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
[FlashlightSet]
icolor = 110, 130, 175
scale = 1
blink = 0.6
endpause = 1.5
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
[FlashlightSet]
icolor = 110, 130, 175
scale = 1
blink = 0.6
endpause = 1.5
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
[FlashlightSet]
icolor = 110, 130, 175
scale = 1
blink = 0.6
endpause = 1.5
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
[FlashlightSet]
icolor = 110, 130, 175
scale = 1
blink = 0.6
endpause = 1.5
hardpoint = HpLightF01
hardpoint = HpLightF02
hardpoint = HpLightF03
hardpoint = HpLightF04
[FlashlightSet]
icolor = 110, 130, 175
scale = 1
blink = 0.6
endpause = 1.5
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
[FlashlightSet]
icolor = 110, 130, 175
scale = 1
blink = 0.6
endpause = 1.5
hardpoint = HpLightH01
hardpoint = HpLightH02
hardpoint = HpLightH03
hardpoint = HpLightH04
[FlashlightSet]
icolor = 171, 228, 136
scale = 1.5
blink = 2
hardpoint = HpLightI01
hardpoint = HpLightI02
hardpoint = HpLightI03
hardpoint = HpLightI04
hardpoint = HpLightI05
hardpoint = HpLightI06
hardpoint = HpLightI07
hardpoint = HpLightI08
[FlashlightSet]
icolor = 165, 160, 200
scale = 2.5
blink = 0.6
endpause = 1.5
hardpoint = HpLightJ
[FlashlightSet]
icolor = 165, 160, 200
scale = 3
blink = 0.5
endpause = 1.5
hardpoint = HpLightK
[FlashlightSet]
icolor = 165, 160, 200
scale = 2.25
blink = 0.8
endpause = 1.5
hardpoint = HpLightL
[FlashlightSet]
icolor = 165, 160, 200
scale = 1.85
blink = 0.4
endpause = 1.5
hardpoint = HpLightM
[FlashlightSet]
icolor = 215, 160, 70
scale = 5.5
blink = 6
endpause = 1.5
hardpoint = HpLightN
[FlashlightSet]
icolor = 120, 200, 160
scale = 2
blink = 5
endpause = 3
hardpoint = HpLightO
[FlashlightSet]
icolor = 110, 190, 150
scale = 2
blink = 5
endpause = 3
hardpoint = HpLightP
[FlashlightSet]
icolor = 100, 180, 140
scale = 2
blink = 5
endpause = 3
hardpoint = HpLightQ
[FlashlightSet]
icolor = 90, 170, 130
scale = 2
blink = 5
endpause = 3
hardpoint = HpLightR
[FlashlightSet]
icolor = 80, 160, 120
scale = 2
blink = 5
endpause = 3
hardpoint = HpLightS
[FlashlightSet]
icolor = 70, 150, 110
scale = 2
blink = 5
endpause = 3
hardpoint = HpLightT
[FlashlightSet]
icolor = 60, 140, 100
scale = 2
blink = 5
endpause = 3
hardpoint = HpLightU
[FlashlightSet]
icolor = 50, 130, 90
scale = 2
blink = 5
endpause = 3
hardpoint = HpLightV
[FlashlightSet]
icolor = 175, 135, 195
scale = 3
blink = 0.6
endpause = 1.5
hardpoint = HpLightW01
hardpoint = HpLightW02
hardpoint = HpLightW03
hardpoint = HpLightW04
hardpoint = HpLightW05
hardpoint = HpLightW06
hardpoint = HpLightW07
[FlashlightSet]
icolor = 70, 155, 105
scale = 3
blink = 0.6
endpause = 1.5
hardpoint = HpLightW05
hardpoint = HpLightW03
hardpoint = HpLightW07
hardpoint = HpLightW02
hardpoint = HpLightW01
hardpoint = HpLightW06
hardpoint = HpLightW04
[FlashlightSet]
icolor = 255, 255, 185
scale = 0.5
blink = 0.6
endpause = 3.5
hardpoint = HpLightX01
hardpoint = HpLightX02
hardpoint = HpLightX03
hardpoint = HpLightX04
hardpoint = HpLightX05
hardpoint = HpLightX06
hardpoint = HpLightX07
hardpoint = HpLightX08
hardpoint = HpLightX09
hardpoint = HpLightX10
hardpoint = HpLightX11
hardpoint = HpLightX12
hardpoint = HpLightX13
hardpoint = HpLightX12
hardpoint = HpLightX11
hardpoint = HpLightX10
hardpoint = HpLightX09
hardpoint = HpLightX08
hardpoint = HpLightX07
hardpoint = HpLightX06
hardpoint = HpLightX05
hardpoint = HpLightX04
hardpoint = HpLightX03
hardpoint = HpLightX02
hardpoint = HpLightX01
[FlashlightSet]
icolor = 110, 130, 175
scale = 2
blink = 2
hardpoint = HpLightX02
hardpoint = HpLightX04
hardpoint = HpLightX06
hardpoint = HpLightX08
hardpoint = HpLightX10
hardpoint = HpLightX12
[FlashlightSet]
icolor = 170, 215, 170
scale = 1.85
blink = 0.6
endpause = 1.5
hardpoint = HpLightY01
hardpoint = HpLightY02
hardpoint = HpLightY03
hardpoint = HpLightY04
hardpoint = HpLightY05
hardpoint = HpLightY06
hardpoint = HpLightY07
hardpoint = HpLightY08
hardpoint = HpLightY09
hardpoint = HpLightY10
hardpoint = HpLightY11
hardpoint = HpLightY12
[FlashlightSet]
icolor = 125, 85, 150
scale = 3
blink = 3
endpause = 2.75
hardpoint = HpLightZ
[FlashlightSet]
icolor = 70, 155, 105
scale = 1.5
blink = 1
endpause = 2.5
hardpoint = HpLightAA01
hardpoint = HpLightAA02
hardpoint = HpLightAA03
hardpoint = HpLightAA04
hardpoint = HpLightAA05
hardpoint = HpLightAA06
hardpoint = HpLightAA07
hardpoint = HpLightAA08
hardpoint = HpLightAA07
hardpoint = HpLightAA06
hardpoint = HpLightAA05
hardpoint = HpLightAA04
hardpoint = HpLightAA03
hardpoint = HpLightAA02
hardpoint = HpLightAA01
[FlashlightSet]
icolor = 175, 55, 40
scale = 1.5
blink = 1
endpause = 2.5
hardpoint = HpLightAA08
hardpoint = HpLightAA07
hardpoint = HpLightAA06
hardpoint = HpLightAA05
hardpoint = HpLightAA04
hardpoint = HpLightAA03
hardpoint = HpLightAA02
hardpoint = HpLightAA01
hardpoint = HpLightAA02
hardpoint = HpLightAA03
hardpoint = HpLightAA04
hardpoint = HpLightAA05
hardpoint = HpLightAA06
hardpoint = HpLightAA07
hardpoint = HpLightAA08
[FlashlightSet]
icolor = 175, 55, 40
scale = 2
blink = 0.85
endpause = 1.5
hardpoint = HpLightBB01
hardpoint = HpLightBB02
hardpoint = HpLightBB03
hardpoint = HpLightBB04
hardpoint = HpLightBB05
[FlashlightSet]
icolor = 175, 55, 40
scale = 2
blink = 0.85
endpause = 1.5
hardpoint = HpLightCC01
hardpoint = HpLightCC02
hardpoint = HpLightCC03
hardpoint = HpLightCC04
hardpoint = HpLightCC05
[FlashlightSet]
icolor = 175, 55, 40
scale = 2
blink = 0.85
endpause = 1.5
hardpoint = HpLightDD01
hardpoint = HpLightDD02
hardpoint = HpLightDD03
hardpoint = HpLightDD04
hardpoint = HpLightDD05
[FlashlightSet]
icolor = 215, 160, 70
scale = 35
blink = 7
endpause = 2.5
hardpoint = HpLightEE

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[Room_Info]
set_script = scripts\bases\Br_02_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_02_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Br_02_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Br_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = test_ship_dealer
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Br_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Br_02_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_02_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\Br_02_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Br03_02.thn
scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
[Room_Sound]
music = music_bar_generic10
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = Scripts\Bases\br_04_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_04_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_br01
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\br_04_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\br_04_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\br_04_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

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[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Br03_04.thn
scene = ambient, scripts\bases\Ambi_Nebula_Puffs_Norm.thn
[Room_Sound]
music = music_bar_br02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,24 @@
[BaseInfo]
nickname = Br03_01_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\Br03\Bases\Rooms\Br03_01_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\Br03\Bases\Rooms\Br03_01_cityscape.ini
[Room]
nickname = Equipment
file = Universe\Systems\Br03\Bases\Rooms\Br03_01_equipment.ini
[Room]
nickname = Trader
file = Universe\Systems\Br03\Bases\Rooms\Br03_01_trader.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Br03\Bases\Rooms\Br03_01_shipdealer.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br03_02_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br03\Bases\Rooms\Br03_02_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br03\Bases\Rooms\Br03_02_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br03_03_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br03\Bases\Rooms\Br03_03_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br03\Bases\Rooms\Br03_03_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br03_04_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br03\Bases\Rooms\Br03_04_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br03\Bases\Rooms\Br03_04_Deck.ini

File diff suppressed because it is too large Load Diff