Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

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[Room_Info]
set_script = Scripts\Bases\Br_03_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_03_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_br03
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Br_03_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\Br_03_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\Br_03_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Br_03_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_leeds, oneshot
ambient = ambience_cityscape_medium
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\Br_03_cityscape_land_01.thn
launching_script = Scripts\Bases\Br_03_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 61, 255, 196
scale = 0.75
blink = 1
endpause = 2
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
[FlashlightSet]
icolor = 61, 255, 196
scale = 0.75
blink = 1
endpause = 1.9
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
[FlashlightSet]
icolor = 61, 255, 196
scale = 0.75
blink = 1
endpause = 1.8
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
[FlashlightSet]
icolor = 61, 255, 196
scale = 0.75
blink = 1
endpause = 1.7
hardpoint = HpLightD01
hardpoint = HpLightD02
hardpoint = HpLightD03
hardpoint = HpLightD04
[FlashlightSet]
icolor = 61, 255, 196
scale = 0.75
blink = 1
endpause = 1.6
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
[FlashlightSet]
icolor = 61, 255, 196
scale = 0.75
blink = 1
endpause = 1.5
hardpoint = HpLightF01
hardpoint = HpLightF02
hardpoint = HpLightF03
hardpoint = HpLightF04
[FlashlightSet]
icolor = 61, 255, 196
scale = 0.75
blink = 1
endpause = 1.4
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
[FlashlightSet]
icolor = 61, 255, 196
scale = 0.75
blink = 1
endpause = 1.3
hardpoint = HpLightH01
hardpoint = HpLightH02
hardpoint = HpLightH03
hardpoint = HpLightH04
[FlashlightSet]
icolor = 83, 168, 113
scale = 4
blink = 1.5
endpause = 2.5
hardpoint = HpLightI
[FlashlightSet]
icolor = 255, 255, 183
scale = 4
blink = 0.6
endpause = 3
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
[FlashlightSet]
icolor = 255, 255, 160
scale = 1
blink = 5
endpause = 3.5
hardpoint = HpLightK01
hardpoint = HpLightK02
hardpoint = HpLightK03
hardpoint = HpLightK04
hardpoint = HpLightK05
hardpoint = HpLightK06
hardpoint = HpLightK07
hardpoint = HpLightK08
hardpoint = HpLightK09
hardpoint = HpLightK10
hardpoint = HpLightK11
hardpoint = HpLightK12
hardpoint = HpLightK13
hardpoint = HpLightK14
hardpoint = HpLightK15
hardpoint = HpLightK16
hardpoint = HpLightK17
hardpoint = HpLightK18
[FlashlightSet]
icolor = 35, 50, 37
scale = 1
blink = 2
endpause = 2
hardpoint = HpLightL01
hardpoint = HpLightL02
[FlashlightSet]
icolor = 70, 103, 75
scale = 2
blink = 2
endpause = 2
hardpoint = HpLightM01
hardpoint = HpLightM02
[FlashlightSet]
icolor = 138, 206, 155
scale = 3
blink = 2
endpause = 2
hardpoint = HpLightN01
hardpoint = HpLightN02
[FlashlightSet]
icolor = 208, 255, 185
scale = 2.75
blink = 0.6
endpause = 3
hardpoint = HpLightO01
hardpoint = HpLightO02
hardpoint = HpLightO03
hardpoint = HpLightO04
hardpoint = HpLightO05
hardpoint = HpLightO06
hardpoint = HpLightO07
hardpoint = HpLightO08
hardpoint = HpLightO09
[FlashlightSet]
icolor = 160, 203, 228
scale = 4
blink = 1
endpause = 4
hardpoint = HpLightP
[FlashlightSet]
icolor = 160, 203, 228
scale = 4
blink = 1.5
endpause = 3
hardpoint = HpLightR
[FlashlightSet]
icolor = 160, 203, 228
scale = 4
blink = 2
endpause = 2
hardpoint = HpLightS
[FlashlightSet]
icolor = 217, 255, 203
scale = 4
blink = 2.5
endpause = 1
hardpoint = HpLightT
[FlashlightSet]
icolor = 224, 165, 255
scale = 10
blink = 2
endpause = 1
hardpoint = HpLightU
[FlashlightSet]
icolor = 224, 165, 255
scale = 10
blink = 3
endpause = 1.1
hardpoint = HpLightV
[FlashlightSet]
icolor = 224, 165, 255
scale = 10
blink = 4
endpause = 1.2
hardpoint = HpLightW
[FlashlightSet]
icolor = 224, 165, 255
scale = 10
blink = 5
endpause = 1.5
hardpoint = HpLightX
[FlashlightSet]
icolor = 216, 161, 255
scale = 4
blink = 1.5
endpause = 5
hardpoint = HpLightY01
hardpoint = HpLightY02
hardpoint = HpLightY03
hardpoint = HpLightY04
hardpoint = HpLightY05
hardpoint = HpLightY06
hardpoint = HpLightY07
hardpoint = HpLightY08
hardpoint = HpLightY09
hardpoint = HpLightY10
hardpoint = HpLightY11
hardpoint = HpLightY12
hardpoint = HpLightY13
hardpoint = HpLightY14
hardpoint = HpLightY15
hardpoint = HpLightY16
hardpoint = HpLightY17
hardpoint = HpLightY18
[FlashlightSet]
icolor = 90, 92, 146
scale = 3.5
blink = 1.5
endpause = 5
hardpoint = HpLightY18
hardpoint = HpLightY17
hardpoint = HpLightY16
hardpoint = HpLightY15
hardpoint = HpLightY14
hardpoint = HpLightY13
hardpoint = HpLightY12
hardpoint = HpLightY11
hardpoint = HpLightY10
hardpoint = HpLightY09
hardpoint = HpLightY08
hardpoint = HpLightY07
hardpoint = HpLightY06
hardpoint = HpLightY05
hardpoint = HpLightY04
hardpoint = HpLightY03
hardpoint = HpLightY02
hardpoint = HpLightY01
[FlashlightSet]
icolor = 233, 173, 80
scale = 3
blink = 0.6
endpause = 2.5
hardpoint = HpLightZ01
hardpoint = HpLightZ02
hardpoint = HpLightZ03
hardpoint = HpLightZ04
hardpoint = HpLightZ05
hardpoint = HpLightZ06
hardpoint = HpLightZ07
hardpoint = HpLightZ08
hardpoint = HpLightZ09
hardpoint = HpLightZ10
hardpoint = HpLightZ11
hardpoint = HpLightZ12
hardpoint = HpLightZ13
hardpoint = HpLightZ14
hardpoint = HpLightZ15
hardpoint = HpLightZ16
hardpoint = HpLightZ17
hardpoint = HpLightZ18
hardpoint = HpLightZ19
hardpoint = HpLightZ20
[FlashlightSet]
icolor = 90, 145, 190
scale = 1.5
blink = 2.5
endpause = 2.5
hardpoint = HpLightZ01
hardpoint = HpLightZ01
hardpoint = HpLightZ03
hardpoint = HpLightZ03
hardpoint = HpLightZ05
hardpoint = HpLightZ05
hardpoint = HpLightZ07
hardpoint = HpLightZ07
hardpoint = HpLightZ09
hardpoint = HpLightZ09
hardpoint = HpLightZ11
hardpoint = HpLightZ11
hardpoint = HpLightZ13
hardpoint = HpLightZ13
hardpoint = HpLightZ15
hardpoint = HpLightZ15
hardpoint = HpLightZ17
hardpoint = HpLightZ17
hardpoint = HpLightZ19
hardpoint = HpLightZ19
[FlashlightSet]
icolor = 130, 185, 100
scale = 5
blink = 6
endpause = 7
hardpoint = HpLightAA01
hardpoint = HpLightAA02
hardpoint = HpLightAA03
hardpoint = HpLightAA04
hardpoint = HpLightAA05
hardpoint = HpLightAA06
hardpoint = HpLightAA07
hardpoint = HpLightAA08
hardpoint = HpLightAA09
hardpoint = HpLightAA10
[FlashlightSet]
icolor = 75, 200, 155
scale = 3.5
blink = 2.5
endpause = 2.5
hardpoint = HpLightBB
[FlashlightSet]
icolor = 85, 165, 105
scale = 2.5
blink = 2.5
endpause = 2.5
hardpoint = HpLightCC01
hardpoint = HpLightCC02
hardpoint = HpLightCC03
hardpoint = HpLightCC04
hardpoint = HpLightCC05
hardpoint = HpLightCC06
hardpoint = HpLightCC07
hardpoint = HpLightCC08
hardpoint = HpLightCC09
hardpoint = HpLightCC10
hardpoint = HpLightCC11
[FlashlightSet]
icolor = 130, 185, 145
scale = 1.5
blink = 2.5
endpause = 2.5
hardpoint = HpLightDD01
hardpoint = HpLightDD02
hardpoint = HpLightDD03
hardpoint = HpLightDD04
hardpoint = HpLightDD05
hardpoint = HpLightDD06

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[Room_Info]
set_script = scripts\bases\Br_03_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_03_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Br_03_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Br_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = test_ship_dealer
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Br_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\Br_03_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_03_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\Br_03_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

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[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Br04_02.thn
[Room_Sound]
music = music_bar_br03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

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[Room_Info]
set_script = Scripts\Bases\br_04_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_04_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_br05
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\br_04_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\br_04_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\br_04_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

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[Room_Info]
set_script = scripts\bases\br_08_Bar_hardpoint_L6.thn
scene = ambient, scripts\bases\br_08_bar_ambi_Br04_04.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic01
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,47 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Br04_05.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,45 @@
[Room_Info]
set_script = scripts\bases\br_08_Bar_hardpoint_L6.thn
scene = ambient, scripts\bases\br_08_bar_ambi_Br04_06.thn
[Room_Sound]
music = music_bar_generic03
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\br_08_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,79 @@
[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,24 @@
[BaseInfo]
nickname = Br04_01_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\Br04\Bases\Rooms\Br04_01_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\Br04\Bases\Rooms\Br04_01_cityscape.ini
[Room]
nickname = Equipment
file = Universe\Systems\Br04\Bases\Rooms\Br04_01_equipment.ini
[Room]
nickname = Trader
file = Universe\Systems\Br04\Bases\Rooms\Br04_01_trader.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\Br04\Bases\Rooms\Br04_01_shipdealer.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br04_02_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br04\Bases\Rooms\Br04_02_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br04\Bases\Rooms\Br04_02_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br04_03_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br04\Bases\Rooms\Br04_03_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br04\Bases\Rooms\Br04_03_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br04_04_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br04\Bases\Rooms\Br04_04_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br04\Bases\Rooms\Br04_04_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br04_05_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br04\Bases\Rooms\Br04_05_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br04\Bases\Rooms\Br04_05_Deck.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = Br04_06_Base
start_room = Deck
[Room]
nickname = Bar
file = Universe\Systems\Br04\Bases\Rooms\Br04_06_Bar.ini
[Room]
nickname = Deck
file = Universe\Systems\Br04\Bases\Rooms\Br04_06_Deck.ini

File diff suppressed because it is too large Load Diff