Init 0.1 - DATA
This commit is contained in:
48
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_01_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_01_bar.ini
Normal file
@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = Scripts\Bases\Br_03_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Br_03_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_br03
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ambient = ambience_bar_ground_larger
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Br_03_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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414
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_01_cityscape.ini
Normal file
414
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_01_cityscape.ini
Normal file
@@ -0,0 +1,414 @@
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[Room_Info]
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set_script = Scripts\Bases\Br_03_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\Bases\Br_03_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Br_03_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_leeds, oneshot
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ambient = ambience_cityscape_medium
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\Bases\Br_03_cityscape_land_01.thn
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launching_script = Scripts\Bases\Br_03_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightSet]
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icolor = 61, 255, 196
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scale = 0.75
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blink = 1
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endpause = 2
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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[FlashlightSet]
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icolor = 61, 255, 196
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scale = 0.75
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blink = 1
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endpause = 1.9
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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[FlashlightSet]
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icolor = 61, 255, 196
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scale = 0.75
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blink = 1
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endpause = 1.8
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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hardpoint = HpLightC03
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hardpoint = HpLightC04
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[FlashlightSet]
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icolor = 61, 255, 196
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scale = 0.75
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blink = 1
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endpause = 1.7
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hardpoint = HpLightD01
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hardpoint = HpLightD02
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hardpoint = HpLightD03
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hardpoint = HpLightD04
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[FlashlightSet]
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icolor = 61, 255, 196
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scale = 0.75
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blink = 1
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endpause = 1.6
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hardpoint = HpLightE01
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hardpoint = HpLightE02
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hardpoint = HpLightE03
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hardpoint = HpLightE04
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[FlashlightSet]
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icolor = 61, 255, 196
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scale = 0.75
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blink = 1
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endpause = 1.5
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hardpoint = HpLightF01
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hardpoint = HpLightF02
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hardpoint = HpLightF03
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hardpoint = HpLightF04
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[FlashlightSet]
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icolor = 61, 255, 196
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scale = 0.75
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blink = 1
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endpause = 1.4
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hardpoint = HpLightG01
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hardpoint = HpLightG02
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hardpoint = HpLightG03
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hardpoint = HpLightG04
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[FlashlightSet]
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icolor = 61, 255, 196
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scale = 0.75
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blink = 1
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endpause = 1.3
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hardpoint = HpLightH01
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hardpoint = HpLightH02
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hardpoint = HpLightH03
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hardpoint = HpLightH04
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[FlashlightSet]
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icolor = 83, 168, 113
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scale = 4
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blink = 1.5
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endpause = 2.5
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hardpoint = HpLightI
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[FlashlightSet]
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icolor = 255, 255, 183
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scale = 4
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blink = 0.6
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endpause = 3
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hardpoint = HpLightJ01
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hardpoint = HpLightJ02
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hardpoint = HpLightJ03
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[FlashlightSet]
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icolor = 255, 255, 160
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scale = 1
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blink = 5
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endpause = 3.5
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hardpoint = HpLightK01
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hardpoint = HpLightK02
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hardpoint = HpLightK03
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hardpoint = HpLightK04
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hardpoint = HpLightK05
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hardpoint = HpLightK06
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hardpoint = HpLightK07
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hardpoint = HpLightK08
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hardpoint = HpLightK09
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hardpoint = HpLightK10
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hardpoint = HpLightK11
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hardpoint = HpLightK12
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hardpoint = HpLightK13
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hardpoint = HpLightK14
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hardpoint = HpLightK15
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hardpoint = HpLightK16
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hardpoint = HpLightK17
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hardpoint = HpLightK18
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[FlashlightSet]
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icolor = 35, 50, 37
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scale = 1
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blink = 2
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endpause = 2
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hardpoint = HpLightL01
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hardpoint = HpLightL02
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[FlashlightSet]
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icolor = 70, 103, 75
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scale = 2
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blink = 2
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endpause = 2
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hardpoint = HpLightM01
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hardpoint = HpLightM02
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[FlashlightSet]
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icolor = 138, 206, 155
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scale = 3
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blink = 2
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endpause = 2
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hardpoint = HpLightN01
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hardpoint = HpLightN02
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[FlashlightSet]
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icolor = 208, 255, 185
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scale = 2.75
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blink = 0.6
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endpause = 3
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hardpoint = HpLightO01
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hardpoint = HpLightO02
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hardpoint = HpLightO03
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hardpoint = HpLightO04
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hardpoint = HpLightO05
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hardpoint = HpLightO06
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hardpoint = HpLightO07
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hardpoint = HpLightO08
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hardpoint = HpLightO09
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[FlashlightSet]
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icolor = 160, 203, 228
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scale = 4
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blink = 1
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endpause = 4
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hardpoint = HpLightP
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[FlashlightSet]
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icolor = 160, 203, 228
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scale = 4
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blink = 1.5
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endpause = 3
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hardpoint = HpLightR
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[FlashlightSet]
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icolor = 160, 203, 228
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scale = 4
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blink = 2
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endpause = 2
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hardpoint = HpLightS
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[FlashlightSet]
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icolor = 217, 255, 203
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scale = 4
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blink = 2.5
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endpause = 1
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hardpoint = HpLightT
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[FlashlightSet]
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icolor = 224, 165, 255
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scale = 10
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blink = 2
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endpause = 1
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hardpoint = HpLightU
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[FlashlightSet]
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icolor = 224, 165, 255
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scale = 10
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blink = 3
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endpause = 1.1
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hardpoint = HpLightV
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[FlashlightSet]
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icolor = 224, 165, 255
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scale = 10
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blink = 4
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endpause = 1.2
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hardpoint = HpLightW
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[FlashlightSet]
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icolor = 224, 165, 255
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scale = 10
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blink = 5
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endpause = 1.5
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hardpoint = HpLightX
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[FlashlightSet]
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icolor = 216, 161, 255
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scale = 4
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blink = 1.5
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endpause = 5
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hardpoint = HpLightY01
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hardpoint = HpLightY02
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hardpoint = HpLightY03
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hardpoint = HpLightY04
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hardpoint = HpLightY05
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hardpoint = HpLightY06
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hardpoint = HpLightY07
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hardpoint = HpLightY08
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hardpoint = HpLightY09
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hardpoint = HpLightY10
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hardpoint = HpLightY11
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hardpoint = HpLightY12
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hardpoint = HpLightY13
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hardpoint = HpLightY14
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hardpoint = HpLightY15
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hardpoint = HpLightY16
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hardpoint = HpLightY17
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hardpoint = HpLightY18
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[FlashlightSet]
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icolor = 90, 92, 146
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scale = 3.5
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blink = 1.5
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endpause = 5
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hardpoint = HpLightY18
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hardpoint = HpLightY17
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hardpoint = HpLightY16
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hardpoint = HpLightY15
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hardpoint = HpLightY14
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hardpoint = HpLightY13
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hardpoint = HpLightY12
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hardpoint = HpLightY11
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hardpoint = HpLightY10
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hardpoint = HpLightY09
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hardpoint = HpLightY08
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hardpoint = HpLightY07
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hardpoint = HpLightY06
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hardpoint = HpLightY05
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hardpoint = HpLightY04
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hardpoint = HpLightY03
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hardpoint = HpLightY02
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hardpoint = HpLightY01
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[FlashlightSet]
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icolor = 233, 173, 80
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scale = 3
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightZ01
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hardpoint = HpLightZ02
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hardpoint = HpLightZ03
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hardpoint = HpLightZ04
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hardpoint = HpLightZ05
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hardpoint = HpLightZ06
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hardpoint = HpLightZ07
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hardpoint = HpLightZ08
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hardpoint = HpLightZ09
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hardpoint = HpLightZ10
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hardpoint = HpLightZ11
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hardpoint = HpLightZ12
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hardpoint = HpLightZ13
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hardpoint = HpLightZ14
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hardpoint = HpLightZ15
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hardpoint = HpLightZ16
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hardpoint = HpLightZ17
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hardpoint = HpLightZ18
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hardpoint = HpLightZ19
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hardpoint = HpLightZ20
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||||
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[FlashlightSet]
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icolor = 90, 145, 190
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scale = 1.5
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||||
blink = 2.5
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||||
endpause = 2.5
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||||
hardpoint = HpLightZ01
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||||
hardpoint = HpLightZ01
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hardpoint = HpLightZ03
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||||
hardpoint = HpLightZ03
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hardpoint = HpLightZ05
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hardpoint = HpLightZ05
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hardpoint = HpLightZ07
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hardpoint = HpLightZ07
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||||
hardpoint = HpLightZ09
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||||
hardpoint = HpLightZ09
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||||
hardpoint = HpLightZ11
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||||
hardpoint = HpLightZ11
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||||
hardpoint = HpLightZ13
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hardpoint = HpLightZ13
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hardpoint = HpLightZ15
|
||||
hardpoint = HpLightZ15
|
||||
hardpoint = HpLightZ17
|
||||
hardpoint = HpLightZ17
|
||||
hardpoint = HpLightZ19
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||||
hardpoint = HpLightZ19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 130, 185, 100
|
||||
scale = 5
|
||||
blink = 6
|
||||
endpause = 7
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||||
hardpoint = HpLightAA01
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||||
hardpoint = HpLightAA02
|
||||
hardpoint = HpLightAA03
|
||||
hardpoint = HpLightAA04
|
||||
hardpoint = HpLightAA05
|
||||
hardpoint = HpLightAA06
|
||||
hardpoint = HpLightAA07
|
||||
hardpoint = HpLightAA08
|
||||
hardpoint = HpLightAA09
|
||||
hardpoint = HpLightAA10
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 75, 200, 155
|
||||
scale = 3.5
|
||||
blink = 2.5
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightBB
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 85, 165, 105
|
||||
scale = 2.5
|
||||
blink = 2.5
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightCC01
|
||||
hardpoint = HpLightCC02
|
||||
hardpoint = HpLightCC03
|
||||
hardpoint = HpLightCC04
|
||||
hardpoint = HpLightCC05
|
||||
hardpoint = HpLightCC06
|
||||
hardpoint = HpLightCC07
|
||||
hardpoint = HpLightCC08
|
||||
hardpoint = HpLightCC09
|
||||
hardpoint = HpLightCC10
|
||||
hardpoint = HpLightCC11
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 130, 185, 145
|
||||
scale = 1.5
|
||||
blink = 2.5
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightDD01
|
||||
hardpoint = HpLightDD02
|
||||
hardpoint = HpLightDD03
|
||||
hardpoint = HpLightDD04
|
||||
hardpoint = HpLightDD05
|
||||
hardpoint = HpLightDD06
|
||||
|
||||
64
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_01_equipment.ini
Normal file
64
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_01_equipment.ini
Normal file
@@ -0,0 +1,64 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\Br_03_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Br_03_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\Br_03_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Br_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Br_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = test_ship_dealer
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Br_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/03
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_01_trader.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_01_trader.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Br_03_Trader_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Br_03_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\Br_03_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_02_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_02_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Br04_02.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_br03
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_02_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_02_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
51
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_03_bar.ini
Normal file
51
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_03_bar.ini
Normal file
@@ -0,0 +1,51 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_04_Bar_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_04_Bar_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_br05
|
||||
ambient = ambience_bar_space
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\Bases\br_04_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
105
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_03_deck.ini
Normal file
105
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_03_deck.ini
Normal file
@@ -0,0 +1,105 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_04_Deck_HardPoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_04_Deck_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = ShipDealer
|
||||
|
||||
46
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_04_bar.ini
Normal file
46
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_04_bar.ini
Normal file
@@ -0,0 +1,46 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\br_08_Bar_hardpoint_L6.thn
|
||||
scene = ambient, scripts\bases\br_08_bar_ambi_Br04_04.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic01
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_04_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_04_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
47
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_05_bar.ini
Normal file
47
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_05_bar.ini
Normal file
@@ -0,0 +1,47 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||
scene = ambient, scripts\bases\cv_01_bar_ambi_Br04_05.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic02
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\cv_01_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_05_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_05_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
45
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_06_bar.ini
Normal file
45
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_06_bar.ini
Normal file
@@ -0,0 +1,45 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\br_08_Bar_hardpoint_L6.thn
|
||||
scene = ambient, scripts\bases\br_08_bar_ambi_Br04_06.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic03
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\br_08_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_06_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/BR04/BASES/ROOMS/br04_06_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
24
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_01_base.ini
Normal file
24
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_01_base.ini
Normal file
@@ -0,0 +1,24 @@
|
||||
[BaseInfo]
|
||||
nickname = Br04_01_Base
|
||||
start_room = Cityscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_01_bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Cityscape
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_01_cityscape.ini
|
||||
|
||||
[Room]
|
||||
nickname = Equipment
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_01_equipment.ini
|
||||
|
||||
[Room]
|
||||
nickname = Trader
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_01_trader.ini
|
||||
|
||||
[Room]
|
||||
nickname = ShipDealer
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_01_shipdealer.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Br04_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_02_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_03_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_03_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Br04_03_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_03_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_03_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_04_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_04_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Br04_04_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_04_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_04_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_05_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_05_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Br04_05_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_05_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_05_Deck.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_06_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BR04/BASES/br04_06_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Br04_06_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_06_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Br04\Bases\Rooms\Br04_06_Deck.ini
|
||||
|
||||
4891
DATA/UNIVERSE/SYSTEMS/BR04/br04.ini
Normal file
4891
DATA/UNIVERSE/SYSTEMS/BR04/br04.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user