Init 0.1 - DATA
This commit is contained in:
299
DATA/UNIVERSE/SYSTEMS/BW06/BASES/ROOMS/bw06_01_bar.ini
Normal file
299
DATA/UNIVERSE/SYSTEMS/BW06/BASES/ROOMS/bw06_01_bar.ini
Normal file
@@ -0,0 +1,299 @@
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[Room_Info]
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set_script = Scripts\Bases\Pl_10_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_10_bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic05
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Pl_10_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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[FlashlightSet]
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icolor = 255, 62, 62
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scale = 2
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gap = 0
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blink = 1
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endpause = 2
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hardpoint = HPLightE03
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hardpoint = HPLightE04
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hardpoint = HPLightE05
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hardpoint = HPLightE06
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hardpoint = HPLightE07
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hardpoint = HPLightE08
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hardpoint = HPLightE09
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hardpoint = HPLightE10
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hardpoint = HPLightE11
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hardpoint = HPLightE12
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hardpoint = HPLightE13
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hardpoint = HPLightE15
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hardpoint = HPLightE18
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hardpoint = HPLightE19
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[FlashlightSet]
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icolor = 220, 240, 240
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scale = 1
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blink = 100e12
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endpause = 0
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hardpoint = HPLightK01
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hardpoint = HPLightK02
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hardpoint = HPLightK03
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hardpoint = HPLightK04
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hardpoint = HPLightK05
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hardpoint = HPLightK06
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hardpoint = HPLightK07
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hardpoint = HPLightK08
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[FlashlightSet]
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icolor = 220, 240, 240
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scale = 1
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blink = 100e12
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endpause = 0
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hardpoint = HPLightK09
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hardpoint = HPLightK10
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hardpoint = HPLightK11
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hardpoint = HPLightK12
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hardpoint = HPLightK13
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hardpoint = HPLightK14
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hardpoint = HPLightK15
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hardpoint = HPLightK16
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[FlashlightSet]
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icolor = 240, 220, 60
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scale = 1
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gap = 0
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blink = 0.5
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endpause = 1
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hardpoint = HPLightL01
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hardpoint = HPLightL02
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hardpoint = HPLightL03
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hardpoint = HPLightL04
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hardpoint = HPLightL05
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hardpoint = HPLightL06
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hardpoint = HPLightL07
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hardpoint = HPLightL08
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hardpoint = HPLightL09
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[FlashlightSet]
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icolor = 235, 155, 80
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scale = 1
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blink = 100e12
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endpause = 1
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hardpoint = HPLightN01
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hardpoint = HPLightN02
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hardpoint = HPLightN03
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hardpoint = HPLightN04
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hardpoint = HPLightN05
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hardpoint = HPLightN06
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[FlashlightSet]
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icolor = 220, 225, 67
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scale = 1.5
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blink = 10e12
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endpause = 1
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hardpoint = HPLightO01
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hardpoint = HPLightO02
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hardpoint = HPLightO03
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hardpoint = HPLightO04
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hardpoint = HPLightO05
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hardpoint = HPLightO06
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hardpoint = HPLightO07
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hardpoint = HPLightO08
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[FlashlightSet]
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icolor = 235, 155, 80
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scale = 2
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blink = 10e12
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endpause = 0
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hardpoint = HPLightP01
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hardpoint = HPLightP02
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hardpoint = HPLightP03
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hardpoint = HPLightP04
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hardpoint = HPLightP05
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hardpoint = HPLightP06
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hardpoint = HPLightP07
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hardpoint = HPLightP08
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hardpoint = HPLightP09
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hardpoint = HPLightP10
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hardpoint = HPLightP11
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hardpoint = HPLightP12
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[FlashlightSet]
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icolor = 235, 125, 35
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scale = 1.5
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gap = 0.25
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blink = 0.2
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endpause = 2
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hardpoint = HPLightQ01
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hardpoint = HPLightQ02
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hardpoint = HPLightQ03
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hardpoint = HPLightQ04
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[FlashlightSet]
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icolor = 235, 125, 35
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scale = 1.5
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gap = 0.25
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blink = 0.2
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endpause = 2
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hardpoint = HPLightQ05
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hardpoint = HPLightQ06
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hardpoint = HPLightQ07
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hardpoint = HPLightQ08
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[FlashlightSet]
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icolor = 235, 125, 35
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scale = 1.5
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gap = 0.25
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blink = 0.2
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endpause = 2
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hardpoint = HPLightQ09
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hardpoint = HPLightQ10
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hardpoint = HPLightQ11
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hardpoint = HPLightQ12
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[FlashlightSet]
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icolor = 235, 125, 35
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scale = 1.5
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gap = 0.25
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blink = 0.2
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endpause = 2
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hardpoint = HPLightQ13
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hardpoint = HPLightQ14
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hardpoint = HPLightQ15
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hardpoint = HPLightQ16
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[FlashlightSet]
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icolor = 240, 60, 60
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scale = 1.5
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gap = 0.25
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blink = 0.2
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endpause = 2
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numlights = 2
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hardpoint = HPLightR01
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hardpoint = HPLightR02
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hardpoint = HPLightR03
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hardpoint = HPLightR04
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hardpoint = HPLightR05
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hardpoint = HPLightR06
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[FlashlightSet]
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icolor = 240, 60, 60
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scale = 1.5
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gap = 0.25
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blink = 0.2
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endpause = 2
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numlights = 2
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hardpoint = HPLightR07
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hardpoint = HPLightR08
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hardpoint = HPLightR09
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hardpoint = HPLightR10
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hardpoint = HPLightR11
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hardpoint = HPLightR12
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[FlashlightSet]
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icolor = 240, 60, 60
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scale = 1.5
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gap = 0.25
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blink = 0.2
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endpause = 2
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numlights = 2
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hardpoint = HPLightR13
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hardpoint = HPLightR14
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hardpoint = HPLightR15
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hardpoint = HPLightR16
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hardpoint = HPLightR17
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hardpoint = HPLightR18
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[FlashlightSet]
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icolor = 240, 60, 60
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scale = 1.5
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gap = 0.25
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blink = 0.2
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endpause = 2
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numlights = 2
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hardpoint = HPLightR19
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hardpoint = HPLightR20
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hardpoint = HPLightR21
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hardpoint = HPLightR22
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hardpoint = HPLightR23
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hardpoint = HPLightR24
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[FlashlightSet]
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icolor = 220, 240, 240
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scale = 1
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gap = 0
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blink = 100e12
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endpause = 0
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hardpoint = HPLightS01
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hardpoint = HPLightS02
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hardpoint = HPLightS05
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hardpoint = HPLightS06
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hardpoint = HPLightS07
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hardpoint = HPLightS08
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hardpoint = HPLightS09
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hardpoint = HPLightS10
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hardpoint = HPLightS11
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hardpoint = HPLightS12
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hardpoint = HPLightS13
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hardpoint = HPLightS14
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hardpoint = HPLightS15
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hardpoint = HPLightS16
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hardpoint = HPLightS17
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hardpoint = HPLightS18
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hardpoint = HPLightS19
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hardpoint = HPLightS20
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hardpoint = HPLightS21
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hardpoint = HPLightS22
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hardpoint = HPLightS25
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hardpoint = HPLightS26
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hardpoint = HPLightS27
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hardpoint = HPLightS28
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hardpoint = HPLightS29
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hardpoint = HPLightS30
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hardpoint = HPLightS31
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hardpoint = HPLightS32
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hardpoint = HPLightS37
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hardpoint = HPLightS38
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hardpoint = HPLightS39
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hardpoint = HPLightS40
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360
DATA/UNIVERSE/SYSTEMS/BW06/BASES/ROOMS/bw06_01_planetscape.ini
Normal file
360
DATA/UNIVERSE/SYSTEMS/BW06/BASES/ROOMS/bw06_01_planetscape.ini
Normal file
@@ -0,0 +1,360 @@
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[Room_Info]
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set_script = Scripts\Bases\Pl_10_pad_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_10_pad_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Pl_10_pad_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_kurile, oneshot
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ambient = ambience_planetscape_rocky
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = scripts\bases\Pl_10_pad_land_01.thn
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launching_script = scripts\bases\Pl_10_pad_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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||||
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||||
[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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||||
behavior = Repair
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||||
virtual_room = ShipDealer
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||||
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||||
[FlashlightSet]
|
||||
icolor = 255, 62, 62
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||||
scale = 2
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||||
gap = 0
|
||||
blink = 1
|
||||
endpause = 2
|
||||
hardpoint = HPLightE03
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||||
hardpoint = HPLightE04
|
||||
hardpoint = HPLightE05
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||||
hardpoint = HPLightE06
|
||||
hardpoint = HPLightE07
|
||||
hardpoint = HPLightE08
|
||||
hardpoint = HPLightE09
|
||||
hardpoint = HPLightE10
|
||||
hardpoint = HPLightE11
|
||||
hardpoint = HPLightE12
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||||
hardpoint = HPLightE13
|
||||
hardpoint = HPLightE15
|
||||
hardpoint = HPLightE18
|
||||
hardpoint = HPLightE19
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 240, 240
|
||||
scale = 1
|
||||
blink = 100e12
|
||||
endpause = 0
|
||||
hardpoint = HPLightK01
|
||||
hardpoint = HPLightK02
|
||||
hardpoint = HPLightK03
|
||||
hardpoint = HPLightK04
|
||||
hardpoint = HPLightK05
|
||||
hardpoint = HPLightK06
|
||||
hardpoint = HPLightK07
|
||||
hardpoint = HPLightK08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 240, 240
|
||||
scale = 1
|
||||
blink = 100e12
|
||||
endpause = 0
|
||||
hardpoint = HPLightK09
|
||||
hardpoint = HPLightK10
|
||||
hardpoint = HPLightK11
|
||||
hardpoint = HPLightK12
|
||||
hardpoint = HPLightK13
|
||||
hardpoint = HPLightK14
|
||||
hardpoint = HPLightK15
|
||||
hardpoint = HPLightK16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 220, 60
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 0.5
|
||||
endpause = 1
|
||||
hardpoint = HPLightL01
|
||||
hardpoint = HPLightL02
|
||||
hardpoint = HPLightL03
|
||||
hardpoint = HPLightL04
|
||||
hardpoint = HPLightL05
|
||||
hardpoint = HPLightL06
|
||||
hardpoint = HPLightL07
|
||||
hardpoint = HPLightL08
|
||||
hardpoint = HPLightL09
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 155, 80
|
||||
scale = 1
|
||||
blink = 100e12
|
||||
endpause = 1
|
||||
hardpoint = HPLightN01
|
||||
hardpoint = HPLightN02
|
||||
hardpoint = HPLightN03
|
||||
hardpoint = HPLightN04
|
||||
hardpoint = HPLightN05
|
||||
hardpoint = HPLightN06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 225, 67
|
||||
scale = 1.5
|
||||
blink = 10e12
|
||||
endpause = 1
|
||||
hardpoint = HPLightO01
|
||||
hardpoint = HPLightO02
|
||||
hardpoint = HPLightO03
|
||||
hardpoint = HPLightO04
|
||||
hardpoint = HPLightO05
|
||||
hardpoint = HPLightO06
|
||||
hardpoint = HPLightO07
|
||||
hardpoint = HPLightO08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 155, 80
|
||||
scale = 2
|
||||
blink = 10e12
|
||||
endpause = 0
|
||||
hardpoint = HPLightP01
|
||||
hardpoint = HPLightP02
|
||||
hardpoint = HPLightP03
|
||||
hardpoint = HPLightP04
|
||||
hardpoint = HPLightP05
|
||||
hardpoint = HPLightP06
|
||||
hardpoint = HPLightP07
|
||||
hardpoint = HPLightP08
|
||||
hardpoint = HPLightP09
|
||||
hardpoint = HPLightP10
|
||||
hardpoint = HPLightP11
|
||||
hardpoint = HPLightP12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ01
|
||||
hardpoint = HPLightQ02
|
||||
hardpoint = HPLightQ03
|
||||
hardpoint = HPLightQ04
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ05
|
||||
hardpoint = HPLightQ06
|
||||
hardpoint = HPLightQ07
|
||||
hardpoint = HPLightQ08
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ09
|
||||
hardpoint = HPLightQ10
|
||||
hardpoint = HPLightQ11
|
||||
hardpoint = HPLightQ12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 235, 125, 35
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
hardpoint = HPLightQ13
|
||||
hardpoint = HPLightQ14
|
||||
hardpoint = HPLightQ15
|
||||
hardpoint = HPLightQ16
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR01
|
||||
hardpoint = HPLightR02
|
||||
hardpoint = HPLightR03
|
||||
hardpoint = HPLightR04
|
||||
hardpoint = HPLightR05
|
||||
hardpoint = HPLightR06
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR07
|
||||
hardpoint = HPLightR08
|
||||
hardpoint = HPLightR09
|
||||
hardpoint = HPLightR10
|
||||
hardpoint = HPLightR11
|
||||
hardpoint = HPLightR12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR13
|
||||
hardpoint = HPLightR14
|
||||
hardpoint = HPLightR15
|
||||
hardpoint = HPLightR16
|
||||
hardpoint = HPLightR17
|
||||
hardpoint = HPLightR18
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 240, 60, 60
|
||||
scale = 1.5
|
||||
gap = 0.25
|
||||
blink = 0.2
|
||||
endpause = 2
|
||||
numlights = 2
|
||||
hardpoint = HPLightR19
|
||||
hardpoint = HPLightR20
|
||||
hardpoint = HPLightR21
|
||||
hardpoint = HPLightR22
|
||||
hardpoint = HPLightR23
|
||||
hardpoint = HPLightR24
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 240, 240
|
||||
scale = 1
|
||||
gap = 0
|
||||
blink = 100e12
|
||||
endpause = 0
|
||||
hardpoint = HPLightS01
|
||||
hardpoint = HPLightS02
|
||||
hardpoint = HPLightS05
|
||||
hardpoint = HPLightS06
|
||||
hardpoint = HPLightS07
|
||||
hardpoint = HPLightS08
|
||||
hardpoint = HPLightS09
|
||||
hardpoint = HPLightS10
|
||||
hardpoint = HPLightS11
|
||||
hardpoint = HPLightS12
|
||||
hardpoint = HPLightS13
|
||||
hardpoint = HPLightS14
|
||||
hardpoint = HPLightS15
|
||||
hardpoint = HPLightS16
|
||||
hardpoint = HPLightS17
|
||||
hardpoint = HPLightS18
|
||||
hardpoint = HPLightS19
|
||||
hardpoint = HPLightS20
|
||||
hardpoint = HPLightS21
|
||||
hardpoint = HPLightS22
|
||||
hardpoint = HPLightS25
|
||||
hardpoint = HPLightS26
|
||||
hardpoint = HPLightS27
|
||||
hardpoint = HPLightS28
|
||||
hardpoint = HPLightS29
|
||||
hardpoint = HPLightS30
|
||||
hardpoint = HPLightS31
|
||||
hardpoint = HPLightS32
|
||||
hardpoint = HPLightS37
|
||||
hardpoint = HPLightS38
|
||||
hardpoint = HPLightS39
|
||||
hardpoint = HPLightS40
|
||||
|
||||
47
DATA/UNIVERSE/SYSTEMS/BW06/BASES/ROOMS/bw06_02_bar.ini
Normal file
47
DATA/UNIVERSE/SYSTEMS/BW06/BASES/ROOMS/bw06_02_bar.ini
Normal file
@@ -0,0 +1,47 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
|
||||
scene = ambient, scripts\bases\li_09_bar_ambi_Bw06_02.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
|
||||
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
|
||||
|
||||
[Room_Sound]
|
||||
music = music_bar_generic06
|
||||
ambient = ambience_deck_space_smaller
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = Scripts\Bases\li_09_bar_enter_01.thn
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
set_virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||
behavior = MissionVendor
|
||||
|
||||
79
DATA/UNIVERSE/SYSTEMS/BW06/BASES/ROOMS/bw06_02_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/BW06/BASES/ROOMS/bw06_02_deck.ini
Normal file
@@ -0,0 +1,79 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||
animation = Sc_loop
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_deck_space_larger
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_DECK
|
||||
behavior = ExitDoor
|
||||
room_switch = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = VirtualRoom
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Deck
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
virtual_room = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
virtual_room = Equipment
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/BW06/BASES/bw06_01_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BW06/BASES/bw06_01_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Bw06_01_Base
|
||||
start_room = Planetscape
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Bw06\Bases\Rooms\Bw06_01_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Planetscape
|
||||
file = Universe\Systems\Bw06\Bases\Rooms\Bw06_01_Planetscape.ini
|
||||
|
||||
12
DATA/UNIVERSE/SYSTEMS/BW06/BASES/bw06_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BW06/BASES/bw06_02_base.ini
Normal file
@@ -0,0 +1,12 @@
|
||||
[BaseInfo]
|
||||
nickname = Bw06_02_Base
|
||||
start_room = Deck
|
||||
|
||||
[Room]
|
||||
nickname = Bar
|
||||
file = Universe\Systems\Bw06\Bases\Rooms\Bw06_02_Bar.ini
|
||||
|
||||
[Room]
|
||||
nickname = Deck
|
||||
file = Universe\Systems\Bw06\Bases\Rooms\Bw06_02_Deck.ini
|
||||
|
||||
1754
DATA/UNIVERSE/SYSTEMS/BW06/bw06.ini
Normal file
1754
DATA/UNIVERSE/SYSTEMS/BW06/bw06.ini
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user