Init 0.1 - DATA
This commit is contained in:
120
DATA/UNIVERSE/SYSTEMS/BW10/BASES/ROOMS/bw10_01_bar.ini
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120
DATA/UNIVERSE/SYSTEMS/BW10/BASES/ROOMS/bw10_01_bar.ini
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[Room_Info]
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set_script = Scripts\Bases\Pl_08_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_08_bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic05
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Pl_08_bar_enter_01.thn
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Planetscape
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set_virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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[FlashlightSet]
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icolor = 55, 55, 150
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scale = 1.5
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blink = 1.25
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endpause = 1
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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[FlashlightSet]
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icolor = 255, 255, 150
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scale = 2.5
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blink = 2
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endpause = 0.5
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 2
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blink = 0.2
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endpause = 0.5
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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hardpoint = HpLightC03
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hardpoint = HpLightC04
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hardpoint = HpLightC05
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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gap = 0
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightD01
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hardpoint = HpLightD02
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hardpoint = HpLightD03
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hardpoint = HpLightD04
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hardpoint = HpLightD05
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hardpoint = HpLightD06
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hardpoint = HpLightD07
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hardpoint = HpLightD08
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hardpoint = HpLightD09
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hardpoint = HpLightD10
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[FlashlightSet]
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icolor = 255, 155, 55
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scale = 1
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gap = 0
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightE01
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hardpoint = HpLightE02
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hardpoint = HpLightE03
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hardpoint = HpLightE04
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hardpoint = HpLightE05
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hardpoint = HpLightE06
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hardpoint = HpLightE07
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hardpoint = HpLightE08
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hardpoint = HpLightE09
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hardpoint = HpLightE10
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175
DATA/UNIVERSE/SYSTEMS/BW10/BASES/ROOMS/bw10_01_planetscape.ini
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175
DATA/UNIVERSE/SYSTEMS/BW10/BASES/ROOMS/bw10_01_planetscape.ini
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[Room_Info]
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set_script = Scripts\Bases\Pl_08_pad_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_08_pad_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Pl_08_pad_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_harris, oneshot
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ambient = ambience_planetscape_rocky
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = scripts\bases\Pl_08_pad_land_01.thn
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launching_script = scripts\bases\Pl_08_pad_launch_01.thn
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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virtual_room = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = ShipDealer
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[FlashlightSet]
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icolor = 55, 55, 150
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scale = 1.5
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blink = 1.25
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endpause = 1
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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[FlashlightSet]
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icolor = 255, 255, 150
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scale = 2.5
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blink = 2
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endpause = 0.5
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 2
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blink = 0.2
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endpause = 0.5
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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hardpoint = HpLightC03
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hardpoint = HpLightC04
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hardpoint = HpLightC05
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[FlashlightSet]
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icolor = 55, 255, 55
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scale = 1
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gap = 0
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightD01
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hardpoint = HpLightD02
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hardpoint = HpLightD03
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hardpoint = HpLightD04
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hardpoint = HpLightD05
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hardpoint = HpLightD06
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hardpoint = HpLightD07
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hardpoint = HpLightD08
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hardpoint = HpLightD09
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hardpoint = HpLightD10
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[FlashlightSet]
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icolor = 255, 155, 55
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scale = 1
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gap = 0
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightE01
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hardpoint = HpLightE02
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hardpoint = HpLightE03
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hardpoint = HpLightE04
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hardpoint = HpLightE05
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hardpoint = HpLightE06
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hardpoint = HpLightE07
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hardpoint = HpLightE08
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hardpoint = HpLightE09
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hardpoint = HpLightE10
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48
DATA/UNIVERSE/SYSTEMS/BW10/BASES/ROOMS/bw10_02_bar.ini
Normal file
48
DATA/UNIVERSE/SYSTEMS/BW10/BASES/ROOMS/bw10_02_bar.ini
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@@ -0,0 +1,48 @@
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[Room_Info]
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set_script = scripts\bases\br_08_Bar_hardpoint_L5.thn
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scene = ambient, scripts\bases\br_08_bar_ambi_Bw10_02.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn
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[Room_Sound]
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music = music_bar_generic06
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\br_08_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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79
DATA/UNIVERSE/SYSTEMS/BW10/BASES/ROOMS/bw10_02_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/BW10/BASES/ROOMS/bw10_02_deck.ini
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@@ -0,0 +1,79 @@
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[Room_Info]
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set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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12
DATA/UNIVERSE/SYSTEMS/BW10/BASES/bw10_01_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BW10/BASES/bw10_01_base.ini
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@@ -0,0 +1,12 @@
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[BaseInfo]
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nickname = Bw10_01_Base
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start_room = Planetscape
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[Room]
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nickname = Bar
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file = Universe\Systems\Bw10\Bases\Rooms\Bw10_01_Bar.ini
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[Room]
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nickname = Planetscape
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file = Universe\Systems\Bw10\Bases\Rooms\Bw10_01_Planetscape.ini
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12
DATA/UNIVERSE/SYSTEMS/BW10/BASES/bw10_02_base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/BW10/BASES/bw10_02_base.ini
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@@ -0,0 +1,12 @@
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[BaseInfo]
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nickname = Bw10_02_Base
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start_room = Deck
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[Room]
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nickname = Bar
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file = Universe\Systems\Bw10\Bases\Rooms\Bw10_02_Bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\Bw10\Bases\Rooms\Bw10_02_Deck.ini
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2841
DATA/UNIVERSE/SYSTEMS/BW10/bw10.ini
Normal file
2841
DATA/UNIVERSE/SYSTEMS/BW10/bw10.ini
Normal file
File diff suppressed because it is too large
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