Init 0.1 - DATA
This commit is contained in:
53
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ROOMS/ew03_01_bar.ini
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53
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ROOMS/ew03_01_bar.ini
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[Room_Info]
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set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\cv_01_bar_ambi_Ew03_01.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
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[Room_Sound]
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music = music_bar_generic09
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\cv_01_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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84
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ROOMS/ew03_01_deck.ini
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84
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ROOMS/ew03_01_deck.ini
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[Room_Info]
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set_script = Scripts\Bases\rh_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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@@ -0,0 +1,62 @@
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[Room_Info]
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set_script = Scripts\Bases\Rh_07_Deck_hardpoint_SDlr.thn
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scene = all, ambient, Scripts\Bases\rh_07_Deck_ambi_int_01.thn
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[Spiels]
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ShipDealer = manhattan_ship_spiel
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[Camera]
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name = Camera_0
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[Room_Sound]
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ambient = ambience_shipbuy
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[ForSaleShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = ShipDealer
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER
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behavior = StartShipDealer
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state_read = 2
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state_send = 1
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47
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ROOMS/ew03_02_bar.ini
Normal file
47
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ROOMS/ew03_02_bar.ini
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@@ -0,0 +1,47 @@
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[Room_Info]
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set_script = scripts\bases\li_09_Bar_hardpoint_L5.thn
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scene = ambient, scripts\bases\li_09_bar_ambi_Ew03_02.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
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scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
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[Room_Sound]
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music = music_bar_generic10
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\li_09_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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79
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ROOMS/ew03_02_deck.ini
Normal file
79
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ROOMS/ew03_02_deck.ini
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@@ -0,0 +1,79 @@
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[Room_Info]
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set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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16
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ew03_01_base.ini
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16
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ew03_01_base.ini
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[BaseInfo]
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nickname = Ew03_01_Base
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start_room = Deck
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[Room]
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nickname = Bar
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file = Universe\Systems\Ew03\Bases\Rooms\Ew03_01_Bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\Ew03\Bases\Rooms\Ew03_01_Deck.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\Ew03\Bases\Rooms\Ew03_01_ShipDealer.ini
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12
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ew03_02_base.ini
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12
DATA/UNIVERSE/SYSTEMS/EW03/BASES/ew03_02_base.ini
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[BaseInfo]
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nickname = Ew03_02_Base
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start_room = Deck
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[Room]
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nickname = Bar
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file = Universe\Systems\Ew03\Bases\Rooms\Ew03_02_Bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\Ew03\Bases\Rooms\Ew03_02_Deck.ini
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1874
DATA/UNIVERSE/SYSTEMS/EW03/ew03.ini
Normal file
1874
DATA/UNIVERSE/SYSTEMS/EW03/ew03.ini
Normal file
File diff suppressed because it is too large
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