Init 0.1 - DATA

This commit is contained in:
Nekura
2024-01-07 23:36:00 +01:00
parent 696592f4fa
commit 2193d0ff93
720 changed files with 203083 additions and 0 deletions

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[Room_Info]
set_script = Scripts\Bases\Li_02_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_02_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_li01
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_02_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\hi_01_cityscape_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\hi_01_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\hi_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_malta, oneshot
ambient = ambience_cityscape_light
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\hi_01_cityscape_land_01.thn
launching_script = Scripts\Bases\hi_01_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightSet]
icolor = 55, 55, 255
scale = 1
blink = 0.6
endpause = 2.5
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
[FlashlightSet]
icolor = 155, 55, 55
scale = 1
gap = 0
blink = 1
endpause = 0.5
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
[FlashlightSet]
icolor = 155, 55, 55
scale = 1
gap = 0
blink = 1
endpause = 0.5
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
hardpoint = HpLightC05
hardpoint = HpLightC06
hardpoint = HpLightC07
hardpoint = HpLightC08
[FlashlightSet]
icolor = 255, 55, 55
scale = 3
blink = 3
endpause = 2.5
hardpoint = HpLightD01
hardpoint = HpLightD02
[FlashlightSet]
icolor = 255, 255, 100
scale = 2
blink = 5
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
hardpoint = HpLightE05
hardpoint = HpLightE06
hardpoint = HpLightE07
hardpoint = HpLightE08
hardpoint = HpLightF01
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightH02
hardpoint = HpLightH03
hardpoint = HpLightH04
hardpoint = HpLightH05
hardpoint = HpLightH06
hardpoint = HpLightH07
hardpoint = HpLightH08
hardpoint = HpLightH09
hardpoint = HpLightH10
[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.25
endpause = 1
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
[FlashlightSet]
icolor = 171, 228, 136
scale = 3
blink = 0.6
endpause = 1.5
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
hardpoint = HpLightG05
hardpoint = HpLightG06
hardpoint = HpLightG07

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[Room_Info]
set_script = scripts\bases\Li_02_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_02_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Li_02_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

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[Room_Info]
set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_05_bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic09
ambient = ambience_bar_ground_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\li_05_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

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[Room_Info]
set_script = Scripts\Bases\Pl_09_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_09_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_09_pad_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
ambient = ambience_planetscape_rocky
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_09_pad_land_01.thn
launching_script = scripts\bases\Pl_09_pad_launch_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Planetscape
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment

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[BaseInfo]
nickname = Ew06_01_Base
start_room = Cityscape
[Room]
nickname = Bar
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_bar.ini
[Room]
nickname = Cityscape
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_cityscape.ini
[Room]
nickname = Equipment
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_equipment.ini

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[BaseInfo]
nickname = Ew06_02_Base
start_room = Planetscape
[Room]
nickname = Bar
file = Universe\Systems\Ew06\Bases\Rooms\Ew06_02_bar.ini
[Room]
nickname = Planetscape
file = Universe\Systems\EW06\Bases\Rooms\Ew06_02_Planetscape.ini

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[SystemInfo]
space_color = 0, 0, 0
local_faction = fc_n_grp
[EncounterParameters]
nickname = area_nomads_m13
filename = missions\encounters\area_nomads_m13.ini
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle
[Dust]
spacedust = Dust
[Asteroids]
file = solar\asteroids\Ew06_nomad_asteroids.ini
zone = Zone_Ew06_artifacts
[Ambient]
color = 20, 60, 60
[Background]
nebulae = solar\starsphere\starsphere_ew06.cmp
[LightSource]
nickname = Ew06_system_light
pos = 0, 0, 0
color = 255, 50, 0
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = Ew06_Sun
ids_name = 261051
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_red_sun
atmosphere_range = 8000
ids_info = 66153
[Object]
nickname = Ew06_to_Hi02_hole
ids_name = 260902
pos = 3882, 0, 19991
archetype = jumphole
ids_info = 66146
jump_effect = jump_effect_hole
goto = Hi02, Hi02_to_Ew06_hole, gate_tunnel_bretonia
visit = 0
[Object]
nickname = Ew06_sun_1000_1
ids_name = 261050
pos = 145000, 0, -130000
archetype = sun_2000
star = ew06_sun2
atmosphere_range = 8000
ids_info = 66160
[LightSource]
nickname = Ew06_system_light2
pos = 145000, 0, -130000
color = 0, 174, 50
range = 260000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[zone]
nickname = Zone_Ew06_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 7000
damage = 10000
sort = 99.5
density = 0
relief_time = 0
[zone]
nickname = Zone_Ew06_sun2_death
pos = 145000, 0, -130000
shape = SPHERE
size = 7000
damage = 10000
sort = 99.5
density = 0
relief_time = 0
[zone]
nickname = Zone_Ew06_radiation
pos = 463, 0, 485
shape = SPHERE
size = 50000
spacedust = attractdust_orange
spacedust_maxparticles = 120
sort = 99.5
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
encounter = area_nomads, 19, 0.25
faction = fc_n_grp, 1
[zone]
nickname = Zone_Ew06_artifacts
pos = 4388, 0, 15324
rotate = 0, -80, 0
shape = ELLIPSOID
size = 40000, 20000, 40000
sort = 99.5
[zone]
nickname = Zone_Ew06_monkey_planet_death
pos = -11286, 0, 9603
shape = SPHERE
size = 2100
damage = 2000000
visit = 128
sort = 99.5
density = 0
relief_time = 0
[Object]
nickname = Ew06_robot_planet
ids_name = 261790
pos = 20162, 0, 13301
archetype = planet_icemntcld_2000
ids_info = 890
spin = 0, 0.01, 0
atmosphere_range = 2200
burn_color = 255, 222, 160
base = Ew06_02_Base
reputation = fc_uk_grp
[Object]
nickname = Ew06_planet_monkey
ids_name = 261789
pos = -11286, 0, 9603
archetype = planet_rckbrn_2000
ids_info = 892
spin = 0, 0.01, 0
atmosphere_range = 2200
burn_color = 255, 222, 160
base = Ew06_01_Base
reputation = fc_uk_grp
[zone]
nickname = Zone_Ew06_robot_planet_death
pos = 20162, 0, 13301
shape = SPHERE
size = 2100
damage = 2000000
visit = 128
sort = 99.5
density = 0
relief_time = 0
[zone]
nickname = Zone_Ew06_monkey_exclusion
pos = -11084, 0, 9937
shape = SPHERE
size = 5000
sort = 99.5
[zone]
nickname = Zone_Ew06_robot_exclusion
pos = 20373, 0, 13315
shape = SPHERE
size = 5000
sort = 99.5
[Object]
nickname = Ew06_dock_ring_1
ids_name = 261192
pos = -9076, 0, 10497
rotate = 0, 65, 0
archetype = dock_ring
dock_with = Ew06_01_Base
ids_info = 66141
reputation = fc_uk_grp
behavior = NOTHING
[Object]
nickname = Ew06_dock_ring_2
ids_name = 261193
pos = 17796, 0, 13150
rotate = 0, -95, 0
archetype = dock_ring
dock_with = Ew06_02_Base
ids_info = 66141
reputation = fc_uk_grp
behavior = NOTHING