Init 0.1 - DATA
This commit is contained in:
34
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/ew06_01_bar.ini
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34
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/ew06_01_bar.ini
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[Room_Info]
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set_script = Scripts\Bases\Li_02_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_02_Bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_li01
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ambient = ambience_bar_ground_larger
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Li_02_Bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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139
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/ew06_01_cityscape.ini
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139
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/ew06_01_cityscape.ini
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[Room_Info]
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set_script = Scripts\Bases\hi_01_cityscape_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\hi_01_cityscape_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\hi_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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music = music_malta, oneshot
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ambient = ambience_cityscape_light
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[Camera]
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name = Camera_0
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = Scripts\Bases\hi_01_cityscape_land_01.thn
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launching_script = Scripts\Bases\hi_01_cityscape_launch_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[FlashlightSet]
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icolor = 55, 55, 255
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scale = 1
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blink = 0.6
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endpause = 2.5
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1
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gap = 0
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blink = 1
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endpause = 0.5
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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hardpoint = HpLightB05
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hardpoint = HpLightB06
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hardpoint = HpLightB07
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hardpoint = HpLightB08
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[FlashlightSet]
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icolor = 155, 55, 55
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scale = 1
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gap = 0
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blink = 1
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endpause = 0.5
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hardpoint = HpLightC01
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hardpoint = HpLightC02
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hardpoint = HpLightC03
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hardpoint = HpLightC04
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hardpoint = HpLightC05
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hardpoint = HpLightC06
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hardpoint = HpLightC07
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hardpoint = HpLightC08
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[FlashlightSet]
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icolor = 255, 55, 55
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scale = 3
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blink = 3
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endpause = 2.5
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hardpoint = HpLightD01
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hardpoint = HpLightD02
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 2
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blink = 5
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hardpoint = HpLightE01
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hardpoint = HpLightE02
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hardpoint = HpLightE03
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hardpoint = HpLightE04
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hardpoint = HpLightE05
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hardpoint = HpLightE06
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hardpoint = HpLightE07
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hardpoint = HpLightE08
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hardpoint = HpLightF01
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightH02
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hardpoint = HpLightH03
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hardpoint = HpLightH04
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hardpoint = HpLightH05
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hardpoint = HpLightH06
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hardpoint = HpLightH07
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hardpoint = HpLightH08
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hardpoint = HpLightH09
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hardpoint = HpLightH10
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[FlashlightSet]
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icolor = 255, 255, 100
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scale = 1
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blink = 0.25
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endpause = 1
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hardpoint = HpLightJ01
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hardpoint = HpLightJ02
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hardpoint = HpLightJ03
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hardpoint = HpLightJ04
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hardpoint = HpLightJ05
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hardpoint = HpLightJ06
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hardpoint = HpLightJ07
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[FlashlightSet]
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icolor = 171, 228, 136
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scale = 3
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blink = 0.6
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endpause = 1.5
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hardpoint = HpLightG01
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hardpoint = HpLightG02
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hardpoint = HpLightG03
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hardpoint = HpLightG04
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hardpoint = HpLightG05
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hardpoint = HpLightG06
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hardpoint = HpLightG07
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54
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/ew06_01_equipment.ini
Normal file
54
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/ew06_01_equipment.ini
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@@ -0,0 +1,54 @@
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[Room_Info]
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set_script = scripts\bases\Li_02_equipment_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_02_equipment_ambi_int_01.thn
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goodscart_script = scripts\bases\Li_02_equipment_carts_01.thn
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[Room_Sound]
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ambient = ambience_equip_ground_larger
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Hotspot]
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name = IDS_HOTSPOT_EXIT
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behavior = ExitDoor
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room_switch = Cityscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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29
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/ew06_02_bar.ini
Normal file
29
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ROOMS/ew06_02_bar.ini
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@@ -0,0 +1,29 @@
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[Room_Info]
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set_script = Scripts\Bases\li_05_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_05_bar_ambi_int_01.thn
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[Room_Sound]
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music = music_bar_generic09
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ambient = ambience_bar_ground_smaller
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[Camera]
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name = Camera_0
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\li_05_bar_enter_01.thn
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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[Room_Info]
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set_script = Scripts\Bases\Pl_09_pad_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Pl_09_pad_ambi_day_01.thn
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scene = all, ambient, Scripts\Bases\Pl_09_pad_traffic_01.thn, TRAFFIC_PRIORITY
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[Room_Sound]
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ambient = ambience_planetscape_rocky
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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landing_script = scripts\bases\Pl_09_pad_land_01.thn
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launching_script = scripts\bases\Pl_09_pad_launch_01.thn
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[ForSaleShipPlacement]
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name = X/Shipcentre/02
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_PLANETSCAPE
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behavior = ExitDoor
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room_switch = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Planetscape
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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16
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ew06_01_base.ini
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16
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ew06_01_base.ini
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@@ -0,0 +1,16 @@
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[BaseInfo]
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nickname = Ew06_01_Base
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start_room = Cityscape
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[Room]
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nickname = Bar
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file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_bar.ini
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[Room]
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nickname = Cityscape
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file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_cityscape.ini
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[Room]
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nickname = Equipment
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file = Universe\Systems\Ew06\Bases\Rooms\Ew06_01_equipment.ini
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12
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ew06_02_base.ini
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12
DATA/UNIVERSE/SYSTEMS/EW06/BASES/ew06_02_base.ini
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[BaseInfo]
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nickname = Ew06_02_Base
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start_room = Planetscape
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[Room]
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nickname = Bar
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file = Universe\Systems\Ew06\Bases\Rooms\Ew06_02_bar.ini
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[Room]
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nickname = Planetscape
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file = Universe\Systems\EW06\Bases\Rooms\Ew06_02_Planetscape.ini
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